I had Views with 19 loops
and it did not crash.

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oWave1.X = oWave1.X + 1;
if (oWave1.X == 0) oWave1.X = -76;
Quote from: BubbleMonkey on Thu 08/04/2010 23:10:17
I tried searching for Directx9 on my computer, and it said something about "Windows Aero". I changed the theme to Windows 7 Basic, but I don't think that did anything. The game still runs as slowly as it did before. What exactly is Direct-draw? Do I have to download it or something?
QuoteI chose 320X200 because it said it was the fastestI guess you may ignore that line about "fastest". I always set at least x2 or even x3 scaling and it plays good for me. At least, I doubt it may be cause of your problem.
Quote from: Gepard on Thu 08/04/2010 14:49:58Not sure what you mean... Did you make them global?
Wow! That is pretty handy. I replaced all I could with these pointers and I will replace the enemyx too. However, I need to use the pointers in room scripts too. How can I import them in script header?
Quote from: Dualnames on Thu 08/04/2010 02:16:38
Crimson: With all the respect 7 days a skeptic interface felt rather too much.
Character * enemies[MAX_ENEMIES]; // static array
Character * enemies[]; // dynamic array
Quote from: ProgZmax on Thu 08/04/2010 00:55:14While I completely agree with the point, I must note (since I have a knowledge of that nuisance) that you are not oblidged to install that. You can unclick the checkbox under download link, if I remember correctly (but yeah, still something annoying).
Edit: Could you upload to a site that is English and doesn't require you to install any suspect addons to download a file? Mediafire will do in a pinch.
function on_mouse_click(MouseButton button)
{
......
if (button == eMouseLeftInv)
{
if (GetGlobalInt(60)>0) {
int charsell = ItemOwner();
InventoryItem * iItem = InventoryItem.GetAtScreenXY(mouse.x, mouse.y);
if (ItemOwner()==0) {
player.LoseInventory (iItem);
character[INV1].AddInventory (iItem);
value1 += iItem.GetProperty ("VALUE");
}
if (ItemOwner()==21) {
character[INV1].LoseInventory (iItem);
player.AddInventory (iItem);
value1 -= iItem.GetProperty ("VALUE");
}
if (ItemOwner()==22) {
character[INV2].LoseInventory (iItem);
character[INV3].AddInventory (iItem);
value2 -= iItem.GetProperty ("VALUE");
}
if (ItemOwner()==23) {
character[INV3].LoseInventory (iItem);
character[INV2].AddInventory (iItem);
value2 += iItem.GetProperty ("VALUE");
}
}
}
......
}
Quote from: Mr. Matti on Tue 06/04/2010 15:47:02Haha, actually I like your suggestion more, Mr. MattiQuote from: Crimson Wizard on Tue 06/04/2010 15:10:42
1. When inventory item is selected, check mouse coordinates and compare them with inventory window positions.
Hm, that's quite simple and would've worked for me too. Haven't thought of that.
Quote from: Moldawsky on Tue 06/04/2010 13:48:42What you should understand, basically, it is not GIF that plays animation. It is program that plays animation, described in GIF. If and only if the program is able to play animation, it will play it. If there's no such possibility implemented in program, it will only show first frame of GIF.
One question about gif.
Can i use animated gif files for background?
PS
I tryed this, but animation is not playing. Maybe error or corrupted gif?
Quote from: Ben304 on Mon 05/04/2010 14:14:44Cheater!
You do realize you can check the picture's properties and find that it is called "http://blacktreeuk.net/2d/dirty_harry.jpg" right?
Quote from: Mark Borg on Mon 05/04/2010 13:58:56Magnum .44? So, it is Clint Eastwood? "Dirty Harry", no? :
haha...well the fact that no-one seems to know who this iconic cinema character and actor is means a the picture is a big Fail! I couldnt make is Magnum .44 any bigger without it looking silly LOL
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