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Messages - Crimson Wizard

#11841
Quote from: Galen on Fri 31/05/2013 19:10:33
Anyone know how to get to the server's nether fortress? I'd like to get some blaze rods but half an hour of running through tunnels just took me in a big loop.
http://www.adventuregamestudio.co.uk/forums/index.php?topic=41885.msg636446152#msg636446152

#11842
Alright, I know this may become annoying... but I want to honestly confess that I am in trouble here.

First, I was trying to make a lot of things at once, and could not finish single one, except for maybe releasing 3.3.0 beta, which still have irritating bugs.
At certain point I stopped working on Allegro 5 convertion, because I decided to clean up engine code more first, then I tried to work on removing some of the engine limits, which is now almost done, but so the A5 work became much delayed.
Second, I still couldn't get rid of doubts about Allegro 5 choice. 8-bit support in particular, and that really troubles me. I know some may say that it's not important, but AGS was made for people who want old-school look, and I know that there are still game developers who make 8-bit games, pretty popular ones, like Scavenger.

I must set priorities for myself to complete anything, and I really need a help of someone who knows the Allegro 5 and/or SDL libs well to help us make a good choice. I'd really wish if Scavenger, or anyone else with a knowlege in graphic programming, could check is it possible to effeciently emulate 8-bit graphics with palette on Allegro 5; because I honestly don't have time to do all this, and when I try to, my head nearly explodes :(.
#11843
Quote from: Dhelayan on Sat 01/06/2013 14:37:34
Quote from: Monsieur OUXX on Fri 31/05/2013 10:18:03
BUG REPORT : file modified externally
I can confirm that bug! I have a pretty fast machine, no idea if that changes anything..But i have the same message everytime i update the GlobalScript and start the game

That was the bug I was writing one post above :).
Sorry! We will fix this soon and upload new version.

tzachs, if you are reading this, are you planning on fixing this or left it for me?
#11844
The Rumpus Room / Re: *Guess the Movie Title*
Fri 31/05/2013 03:58:18
Quote from: Snarky on Thu 30/05/2013 23:42:29
Is it that Shakespeare thing... err, Titus Andronicus Coriolanus?
Correct.
#11845
The Rumpus Room / Re: *Guess the Movie Title*
Thu 30/05/2013 23:09:20
#11846
The Rumpus Room / Re: *Guess the Movie Title*
Thu 30/05/2013 22:02:02
"Paul"?
#11847
Site & Forum Reports / Re: Client stats
Thu 30/05/2013 12:41:29
I made this test program, and received "200 Received" answer. Honestly, I don't know what does this mean :).
The program sends "CLIENT INFO TEST" instead of version number, so it will be possible to filter out test data.

http://www.mediafire.com/download/d04h21oqj81bhu7/SendUserData.exe
#11848
Site & Forum Reports / Re: Client stats
Thu 30/05/2013 12:15:30
Quote from: AGA on Thu 30/05/2013 11:54:54
It does work.  Or at least it should, assuming I updated the script properly when we changed servers.  It's very hard to test though, given AGS doesn't report at a predictable, easily testable, interval.
This is very easy to change by modifying an interval (like setting it to 5 seconds), or perhaps making it read a setting from registry. We may make a special build for such tests, if needed (or rather making a separate C# program, which sends the data on run).

The stats sending code:
Code: csharp

string osVersion = Environment.OSVersion.VersionString;
string netVersion = GetDotNetFrameworkVersion();
string agsVersion = AGS.Types.Version.AGS_EDITOR_VERSION;
string resolution = _screenWidth.ToString() + "x" + _screenHeight.ToString();

string queryString = string.Format(
    "action=sendinfo&winver={0}&dotnetver={1}&agsver={2}&resolution={3}",
    osVersion, netVersion, agsVersion, resolution);

WebClient client = new WebClient();
client.Headers.Add(HttpRequestHeader.ContentType,
    "application/x-www-form-urlencoded");
string response = client.UploadString(STATS_REPORT_URL, queryString);
if (response.Contains("200 Received"))
{
    _agsEditor.Preferences.StatsLastSent = DateTime.Now;
    _agsEditor.Preferences.SaveToRegistry();
}


WebClient is .NET class: http://msdn.microsoft.com/en-us/library/system.net.webclient(v=vs.80).aspx
#11849
tzachs, it appears that setting script save time at the end of the file writing made things worse.

The problem is that file change now is being detected even before file writing finishes, and it uses previously remembered save time. By reverting this change I got rid of the error I was having.

Thinking on DiPerla's problem though, I decided to emulate long file opening time by simply putting "Sleep" call in the script writing function. This led to similar results.
I am thinking that this may be solved by introducing new variable set to a name of a script we are about to write and reset when file writing has ended.
When file changes are checked, this file should be ignored.
What do you think?

E: To clarify, I mean set the serialized script name before opening file, and set script save time after writing.
EE: Or rather not the script name, but add a "IsBeingSaved" flag to script object. This will work even if several scripts are saved at the same time.


Other thing. I noticed there's now an annoying blinking in the script window when the script's "modified" state changes, i.e.:
- first edit is made to the text;
- the changes are fully Undo-ed;
- script is saved.
It looks like panel is repositioned and/or repainted.
#11850
Site & Forum Reports / Client stats
Thu 30/05/2013 10:25:04
AGS Editor tries to send user OS information to http://www.adventuregamestudio.co.uk/clientstats.php and fails.
When accessing this address, browser redirects to http://www.adventuregamestudio.co.uk/clientstats.php, which seem to exist, although I can't tell if it does anything.
Is there some database that keeps the info? Does it still work? Who can access it?
I am wondering if we should keep this functionality in the editor.
#11851
Not sure what kind of animation is being spoken about here, but what about making a video file instead; will it be smaller (if the compression is used)?

AGS stores everything as uncompressed bitmaps actually, regardless of what was the imported sprite.
#11852
The Rumpus Room / Re: Name the Game
Wed 29/05/2013 15:54:11
Quote from: abstauber on Wed 29/05/2013 15:44:45
The Legacy: Realm of Terror  8-)
Correct.
#11853
The Rumpus Room / Re: Name the Game
Wed 29/05/2013 14:14:21
Something reminded me of the next game today. Back in 90-ies it failed to run properly at some times because my comp did not have enough memory, so I never finished it. DOS times :).

[imgzoom]http://img855.imageshack.us/img855/1267/wickedadventure.png[/imgzoom]
#11854
Quote from: abstauber on Wed 29/05/2013 12:15:24
Is it okay to submit more than splash per person?
I guess it is. Having a good splash screen is higher priority.
#11855
Quote from: abstauber on Wed 29/05/2013 10:42:36
Since we're getting a new release of AGS, I wonder I could drop the support for the old audio system. Currently the script checks for #ifver 3.2 and I suppose that breaks for 3.3 anyway.

As an option you may check "#ifdef STRICT_AUDIO"
#11856
The Rumpus Room / Re: Name the Game
Wed 29/05/2013 09:07:52
Grim Fandango?
#11857
Engine Development / Re: AGS engine iOS port
Wed 29/05/2013 00:50:40
Quote from: Calin Leafshade on Wed 29/05/2013 00:08:43
Is your branch open to the public? Are your changes suitable to be merged into the main branch for other users?
https://github.com/JanetGilbert/ags
#11858
The Rumpus Room / Re: Name the Game
Tue 28/05/2013 20:29:54
Quote from: Grundislav on Tue 28/05/2013 20:28:07
The Bizarre Adventures of Woodruff and the Schnibble!
Yes :)
(aka "Woodruff and the Schnibble of Azimuth").
#11859
The Rumpus Room / Re: Name the Game
Tue 28/05/2013 20:20:19
No.
#11860
The Rumpus Room / Re: Name the Game
Tue 28/05/2013 20:15:04
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