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Show posts MenuQuote from: Babar on Tue 06/08/2013 01:47:21No, that was a blind guess
That guess makes me suspicious that you know which game this is, Crimson Wizard
Quote from: MrNashington on Thu 01/08/2013 00:13:22Can you elaborate this; do you mean that button texts/images should be different? In such case you may change those texts/graphics accordingly when the gui is about to be displayed.
But each GUI has its own decisions/choices that you make in-game which use different buttons each time.
Quote from: monkey_05_06 on Tue 30/07/2013 21:08:43
Hey CW, in roominfo.cpp, around line 500, you have the following:Code: cpp if (LoadedVersion >= kRoomVersion_240) { WalkAreaCount = in->ReadInt32(); } else { WalkAreaCount = LEGACY_MAX_ROOM_WALKAREAS; }
Shouldn't that be checking against 3.4.0 Alpha, not AGS 2.4? It's really bugging me.
I'm pretty sure it was just a typo (in the multiple thousands of lines of code you've written, I can forgive a few). Just wanted to confirm. Thanks!
int num_walk_areas = MAX_WALK_AREAS;
if (rfh.version >= 14)
num_walk_areas = getw (opty);
Quote from: GarageGothic on Tue 30/07/2013 10:13:35Is there a reason why you want exactly this build? Unless you really need increased object limits, I can't recommend to use it, because it is yet to be thoroughly tested.
Ok, might give it a run anyway. Was trying to get back into Shadowplay and hoping to do a widescreen version, hard to figure out which versions are compatible . we're aiming at a tablet port.
Quote from: GarageGothic on Tue 30/07/2013 10:01:52No.
Does this build have the experimental resolution options=? Tried the widescreen variant the other day.
Quote from: Billbis on Mon 29/07/2013 19:35:48Quote from: Crimson WizardMaybe I have not been clear enough, or maybe I am misinterpreting your answer.Quote from: BillbisCould it be possible to allow runtime modification of the Name property for objects and hotspots?I don't see anything that would prevent this at the moment.
Quote from: General_Knox on Mon 29/07/2013 17:13:14Won't that defeat the purpose of "ResetRoom"?Quote from: Crimson Wizard
So I guess it would be proper to reset custom properties as well. I will add this to the future 3.4.0 update.
Hmm, perhaps could we have the option per room to reset or not the custom properties?
Quote from: General_Knox on Mon 29/07/2013 17:13:14Are you speaking about new Gui control type? In which case there should be one, although not directly connected to loading sprites.
A default progress bar could be cool for quickly debugging/setting things up (kind of like the default slider control)...it could be cool that we could modify its art later on, kinda like how we can currently modify the text boxes? Perhaps the user can be able to plug in his own sprite number for the progress bar's background, and his own "bar" sprite as well? That way people can modify the look of the default progress bar as they wish.
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