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Messages - Crimson Wizard

#11861
The Rumpus Room / Re: Name the Game
Tue 28/05/2013 20:15:04
#11862
There should be this hideous BZING!! sound and a monster face flashing for a half of second. Makes people jump. At least, for the first time.
#11863
Well, it's either financial success, or popularity (number of fans), or success in scaring people?
#11864
Quote from: AGA on Tue 28/05/2013 17:14:00
http://www.adventuregamestudio.co.uk/site/games/mostcredited/.  For sheer numbers you were 2/5.
This list counts testing as being credited. That's why Arjon is number 2 :).

(And that's why I have 12 credits myself)
#11865
This sounds like memory corruption, such things tend to trigger problems at seemingly random places, all depends on how program objects are positioned in computer memory.

Can you maybe share one of those mp3 files that caused that?
#11866
Quote from: san.daniele on Tue 28/05/2013 08:40:38
Quote from: Crimson Wizard on Mon 27/05/2013 10:17:15
Deadline.
July 2013, but may be extended.

for 90% of people (myself included) this is an invitation to just forget it, after they told themselves "oh, with all this time I can think about this later on."
Fixed. :)
#11867
Geork, we cannot use dumps from 3.2.1.1115 unfortunately, because we do not have matching debug symbols for that program (only CJ has, maybe).
Will you be able to download 3.3.0 beta and run your game with "acwin.exe" as explained in "Backward Compatibility" section here: http://www.adventuregamestudio.co.uk/forums/index.php?topic=47966.0 ?

E: As an option you may make a copy of your game project, and build it in 3.3 editor, then run the game itself, but in that case I would need your game exe to read the dump.
#11868
Quote from: Snarky on Mon 27/05/2013 16:18:09
But this might all be sort of pointless; do we have any reason to think the standard "%.1f" formatting doesn't round correctly?
Hmm.... actually it does :).
Something I forgot.
#11869
Quote from: Atelier on Mon 27/05/2013 14:49:10
I tried something like snippet 2 to begin with but it doesn't seem to work - you either get a string of 9s or 0s after the 1st DP.
Well, you could combine both rounding and cutting?
#11871
Moderator gave me permission to start this :).

Winner is declared
It is this splash by abstauber:


Summary
We don't have an original splash graphic, I mean the one in layered format, only flattened bitmap, and it makes it difficult to make any changes to the text, such as version number.
We need either current image recreated with layers, or a totally new one, if anyone would like to try.

The current bitmap can be found in the Editor sources, e.g.:
https://github.com/adventuregamestudio/ags/blob/master/Editor/AGS.Editor/Resources/splash.bmp
Also, the original 3.2 bitmap:
http://www.mediafire.com/view/psopo5xrqdsa74p/splash.bmp


Requirements and Restrictions:
1. Layered image of well-supported format, which would allow to change separate parts of image when needed (most importantly text and version numbers): Adobe Photoshop doc, Paint.NET doc, etc.
The flattened image format does not really matter ATM, because having layered one we may convert it to whatever format we need. Here you may display it as BMP or PNG.
2. Choose reasonable size for a splash. Keep in mind that some people may have low display resolutions (like around 1280x720), so don't go extreme. Original is 400x250 which is nice, I guess that 640x400 is a top limit.
3. Any color depth, transparency is allowed.
4. Content requirements:
- Blue Cup!
- Title should be "Adventure Game Studio".
- Should have version number. The number of digits may vary with design, X.Y is minimum, but you may leave space for three digits and more (for tags like "Alpha", "Beta", "RC" etc).
- Be creative, think of the ways to mark special releases (like Beta) by changing color of some shape or dedicated part of image.

Please post the splash with any version number as an example.

Deadline.
July 2013.
I think we could use this for next big release (like 3.4), but it is not yet known when that will happen.


The new splash will be chosen by public voting.
#11872
Quote from: Phemar on Mon 27/05/2013 08:52:22
The current splash screen should be fine - can we not just photoshop out that '3.2' label and replace it with a new one, in a similar font?
That's an option. I don't own Photoshop, and not very much proficient in fixing images; also I couldn't find matching font. If you can do this, you are welcome to do so.

Quote from: Phemar on Mon 27/05/2013 08:52:22
Is it really necessary to design a whole new splash screen?
No. But maybe someone would like to?
#11873
Anyone wants a competition to make a new AGS splash screen?
http://www.adventuregamestudio.co.uk/forums/index.php?topic=48269.0
#11874
Actually the online AGS manual still has 2.72 tutorials. Might be people find them sometimes.

randypana, you may find newer tutorials in the manual that comes with 3.2 editor: Help -> Contents in the main menu, then check Tutorial -> Starting off page.
#11875
Quote from: selmiak on Sun 26/05/2013 15:39:45
does it have to be bmp or are pngs with alphatransparency also possible?
Firstly, source image should be made of layers, so that the version number or any text could be changed easily (Photoshop, Paint.Net document, etc).
As for the flattened image, IIRC .NET supports at least Bmp, Jpg and Png.
#11876
Okay, let's try different approach: why would you need such a "screenshot"? Maybe there is other way to accomplish what you have in mind.
#11877
Quote from: Ryan Timothy on Sun 26/05/2013 12:59:41
Edit: Like: DynamicSprite.CreateFromScreenShot
But instead CreateFromInitialScreenShot or underlying screen, or screen background, or whatever anyone can think of that sounds more fitting.

What about CreateFromScreenLayer(eLayerRoom + eLayerObjects + ...).

@Calin, that would be theoretically possible by redrawing same sprites (room, characters etc) over created dynamic sprite.
#11878
Guys (Calin, selmiak), this flooding begins to be really annoying.

Quote from: randypana on Sun 26/05/2013 01:59:02
then if I wanted to put a global message to any inventory object in the ags 3.2.1 that would have to do?
Can you please elaborate what do you mean?
Do you want to have something displayed if player uses inventory item on something? or looks on inventory item?
Or, do you want to have a message that appears as a default reaction to using inventory item?

Also, I read about Global messages, there was special message "displayed if player clicks Inventory but has no items". Is it what you need?

I must confess I never used Global messages, so I might be not guessing what is it about. Is there anyone who can help and give a tip?
#11879
Site & Forum Reports / Re: Bug reports
Sun 26/05/2013 12:25:48
Quote from: AGA on Sun 26/05/2013 09:54:49
Any user profile, it just certain people's?
Well, looks like any, at least every I tried. Including mine.
If that's an error, it does not seem to affect the rest of page contents though.
#11880
Quote from: Ryan Timothy on Sun 26/05/2013 10:39:57
Perhaps upload a copy of the current splash screen to help motivate people who are too lazy busy to open AGS and taking a screenshot for themselves. ;)
Here it is: http://www.mediafire.com/view/psopo5xrqdsa74p/splash.bmp
No need to take screenshot, btw, it available is in our git repository too: https://github.com/adventuregamestudio/ags/blob/master/Editor/AGS.Editor/Resources/splash.bmp


Quote from: Ali on Sun 26/05/2013 11:12:12
This sounds like a good idea for a competition thread to me!
Do as you like :)
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