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Messages - Crimson Wizard

#13041
Quote from: BigMc on Sun 15/07/2012 20:49:08
Is it something for the coding conventions that all files that are not intended for all platforms should go into "platform"? Also, aren't some of the files currently in the platform folders intended for all platforms and should therefore go somewhere else?

I changed this a bit. First I moved Common/platform/file to Common/util/file. Then, I made platform/base subfolder and put agsplatformdriver there.
'bigend' header and source files are now in Common/platform/bigend and should not be required by little-end systems. Moved some string-related definitions for Android, IOS and Linux from bigend.h to Common/util/string_utils.h.
Updated Makefile.linux accordingly, but it will be a good idea to test compilation again.
#13042
The Rumpus Room / Re: *Guess the Movie Title*
Tue 17/07/2012 17:50:48
Alright this is rather a blind shot (to be honest I had to google the title, 'cause I forgot it):
Blast (1997).
#13043
The Rumpus Room / Re: *Guess the Movie Title*
Tue 17/07/2012 17:41:43
TentaclesJaws?  :=
#13044
Site & Forum Reports / Re: Issue Tracker
Tue 17/07/2012 17:38:31
Bump?  (roll)

Quote from: Crimson Wizard on Tue 10/07/2012 16:01:11
AGA, is it possible to add "Category" drop-down list for the "Search Issues" panel? Currently the only way to filter by category is to click on one's name in the issue's list.
and also "Version" filter. Is it possible?
#13045
Alright, alright, I am probably just nitpicking. :P

It was just little strange, you'd expect paranoid scientist to use something more difficult.
#13046
Quote from: Vince Twelve on Tue 17/07/2012 02:17:22
That's what happens when you work on a game so long.  You get so close to a story that it's hard to see the big picture.
Hah, I feel a relief. For a moment I seriously thought there's something wrong with me. That's what happens when you play games at night :)

I really like the puzzles in this game. Especially the keyboard panel, and ornament safe one (trying to figure the latter now).

The coded journal, on other hand, was too easy to crack. I am not kidding. I really suggest game devs stop using that type of cypher when you just substitute one symbol with certain letter (is there a name for them?)! English language is too vulnerable to brute-forcing when encrypted like that. That was pretty silly of me not to use the Anna's LTM hint, but even without one it was possible to read whole thing in 15 minutes.
Spoiler

First noticable thing is "XXXX XXXX," on the first line which looks exactly like a greeting. It took seconds to guess that should mean "Dear Anna,". Next line starts with "X'X" which probably means "I'm". Next come 2-3 letter words like 'and', 'the', 'is' etc. That was enough for me to, speaking metaphorically, find the loose thread and start pulling it out. Later though I realized it would be even easier to start with dates: each journal entry has a "XXXXXXX, NN" at beginning where NN is a number of day; guessing month names would reveal a lot of letters already.
[close]
#13047
Quote from: Ascovel on Tue 17/07/2012 00:36:28
Spoiler
Surely you must remember Ed's daring escape! There were two separate occasions on which he was attacked in his apartment actually. One time the attacker was that guy in the hockey mask waving a machete - you know, the same one that's been following our heroes.
[close]
Spoiler

Hockey mask?  :confused: I remember something about welder's mask...
[close]
#13048
Here is something really weird.
Spoiler

I am at the baseball field right after all 4 characters finally joined each other. I exit from the field, and click "Ed's appartament" on the map. If I do that by Anna she sais:
QuoteEd said he was attacked at his apartment
If I go as Ray, he sais:
QuoteIf somebody was in Ed's apartment we shouldn't go there
Now, problem is I don't remember ever seeing or hearing anything about any attack at Ed's apartment :/. Did I missed something? Am I crazy?
[close]
#13049
Hints & Tips / Re: Resonance.
Mon 16/07/2012 23:17:38
Not really a hint request, I just wonder,
Spoiler
when is player normally supposed to decode the cypher in Javi's journal?
I did without any clues as soon as I got control over characters at the baseball field after Anna's escape from apartment. Was it too early? ;) heh, just curious.
[close]
#13050
I somehow made the Project Explorer disappear and never appear again.
When I opened the Editor it said something about corrupted tree in the XML document. Unfortunately I did not save the message because I thought was related to game project, and that project was saved by different version of editor (the one that I compiled). Minutes later I realized that something is not right, but it was too late.
Anyway, when I opened the editor next time, it worked normally except one thing - there was no Project Explorer and it won't display even though it was enabled in Windows menu (I tried unchecking/rechecking menu item and restarting editor several times).
Guided rather by intuition I deleted the Layout.xml and editor returned to default. :/


//-------------------------------
EDIT:
Regarding RickJ's bug report. I could reproduce that:
1. Create a new room.
2. IMPORTANT: open new room's script.
3. Do not edit anything. Close room's script.
4. Delete room.
5. Create room with the same number again. Editor will say:
Quote
The file 'room3.asc' has been modified externally. Do you want to reload it?
Say "Yes".
6. Crash:

Quote
Error: Ð"осÑ,уп к ликвидированному объекÑ,у невозможен.
Имя объекÑ,а: "ScintillaControl".
Version: AGS 3.2.2.112

System.ObjectDisposedException: Ð"осÑ,уп к ликвидированному объекÑ,у невозможен.
Имя объекÑ,а: "ScintillaControl".
   Ð² System.Windows.Forms.Control.CreateHandle()
   Ð² System.Windows.Forms.Control.get_Handle()
   Ð² Scintilla.ScintillaControl.SendMessageDirect(UInt32 msg, IntPtr wParam, IntPtr lParam)
   Ð² Scintilla.ScintillaControl.SendMessageDirect(UInt32 msg)
   Ð² Scintilla.ScintillaControl.get_IsReadOnly()
   Ð² AGS.Editor.ScintillaWrapper.SetText(String newText, Boolean clearModified)
   Ð² AGS.Editor.ScintillaWrapper.SetText(String newText)
   Ð² AGS.Editor.ScriptEditor.PromptUserThatFileHasChangedExternally()
   Ð² AGS.Editor.ScriptEditor.Events_FileChangedInGameFolder(String fileName)
   Ð² AGS.Editor.EditorEvents.FileChangedInGameFolderHandler.Invoke(String fileName)
   Ð² AGS.Editor.EditorEvents.OnFileChangedInGameFolder(String fileName)
   Ð² AGS.Editor.AGSEditor._fileWatcher_Changed(Object sender, FileSystemEventArgs e)
   Ð² System.IO.FileSystemWatcher.OnChanged(FileSystemEventArgs e)
   Ð² System.IO.FileSystemWatcher.NotifyFileSystemEventArgs(Int32 action, String name)
   Ð² System.IO.FileSystemWatcher.CompletionStatusChanged(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* overlappedPointer)
   Ð² System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)

(Sorry for cyrillics, but I am not going to translate that ;))
#13051
As far as I know, there's a built in limit of 40 fps in AGS.
#13052
Heh.
Well, I hope it will settle up for you. I must go sleep now so no more tech support today :P
#13053
Quote from: Joseph DiPerla on Mon 16/07/2012 01:18:39
Also lines 408 with this code in main.cpp gives me an error it seems:

Code: AGS
#ifndef USE_CUSTOM_EXCEPTION_HANDLER
    the_engine->GetSetup()->DisableExceptionHandling = 1;
#endif


WAAAAIT a minute.
Did I told NOT to run the "pre-advance" branch? It is NOT supposed to work. It simply WON'T.
Use "refactory" branch instead.
#13054
Quote from: Joseph DiPerla on Mon 16/07/2012 00:43:17
I am running ACWIN as is with no game data and not running it through the editor. I was just testing it. Normally what happens when I do that is that I get a long winded message telling me that it needs game data files. Instead, this time, it just crashes on me. Are you still using VC++ 2008 Express or did you upgrade to 2010?
Hmmm... I did the same, and I got that message.
I am using full VC 2008 version, not Express one. Unfortunately I don't remember the differences, I thought they mainly related to mixed code.

Maybe you could run debug version and at least see where it crashes exactly?
#13055
Hmm, runs for me. I too have Win 7 64 bit.
How do you run that exactly?
Do you build and run plain acwin.exe?
Or do you build editor and compile and run some game from editor?
Or else?

I really need more detail.
Also, since you are compiling that, you could make Debug version and run from the MSVS debugger.
#13056
The Rumpus Room / Re: *Guess the Movie Title*
Sun 15/07/2012 23:55:26
Lowlife's lowrider.
#13057
Quote from: CaptainD on Sun 15/07/2012 21:36:16
You can just replace items in your STM with something else.  You really don't need 5 light bulbs!  (wrong)
Ah. Good to know.

And hey, this is second game I played today where you have to
Spoiler

open vent with a coin.
[close]
Another one is Blackwell Deception. You guys are like sharing puzzles? :)
#13058
Quote from: BigMc on Sun 15/07/2012 20:49:08
Is it something for the coding conventions that all files that are not intended for all platforms should go into "platform"?
Well, maybe. I don't see anything bad in that. There should not be too much of them anyway.

Quote from: BigMc on Sun 15/07/2012 20:49:08
Also, aren't some of the files currently in the platform folders intended for all platforms and should therefore go somewhere else?
I think I was going to put platform-dependent functions and declarations there, like File routines, but now I am not sure. Perhaps function prototypes could be put somewhere else and endian-specific implementation left in platform.
As for agsplatformdriver code, well, it is called 'platform driver' so I guess it belongs there ;).
I gotta think more about that.
#13059
I just bought this one, and to be honest, I was stunned for a minute when I saw the intro. That kind of movie was something I totally did not expect to see in the AGS game :)

By the way, is there a way to remove item from STM? Since I am that kind of player that always looks to break the game, I put five light bulbs there and now I don't know what to do with them :D

BTW, the GUI is just awesome.
#13060
Finally I got my hands on this.
I really really hate to do this, but seeing bugs everywhere is my doom. So...

If before having any saved game I will go to main menu "Options" then select "Load" and then "Restore" (while no saved game is chosen in the list), I will be returned to main menu where all options are missing. But inventory is now enabled! :) I can examine items and use the phone.
After checking "Business Cards" and returning to main menu again all options are back, but there's now Rosangela standing beyond them... playing idle animations! :D.

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