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Show posts MenuQuote from: Peder Johnsen+ on Sat 14/09/2013 13:06:39Last time I used gamepad was about 15 years ago. I don't even know how one should aim in 3d space with this thing.
Crimson Wizard, I hope it comes for PC sometime too, even though I prefer such games for console (or at least played with a gamepad).
Quote from: salak on Thu 12/09/2013 15:16:45Although this is not a direct answer to your question, I think it is worth to clarify - that the AGS template does not make any restrictions to your game, all it does is providing a starting script/resources. You may remove/rewrite any parts of it, even most of it if you like. Similarly you can add anything.
I'm not sure if this is the right place to ask this but, does this template support saving and loading? If not, can I add that function manually or is there a plugin or something to do that? I hope the question is not sheer ignorance but this template works really perfect for me.
[disabled]
speechvox = 1 // this disables "Use speech" checkbox
16bit = 1 // this disables "Downgrade 32-bit game to 16-bit" checkbox
filters = 1 // this disables filter selection, e.g. only preset filter can be used
StdScale2 = 1 // this removes "nearest neighbour x2" filter from the list
Quote from: General_Knox on Wed 11/09/2013 23:03:13
(PS: How do I "collapse" images so they dont take up the whole page?)
Quote from: Gribbler on Tue 10/09/2013 22:02:46Err.... no
The Great Gatsby?
Quote from: Eric on Mon 09/09/2013 23:36:26If I tell, wouldn't that be a key for googling?
Looks kind of like a handsomer Irwin Keyes. Who is that actor?
Quote from: LUniqueDan on Tue 10/09/2013 02:52:25No.
Tucker: The Man and His Dream ?
Quote from: General_Knox on Tue 10/09/2013 03:15:50I searched the forums and it looks like (to quote Subspark in a PM) AGS does it's own internal mouse averaging and smoothing procedures and that this was likely to compound precision issues with any system/hardware settings underneath.
I was wondering, is this something that is really complicated/too long to perhaps look into and have possibly fixed for a not-too-distant future release? To quote Subspark again, it looks like there would be 2 things to happen in order for that to be fixed: upgrading the AGS pathfinder (it calculates in 4:3 aspect regardless of the wider 16:10 runtime mode), and perhaps make the internal mouse processing going on in the engine an optional feature (not hard compiled into our games).
Quote from: Babar on Sun 08/09/2013 12:47:53I am not sure, I think they are still in the porting process (better check with Wadget Eye people on that).
I think Gemini Rue was recently released for the Android.
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