I remember there was other way to make racing games in pseudo-3d style; don't know how it is called properly.
The track is stored as polygons in 3d, but in game it is drawn by horizontal lines.
Hopefully what I say make sense, cause I can't figure how to explain this better.
Maybe this: http://en.wikipedia.org/wiki/Scanline_rendering
The track is stored as polygons in 3d, but in game it is drawn by horizontal lines.
Hopefully what I say make sense, cause I can't figure how to explain this better.
Maybe this: http://en.wikipedia.org/wiki/Scanline_rendering