I guess what you describe is just an unused space on the editor window, so you shouldn't bother 
(I have same all the times)

(I have same all the times)
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if (!o44sc.Visible && !o35sc.Visible && !o22sc.Visible &&o28sc.Visible && o17sc.Visible)
{
Display("The Scales drop just enough to release the door");
cindy_bones.Say("Yes,Ive done it");
object[12].Move(425, 293, 4, eBlock, eAnywhere);
object[0].Move(206, 203, 4, eBlock, eAnywhere);
cindy_bones.Walk(254, 284, eBlock);
}
Quote from: icey games on Tue 22/06/2010 21:05:44Square Enix is really your producer? do they know about this?
PMQ.2 shogin crystal http://www.youtube.com/watch?v=5fg-JqdoD6g
Quote from: Khris on Tue 22/06/2010 10:42:55
2. Object.getInteractable doesn't do anything except return Object.GetAtScreenXY, why use it then and not just the latter?
Object* getInteractable(int x, int y){
Object* i = Object.GetAtScreenXY(x, y);
return i;
}
Object* getInteractable(int x, int y){
return Object.GetAtScreenXY(x, y);
}
Quote from: Monsieur OUXXI think reason is not "ProcessClick" but "on_mouse_click(event);" call (couple of lines above).
Oh yes, I didn't notice the "ProcessClick".
That's definitely the reason.
Quote from: AndFisher on Sun 20/06/2010 23:29:16Please, post related part of your code here. It would be nearly impossible to guess what's wrong there without actual code. It can be a mistake in your code, a simple typo, etc.
The problem is, if my customs function is defined above the on mouse click function I get an undefined token error when I try to compile
QuoteYes, in AGS script the called function body should be defined before it's called first.
I have programmed in other OO languages before, and it seems alien to me that a function must be defined before it is referenced anywhere else in the script. Of course it should be defined before a call to it is executed however. Unless I have totally missed something
function on_key_press(eKeyCode keycode){
if (keycode == eKeyTab) pressingTAB = !pressingTAB;
}
function on_key_press(eKeyCode keycode){
if (keycode == eKeyTab) pressingTAB = !pressingTAB;
if (pressingTAB) {
//Cursor fixed to viewscreen
mouse.SetBounds(208, 130, 588, 355);
}
else
mouse.SetBounds(0, 0, 0, 0);
}
}
if (pressingTAB) {
//Mouse Steer
if (mouse.x <= 221) cEgo.x = cEgo.x - 6;
if (mouse.x >= 575) cEgo.x = cEgo.x + 6;
if (mouse.y <= 143) cEgo.y = cEgo.y - 6;
if (mouse.y >= 342) cEgo.y = cEgo.y + 6;
}
}
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