Is there any error message from the game itself?
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Show posts MenuQuote from: Khris on Mon 10/06/2013 21:28:09Yes, yes, I was kidding. *sigh*
You do realize that the entire point of this image is that the creator of this vast universe doesn't want people to masturbate, right?
Quote from: Mati256 on Mon 10/06/2013 02:40:11I have never seen this module before, but I guess it is worth to check "Override built-in inventory window click handling" global setting (should be TRUE).
Hi. I'm trying to use this module, but when I click in an inventory item, nothing happens.
When I click on an inventory item, my mouse should change to that item but that does not happen. Am I missing something?
Quote from: MiteWiseacreLives! on Mon 10/06/2013 07:59:22Please, be a little more specific: do you mean you can't find this option or it fails to work?
I can't seem to get the reload sprite form source thing to work.
Quote from: MiteWiseacreLives! on Mon 10/06/2013 07:59:22It should be safe. The changes have effect on how editor work, they do not alter game data.Quote
Bug fixes:
- Fixed improper detection of external script modifications which would trigger when script is saved in the editor.
this has been a bit annoying.. is it safe to download the hotfix if I'm in the middle of a game?
Quote from: Calin Leafshade on Mon 10/06/2013 08:05:21No, they are rather alpha...
If the new changes are at beta state then they should be included in the beta. If they are basically feature complete and work fine (excepting unforeseen bugs) then they should be included.
Quote from: Ryan Timothy on Sun 09/06/2013 22:14:50Yes, but that is different, thing is it keeps original sprite in memory all the time and creates temporary character/object images. It does not recreate them every loop, it does check if they need to be recreated every loop, and creates new ones only when necessary.
I know that AGS caches the Character/Object sprites in a separate dynamicsprite. That way you constantly have 1 sprite in memory of the original size and 1 in memory for the scaling/tinting and possibly transparency.
It probably does recach this every game loop, but I can't be certain.
Quote from: Stupot+ on Sun 09/06/2013 20:00:22Yes, that's possible. The splash is not a constant object, it's a .NET window, meaning it may be constructed and programmed as wanted.
Jokes aside, would it be possible to insert randomly generated images or screenshots in the same way that the current splash inserts those random taglines?
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