Sadako.
East-asian monsters (demons/ghosts) in general.
East-asian monsters (demons/ghosts) in general.
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Show posts MenuQuote from: Eric on Tue 07/08/2012 13:09:52That was me
Someone recently suggested a pair of games where one featured the player as a criminal, and the other saw the player as a detective who had to identify the other player's in-crime actions. That sounded interesting to me, and this system implemented over a network could facilitate that sort of game.
function whatever()
{
cCharacter.Walk (100, 100, eNoBlock);
while (cCharacter.Moving) Wait(1);
cCharacter.Animate(...);
}
if (!Enemy1a && !Enemy1b) mybool = true;
mybool = !Enemy1a && !Enemy1b;
int slot = 1;
while (slot <= 6)
{
if(Game.GetSaveSlotDescription(slot) != null) { Continue = true; slot = 7; /* to exit while loop right away */ }
slot++;
}
if (Continue == false)
...
if (Continue == true)
if (Continue) // testing boolean variable here, do not need to explicitly compare with value
{
// true case
}
else // do not need to check variable for the second time, since if it is not true, it is obviously false
{
// false case
}
Quote from: Joseph DiPerla on Sun 05/08/2012 12:31:27There could be also lot of things going, like loading and initializing data.
I noticed that too RickJ. I think it has something to do with how Allegro initializes the display driver. I could be wrong however.
if (Game.GetSaveSlotDescription(slot_index) == null)
{
// save game in this slot does not exist
}
else
{
// save game exists
}
Quote from: KodiakBehr on Sat 04/08/2012 21:44:50Dunno how Cart Life's author did that, but there are two (relatively) simple options.
Okay, when playing Cart Life, I noticed that the distant background was always fixed in position while the foreground buildings, etc, moved with the character. How the heck did he do that?
Quote from: Echo on Fri 03/08/2012 15:00:31Quote from: mkennedy on Fri 03/08/2012 04:00:26
If you're interested I made a module to add text parser functionality to point and click games. You can download it from:
http://duals.agser.me/Modules/Automated_Text_Parser_v2.0.rar
Personally I like the extra options the text parse provides. Though you may want to consider a VERB or VOCAB command that lists the various words the parser would accept as valid input.
By any chance are you willing to share the source code mkennedy?
// UGLY UGLY UGLY!! The CharacterInfo struct size is fixed because it's
// used in the scripts, therefore overflowing stuff has to go here
Quote from: NickyNyce on Thu 02/08/2012 20:37:21
Here's something as a noob that made it tough to find certain things...
If you hit F1 in the editor and type in Walkable area, it doesn't pop up under W. Obviously you need to look under R for RemoveWalkableArea.
I think as a noob (ME), this sometimes makes things tough to find. There's a few other cases too, but I'm brain dead at the moment. As a noob it's tough to find those key words like...Remove. You have disable, remove and a few words like these that come before the actual word you're looking for. Once you learn it, it's not that big of a deal really, but that's what tripped me up a bit back in the day. Maybe if you guys add walkable area to the index and have that branch off to all the walkable area possibilities in the manualyou could leave the remove walkable area section where it is too.
Quote from: Gribbler on Thu 02/08/2012 19:32:55Hmm... We are having a discussion about improving AGS manual. Probably you may tell what prevented you from finding these? Like you did not guess where to look at, or looked for wrong term?
I searched the manual for their functions and found none...
Quote from: Echo on Thu 02/08/2012 12:44:50In point and click, you can only do what's actually intended for the game.Now, that does not make much sense. In any game you can do only what's intended (except for what may be achieved by exploiting bugs/design flaws). If you may kill yourself by typing "kill yourself", that means that it was intended, isn't it?
Quote from: Echo link=topic=46517.msg625924#msg625924 date=1343907890There's now a Lua plugin for AGS!
wish I could use the text parser in Lua though since I already know a bit of Lua...alas)
Quote from: Dsmccurdy92 on Wed 01/08/2012 23:04:28Well, the whole flame here, as I see this, started over your previous statement that was:
As a matter of fact I did read it, doesn't mean I went through the whole thing.
QuoteNobody was picking on you, it was just pretty strange thing to hear, because the link Beginner's FAQ you were asking is right there in that topic written with large bold font. That was the reason people could think you are either not telling truth and/or being plain rude.
As a matter of fact I read the *Do not read before posting* thread and it said >>>> NOTHING <<<< about where I could find the beginners FAQ and from what I seen it didn't say where I could find resources either.
Quote from: Dsmccurdy92 on Wed 01/08/2012 23:04:28Now, that is a prejudice... it's simply not true. I've been here for 4 years and so far people were pretty friendly to newcomers, at least while newcomers were friendly to "older" members.
Heaven forbid you have the most uptight forum in existence
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