Quote from: Anian on Tue 21/05/2013 13:18:56If only I had free time to use it
If only there was a cool free game engine one or two clicks away...

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Show posts MenuQuote from: Anian on Tue 21/05/2013 13:18:56If only I had free time to use it
If only there was a cool free game engine one or two clicks away...
Quote from: Parafia on Mon 20/05/2013 23:29:20All those screenshots make me want to make a game
All those screenshots make me want to start a space opera project. >.<
Quote from: Kitai on Mon 20/05/2013 13:04:24
Also, when I use a textbox in a game and type in some text, letters don't correspond to keys, though it matches perfectly well in the script editor. I have a European (AZERTY) keyboard and a French ubuntu environment. I think it might come from this, but has any of you encountered the same issue?
Quote from: KodiakBehr on Mon 20/05/2013 14:35:10
InventoryItem*item = InventoryItem.GetAtScreenXY(mouse.x, mouse.y);
And then later on in the same function I say,
lblInvDescription.Text=item.Name;
This causes crashes and sadness, and I'm clearly missing the big picture. What is the correct way of doing this?
if (item != null)
lblInvDescription.Text=item.Name;
else
lblInvDescription.Text="";
Quote from: waheela on Sat 18/05/2013 19:21:39I might be misunderstanding the meaning of the word "gratuitous", for I did not find anything gratuitous in the book. It describes horrors of war as seen by certain characters, why is that gratuitous?
A couple days ago, I had this conversation with someone else who is currently reading the books. He was actually surprised at how the books were more gratuitous than the show in a lot of ways.
Quote from: dbuske on Sun 19/05/2013 15:09:58
The play-quit game GUI is corrupted (meaning the box and words are mishaped and out of place).
Quote from: Kitai on Sun 19/05/2013 11:57:37
I use AGS 3.3.0 beta.
Display("%d", String.Chars[0]);
char c = String.Chars[0];
Display("%d", c);
Quote from: Kitai on Sat 18/05/2013 17:53:10I tried to display it with a non-SCI font but it behaves the same. Should I check for negative values whenever I handle a char variable as an int?Well, obviously, it does not depend on font. It is the nature of "char" type, it interprets the number as one from the -128/+127 range.
int fixed_value;
if (char_value >= 0)
fixed_value = char_value;
else
fixed_value = char_value + 256;
Quote from: Snarky on Sat 18/05/2013 17:12:25There were prostitutes hired by Tyrion to repay his steward the service. That was one of the first episodes, don't remember which one.
Actually, I don't remember the episode before last ("Climbing the Wall," I think it was called) having any nudity, but it did have:
Quote from: Snarky on Sat 18/05/2013 17:12:25BTW, unlike some other similar moments, this one serve the purpose, IMHO, to provide more contrast to what has followed.
This last one had the two naked girls, obviously, but that was just leading up to:
Quote from: Anian on Sat 18/05/2013 15:17:09Oh, well, sorry, I did not mean GoT in particular, that was just a ... generic statement.Quote from: Crimson Wizard on Sat 18/05/2013 13:56:55...did anyone mention murder and mutilation? I so like how people find nudity offensive and happily watch how characters slay and torture each other.But that's just it, there was basically no violence in the last few episodes, maybe a short scene or two, but definitely not that much.
I'm not all that for violence either, it can take away from the story as much as the nudity/sexual scenes can. Great example might be Spartacus series which I find basically unwatchable.
Quote from: Jaffles on Sat 18/05/2013 04:18:57
"You like GoT? You perv! That show is like a porno!"
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