Quote from: Danman on Tue 30/03/2010 16:52:03But... there IS such tool
There is one feature I would always love. A Flood Fill to walkable area tool. I believe it would be very useful.

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Show posts MenuQuote from: Danman on Tue 30/03/2010 16:52:03But... there IS such tool
There is one feature I would always love. A Flood Fill to walkable area tool. I believe it would be very useful.
Quote from: icey games on Sun 28/03/2010 20:27:24
i was using my phone sorry about that... any-who when i first made the "iphone gui it could only fit 3 app blocks so i later made small boxes of 8 that work perfect i had the script done as well i tested the game it was good i went to sleep i woke up and checked it out + i was running windows 7 beta so it restarts now & then. i thought to my self o no i was working on 7 & not xp so i thought ok it was my fault the data was lost but when i seen the script the code i changed was still there but not the 8 app blocks but the old 3 blocks from the starts. i made 2 new rooms in my game they were also removed but when i clicked new room they was a file of the 2 rooms in my folder.point is i cant take the iphone out case that will mess up the game because all of the code i changed around & then this game will end up just like (NNT) with the sidekick gui error i will start to fix that later but i cant go on making this game with error..+ it only happens when i exit the game even in xp!...what to do what to do
QuoteCrimsonWizard, it would look offensive to me, if you replied my post using it. Roll Eyes (<--see?)Erm... what can I say... that's a bit weird to hear you think that smile is offensive; to me it always looked like he's smiled kindly with slight irony; besides I usually use it referring to mine own words.
Perhaps it's just me, but I'd never use roll eyes unless I found something extremely stupid and tasteless....
Quote from: cuiki on Fri 26/03/2010 21:04:59...irony, giggle,... maybe.
I'm sorry but what exactly are you impliying with that roll eyes smiley?
Quote from: cuiki on Fri 26/03/2010 21:04:59Offensive to whom?
It looks rather ofensive, although you might not intend so.
Quote from: cuiki on Fri 26/03/2010 21:04:59Erm... really? Where?
It's just that I've noticed you post that smiley extremely frequently.
Quote from: tolworthy on Wed 24/03/2010 17:31:48I think I sound like someone who's constantly complaining, and I don't want to sound ungrateful since the product is free and most of the bugs have workarounds.Ha ha, I believe you should change your mind. I find it tremedously satisfying to report bugs that no one else noticed.
if (player.HasInventory(icap) && !player.HasInventory(ihalfbottle))
{
player.Say("Maybe I have something here.");
player.Walk(715, 325, eBlock);
cEgo.FaceLocation(cEgo.x, cEgo.y - 50);
player.Say("Found it");
player.AddInventory(ihalfbottle);
}
Quote from: TheRoger on Sun 21/03/2010 17:36:35What is not working, exactly?
Can't get this work with this code:
player.HasInventory(icap)
any ideas?
Quote from: monkey_05_06 on Sat 20/03/2010 21:12:33What monkey means, everything in that function happen while screen is black (faded out)
Unless I'm mistaken, isn't the room_Load function the "before fade-in" event?
Version: AGS 3.2.0.98
System.AccessViolationException: Попытка чтения или записи в защищенную память. Это часто свидетельствует о том, что другая память повреждена.
в ScintillaWin.WndProc(ScintillaWin* , UInt32 iMessage, UInt32 wParam, Int32 lParam)
в ScintillaWin.SWndProc(HWND__* hWnd, UInt32 iMessage, UInt32 wParam, Int32 lParam)
в System.Windows.Forms.UnsafeNativeMethods.CallWindowProc(IntPtr wndProc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam)
в System.Windows.Forms.NativeWindow.DefWndProc(Message& m)
в System.Windows.Forms.Control.DefWndProc(Message& m)
в System.Windows.Forms.Control.WndProc(Message& m)
в Scintilla.ScintillaControl.WndProc(Message& m)
в System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
в System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
в System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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