Maybe a tad offtopic, but I always wnated to know, how this soft gradient is done on your pictures. Is it done manually, or using some editor tool?
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function f()
{
return 1;
}
function ff()
{
int a = f();
}
Quote from: AtelierGames on Sat 10/07/2010 18:28:25It will be everlasting noirmare!
When does it end?
Quote from: Monsieur OUXX on Fri 09/07/2010 11:03:28
temporary variable : = complex expression
array[temporary variable] : = ...
if (player.View == 4 )
{
player.AddInventory (iDisguiseX);
player.LoseInventory (iRemove);
}
else
{
player.AddInventory (iDisguiseX);
player.LoseInventory (iDisguise);
}
Quote from: Khris on Thu 08/07/2010 18:51:18It isn't array declaration. It is getting array's element by index.
I didn't test this and the error seems unrelated, but doesn't an array declaration require a constant?
What happens if you try this using a dynamic array?
struct MyStruct
{
import static int func();
};
function SomeOtherFunc()
{
int arr[100];
int var = arr[MyStruct.func()]; // <--- line X
}
int dummy = MyStruct.func();
int var = arr[dummy];
@S // Dialog startup entry point
Gustav: He waits, growing paler and paler.
return
@1
player.Walk(334, 55, eBlock); // <--- notice space at the start of line
Gustav: Oh, thankyou sir! Thankyou! truely I... I... oh- F-farewell!
stop
Quote from: Monsieur OUXXCrimson Wizard = Gordon Freeman!Heh. I look more like Gordon Freeman when I grow my beard and moustach for a month or so
also pictured you with a beard. the power of profile pictures!
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