Quote from: ThreeOhFour on Sun 15/07/2012 19:11:59It is not a nomral speech view, it is a character image during the "death" sequence.
Firstly, I am not sure why you have a speech portrait character.
Quote from: ThreeOhFour on Sun 15/07/2012 19:11:59Now, that's something I missed
Secondly, the character is saying what you've asked them to say, but you never see it because you have specified the event to occur before the room fades in. If you actually want to be able to see the speech, you need to trigger the event after the room fades in. Use function room_AfterFadeIn rather than function room_Load to fix this.

Quote from: ThreeOhFour on Sun 15/07/2012 19:11:59It is a death sequence room, it does not need to be saved, as far as I understood that.
Also, unless you really need it, and as much as I like the number, I advise against using room 304 for anything. Unless it's been changed and I am unaware of this, AGS doesn't save room states beyond room 300, so you're best to use rooms below this number unless you really need more than that.
Or... can it be you just don't like him using number 304?
