Quote from: Calin Leafshade on Sat 04/05/2013 17:57:12Why?
I like the idea but AGS script itself does not allow for a truly OOP style
Aren't there object-oriented character, object etc functions? Functions for custom struct objects?
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Show posts MenuQuote from: Calin Leafshade on Sat 04/05/2013 17:57:12Why?
I like the idea but AGS script itself does not allow for a truly OOP style
Quote from: miguel on Thu 02/05/2013 11:17:08They are all in China
What happened to the good old jobs. Hard jobs! Man jobs!
Quote from: Joseph DiPerla on Tue 30/04/2013 20:35:14The "RestartGame" take the use of the hard-coded save slot number. Also, game may set different restart point ( SetRestartPoint ).
I think there is a RestartGame function, but I believe it just sets the game to the launch point, but not really restart the engine itself.
function SetInt(this Label *, int value)
{
this.Text = String.Format("%d", value);
}
int GetInt(this Label *)
{
return this.Text.AsInt;
}
lblMyLabel.SetInt(10);
int a = lblMyLabel.GetInt();
Quote from: san.daniele on Sun 28/04/2013 20:19:57Right, sorry. Calin made the issue post here: http://www.adventuregamestudio.co.uk/forums/index.php?issue=405.0
p.s. does it make sense to discuss this further in here? As this is apparently only remotely related to the plugin.
QuoteWhich is "Mouse or keyboard" option for "Allow speech etc.."
3 text does not time-out; player must click mouse or press key each time
Quote from: Snarky on Fri 26/04/2013 16:27:46
It looks OK as far as I can tell, but it's hard to evaluate with such a weird example. I'd probably just try to overlay two 50%-transparent white sprites on a black background, as well as maybe a blue and a green sprite.
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