Quote from: Ali on Thu 19/09/2013 11:21:43
I just wanted to follow up on the progress with custom resolutions. Is there anything a non-programmer could do to support this aspect of development? I'd be keen to help test any experimental builds which appear, for instance.
Sorry if this sounds like hassling, I just want to keep encouraging this!
Okay, here's the test build with 1280x720 resolution I made by Mehrdad's request (he wanted it really bad)

http://www.mediafire.com/download/z52tkkuynk8z3sb/AGS_3_3_0_customres_test.zip
This build is a combination of:
AGS 3.3.0 beta 7 +
Custom display resolutions build +
1280x720 resolution may be selected in the Editor.
WARNING! not thoroughly tested. Code-wise it potentially supports any resolution, but I did not have time to make a proper setup yet, so you can only set 1280x720 in the project settings. Also WinSetup displays incorrect information on resolution (this should not have any impact on gameplay).
I am working further on this in my free time, but there are few improvements to the internal engine architecture (mostly gfx filters/renderers) I want to make first, so it will take some more time.