AGS 3.6.1 Patch 5 is released:
https://www.adventuregamestudio.co.uk/forums/ags-engine-editor-releases/ags-3-6-1-patch-5/
https://www.adventuregamestudio.co.uk/forums/ags-engine-editor-releases/ags-3-6-1-patch-5/
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Show posts Menuenum RestoredSaveResult
{
eRestoredSave_ClearData = 0x01,
eRestoredSave_MissingData = 0x08,
eRestoredSave_ExtraData = 0x10
};
managed struct RestoredSaveInfo
{
bool Cancel;
readonly RestoredSaveResult Result;
readonly int AudioClipTypeCount;
readonly int CharacterCount;
readonly int DialogCount;
readonly int GUICount;
readonly int InventoryItemCount;
readonly int CursorCount;
readonly int ViewCount;
readonly int GlobalScriptDataSize;
readonly int ScriptModuleCount;
readonly int RoomScriptDataSize;
import int[] GetGUIControlCounts();
import int[] GetViewLoopCounts();
import int[] GetViewFrameCounts();
import int[] GetScriptDataSizes();
};
function validate_restored_save(RestoredSaveInfo* saveInfo)
{
// check saveInfo and decide what to do
}
Quote from: eri0o on Sat 03/08/2024 04:33:54- Allegro remaining internals that are still in the engine actually uses a 63 color palette, so that is the actual maximum number of colors (this has been lifted to all 255 colors in AGS 4).
Quote from: lapsking on Thu 01/08/2024 12:47:48Thanks for your reply Crimson. The problem is I'm terrible at mathematics, unlike you guys. I'm more of a visual person and I prefer to draw hotspots by hand. That's the main reason I was attracted to AGS engine in first place, because of it's friendly interface.
Quote from: lapsking on Thu 01/08/2024 11:26:17Another thing is the possibility to add more hotspots, for example a library with 100 books. I've already worked it around by adding books as objects one by one, but it wasn't easy.
Quote from: Vincent on Wed 31/07/2024 09:53:35Hi @Crimson Wizard I was wondering to ask you if it's possible with this module to have some sort of key pushed combination? For example if you push 'A' it goes with punch1, if you push another time 'A' (within a range of time) it goes with punch2 and so on? If that's possible how to do something like that?
Quote from: Crimson Wizard on Mon 29/07/2024 14:36:491. Support reading saves with different counts of items and data (latter is regarding scripts), where user has the final decision in a script callback, based on certain information that engine passes there.
Quote from: Mehrdad on Wed 24/07/2024 18:53:01Edit : If you add MAC and iOS ports to the editor I can test them.
Quote from: Perpetuall on Sat 27/07/2024 02:47:00Well, there are a few reasons. For one thing, all the modules I am using were written for 2.72 or earlier, and it's a real pain trying to get them to work with AGS 3. Some of them I can't get to work at all, and I'm not skilled enough to know how to code an alternative.
Quote from: Perpetuall on Sat 27/07/2024 01:14:08(P.S. Right now I'm using AGS 2.72)
Quote from: DiggingUpGraves on Fri 26/07/2024 13:01:45I wholly fixed it by just giving 'Walk to' a cursor
Quote from: lafouine88 on Wed 24/07/2024 19:22:09@Crimson Wizard, what do you mean by 'painting' on it?
DrawingSurface* ds = GetDrawingSurfaceForWalkableArea();
ds.Clear(0);
ds.DrawImage(MASK_SPRITE);
ds.Release();
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