I just noticed, is this ok that locked threads are positioned not in the order of the last post's date, but beyond all the non-locked threads?
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Show posts MenuQuote from: BigMc on Thu 04/10/2012 11:41:31I never planned on improving encryption. In fact, one of my first questions was "In this situation is there any sense in data encryption?". I was thinking about completely removing it for future versions, exactly because there's no sense in this now.
Really? The reason why you can work on AGS is because it's open source. And you think about how to make it closed again because of this? Also, what do you want to achieve? Your plans went from improving encryption to writing a decompiler and back in this thread, so why care at all?
Quote from: Eric on Wed 03/10/2012 19:31:56Perhaps real game devs should answer this; I myself don't have such fear, but I just have certain care about game devs who may have their own opinion on this
My question is, and it's not rhetorical, what would be the real danger in having these games be decompilable? Is there really a genuine widespread fear of others stealing art assets?
Quote from: SSH on Wed 03/10/2012 17:37:07Earlier I stated that: it is enterely possible to take engine source and change it so that it will produce totally unique encryption/decryption for this certain game you are making (or number of games you are making).
How hard would it be to make an AGS compiler/utility that could be triggered by a PHP script or somesuch on a web server to make a unique version of the game encrypted with a unique key, which needed to be set up at install time. It wouldn't stop people from copying, but at least you'd know whose copy the copying came from.
QuoteYou may Distribute a Modified Version in Compiled form without the Source, provided that you comply with Section 4 with respect to the Source of the Modified Version.Section 4 states that:
QuoteAnd one of "the following" is:
You may Distribute your Modified Version as Source provided that you clearly document how it differs from the Standard Version, including, but not limited to, documenting any non-standard features, executables, or modules, and provided that you do at least ONE of the following:
Quoteor
make the Modified Version available to the Copyright Holder of the Standard Version, under the Original License, so that the Copyright Holder may include your modifications in the Standard Version.
QuoteSo, basically, does that mean that the person can keep his source closed from anyone except original author, or closed from everyone if it does not counterfere with "standard" installation?
ensure that installation of your Modified Version does not prevent the user installing or running the Standard Version. In addition, the Modified Version must bear a name that is different from the name of the Standard Version.
Quote from: duanne_boy on Tue 02/10/2012 17:44:42
what im trying to do is a light effect.
so at game start the room flashes, flickers a couple a times like a fluorescent light is being turned on.
FadeOut(64);
Wait(10);
FadeIn(64);
Wait(10);
FadeOut(64);
Wait(10);
FadeIn(64);
cDave.inv[6];
cDave.HasInventory(iInventoryName);
cDave.InventoryQuantity[6];
Quote from: JJS on Mon 01/10/2012 18:56:21Small correction: engine first checks the data signature at the beginning of the file. If there's none, it checks the end, assuming it might be executable with data attached.
The attaching works because the data file has a file header at the end of it that indicates its length. So it can always find the real header regardless of where it is attached (IIRC).
Quote from: JJS on Mon 01/10/2012 18:56:21Yes, right. I keep forgetting about that.
E: Not sure how useful this is though. Especially Linux is tricky because of the different flavours that all have different library versions.
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