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Messages - Crimson Wizard

#13581
Quote from: Danman on Tue 30/03/2010 16:52:03
There is one feature I would always love. A Flood Fill to walkable area tool. I believe it would be very useful.
But... there IS such tool  :-\
#13582
Quote from: icey games on Sun 28/03/2010 20:27:24
i was using my phone sorry about that... any-who when i first made the "iphone gui it could only fit 3 app blocks so i later made small boxes of 8 that work perfect i had the script done as well i tested the game it was good i went to sleep i woke up and checked it out + i was running windows 7 beta so it restarts now & then. i thought to my self o no i was working on 7 & not xp so i thought ok it was my fault the data was lost but when i seen the script the code i changed was still there but not the 8 app blocks but the old 3 blocks from the starts. i made 2 new rooms in my game they were also removed but when i clicked new room they was a file of the 2 rooms in my folder.point is i cant take the iphone out case that will mess up the game because all of the code i changed around & then this game will end up just like (NNT) with the sidekick gui error i will start to fix that later but i cant go on making this game with error..+ it only happens when i exit the game even in xp!...what to do what to do

I must say, it was terribly difficult for me to understand what you mean, and I am still unsure I understand you right. Correct me if I am wrong:

- you had a GUI and script related to that GUI;
- you left AGS running and went to sleep;
- when you wake up you saw that your Windows crashed or rebooted;
- in your game the script left, but GUI was lost;

So far I can tell that:
1. Scripts are saved in separate files, so it is possible that you saved them before leaving game.
2. On opposite, as far as I know, GUIs are saved in some general game data file, so unless you save your full game, GUI may be lost if computer crashes or reboots.
This explains why GUI is reverted to older version, but script remained.
If it is the case, then I am afraid there's no way to restore your latest GUI, and you'll have to redo it again. Although I don't see why it should be a big problem to add 5 more buttons, since you still have your script.

As for rooms, I believe you can import your rooms back into game. Simply right-click on Rooms node in the project tree and select "Import existing room". Then browse and choose those rooms that needed to be inserted back.

PS. Can you please make your posts more readable? At least make new lines sometimes.
#13583
That's strange, does this mean internal viewport coordinates do not update until end of function?
#13584
Wasn't Alien Time Zone OROW game? It has at least 4 or 5 actual rooms. But figurally it's one same place.
#13585
QuoteCrimsonWizard, it would look offensive to me, if you replied my post using it.  Roll Eyes (<--see?)
Perhaps it's just me, but I'd never use roll eyes unless I found something extremely stupid and tasteless....
Erm... what can I say... that's a bit weird to hear you think that smile is offensive; to me it always looked like he's smiled kindly with slight irony; besides I usually use it referring to mine own words.

What actually bothers me most is how did you know I used this smile frequently... Have you spied on me? Now I have paranoia...

Anyway, you got me intrigued, so I made some calculations.
So far I made 752 posts (1.016 per day); in these posts I used "roll eyes" smile 38 times (+/- 1, because I could miss something). That makes one "roll eyes" smile per 19,8 posts... or approximately one "roll eyes" per 19-20 days.


After all this I hope these calculations will help someone in developing a game concept for MAGS April, otherwise it was a waste of time (and offtopic)  ;)
#13586
Quote from: cuiki on Fri 26/03/2010 21:04:59
I'm sorry but what exactly are you impliying with that roll eyes smiley?
...irony, giggle,... maybe.

Quote from: cuiki on Fri 26/03/2010 21:04:59
It looks rather ofensive, although you might not intend so.
Offensive to whom?

Quote from: cuiki on Fri 26/03/2010 21:04:59
It's just that I've noticed you post that smiley extremely frequently.
Erm... really? Where?
#13587
So... does this topic means, there can be literally anything, just in one room?
How large a room can be?  ::)


BTW, sorry to see what happened with March MAGS  :-\
#13588
Regarding music, I asked similar question a while ago, this thread might be helpful for you: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=39017.0


... or maybe it won't add anything new to what's already said...  ;)
#13589
Quote from: tolworthy on Wed 24/03/2010 17:31:48I think I sound like someone who's constantly complaining, and I don't want to sound ungrateful since the product is free and most of the bugs have workarounds.
Ha ha, I believe you should change your mind. I find it tremedously satisfying to report bugs that no one else noticed.  ;D
For example, if you check "changes" list for latest AGS 3.2 build, 2 of 7 "fixed" lines refer to bugs I found   8)

I know I may sound like boaster, but it's just I lve to find bugs  ;)
#13590
Can't say for sure this is same issue, but I had something similar a while ago. I never thought I am good at art, so I tried to stick to "simple" styles. But even then it was hard to draw something, because I always was troubled by some details not looking quite allright, slightly wrong perspective, non-realistic lighting/shading, etc, and that seriously annoyed me; I started to think I will never be able to draw. And atop of that I was seeing people posting their adventure games one after another that were drawn even worse than I can do  :P.

How did I overcome that?
Well, one day I thought I had enough. It was late evening and I was bored and depressed. I was thinking: what if I just draw like I can, without any complains, any quibbling. So I just opened empty document in Paint.NET, selected 2-wide brush with anti-aliasing (which I feared most of all) and started to paint raw... at first it was ugly, but I kept up and imroved over time. When I saw final result I suddenly realized that although it's far from being perfect, but, damn, it's quite alright.
Can't say I completely overcame my diffidence, but now things seem much simplier.
And what's interesting, I think I am becoming much better with the chosen style over time.
#13591
I would go for using formatted String as in monkey's Stack module, OR using dummy variables in global scope... If there are only 3-4 of them needed, that won't hurt a single bit.

PS. lol, just invented a gag. It won't hurt a single bit... it would hurt 8 bits, or how much do you need to store your return values  ;D :=
#13592
Oh... right.  :P
#13593
Maybe this:

Code: ags

if (player.HasInventory(icap) && !player.HasInventory(ihalfbottle))
{
      player.Say("Maybe I have something here.");
      player.Walk(715, 325, eBlock);
      cEgo.FaceLocation(cEgo.x, cEgo.y - 50);
      player.Say("Found it");
      player.AddInventory(ihalfbottle);
}


This will make character find bottle ONLY if he already has the cup AND if he does not have the bottle yet.

Just in case you did not know, ! operator means "not".
#13594
Quote from: TheRoger on Sun 21/03/2010 17:36:35
Can't get this work with this code:
player.HasInventory(icap)
any ideas?
What is not working, exactly?
#13595
Quote from: monkey_05_06 on Sat 20/03/2010 21:12:33
Unless I'm mistaken, isn't the room_Load function the "before fade-in" event?
What monkey means, everything in that function happen while screen is black (faded out) :)
You should change to function "after fade-in".
#13596
I wonder if adding "space" after the word will help?
#13597
I found some older screenshots I made in the first park scenario  :):






BTW water slides are cool, especially when you make people drop on the ground instead of waterpool  ;D
#13598
That's a weird one... but I can reproduce it all the time.

I have AGS 3.2 RC3 opened, and MTG Duel running. If there's a script opened in AGS, switching from AGS to MTG and back 2 times will cause following error:

Code: ags
Version: AGS 3.2.0.98

System.AccessViolationException: Попытка чтения или записи в защищенную память. Это часто свидетельствует о том, что другая память повреждена.
   в ScintillaWin.WndProc(ScintillaWin* , UInt32 iMessage, UInt32 wParam, Int32 lParam)
   в ScintillaWin.SWndProc(HWND__* hWnd, UInt32 iMessage, UInt32 wParam, Int32 lParam)
   в System.Windows.Forms.UnsafeNativeMethods.CallWindowProc(IntPtr wndProc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   в System.Windows.Forms.NativeWindow.DefWndProc(Message& m)
   в System.Windows.Forms.Control.DefWndProc(Message& m)
   в System.Windows.Forms.Control.WndProc(Message& m)
   в Scintilla.ScintillaControl.WndProc(Message& m)
   в System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   в System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   в System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Is this AGS bug, or MTG bug? I never had similar troubles with switching to other windows. Currently have no clues what's so special about MTG Duel window.
#13599
Okay, okay, I agree, sorry, I am being an arrogant asshole again  :)
#13600
Oddly enough I could make an odd game for an ODD MAGS.
or
I couldn't even make an even game for an EVEN MAGS.

:=
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