Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Crimson Wizard

#13641
General Discussion / Re: StarCraft anyone?
Mon 08/03/2010 01:47:13
Well, you well know I use that stolen beta with hack-launcher :) it is possible to play vs AI (a very dumb one), but I have serious doubts it will allow me to play online... guess I'll have to wait to buy final release.

or... I heard something about possible "open beta test". What does that mean? Will they allow to download beta for everyone?
Or, maybe the one already going IS open beta test?  :P
#13642
General Discussion / Re: StarCraft anyone?
Mon 08/03/2010 01:37:32
dkh, you seem to finally get that beta key? :)
btw Peder Johnsenn said he's got one too.
#13643
QuoteAny ideas for what could go in the lower half to make it more Arabic?
Use curves and arcs instead of pointed roofs?

QuoteI doubt the cupola is really made of gold, by the way.
Yeah, now when you mention this I think it's made of caramel  ;D

#13644
Yeah, onion-roof looks like it is slid towards back ;)

Oh, btw, the shadows look inconsistent. The shade from the porch has its border practically parallel horizontal line, while shades from other building cornersand shadow from the standing stone have different angles.

EDIT: since we mentioned real architecture, combining wood and golden cupola is rather uncommon. I am not specialist, but from what I know, gold was mainly used on stone churches, and wooden ones were made totally of wood.
#13645
Erm... actually it looks rather like variation of old-style slavic church...
http://en.wikipedia.org/wiki/Kizhi
#13646
There's no such reserved function type for "intro" or "cutscene".
You start it when you need it and in which room you need it. That depends greatly on details, on what you want to achieve.

You may consider creating a separate room for intro, start game at that room and do actual events inside "after fade in" function. You may use existing room and run intro in "first time enter room" for example.
This may vary, there's no "universal" choice for this.
#13647
davej, sorry to say this, but you really should RTFM... sorry again  ;D

Back to your question though, there is such thing as conditions. You write something like:

Code: ags

if (player.HasInventory(ItemNameHere))
{
   player.ChangeRoom(bla bla bla);
}


Ofcourse some details may be different depending on particular situation.


#13648
Can't you simply store previous character position and compare with a new one?
In such case you will not only know direction of movement, but also velocity.

Whoops sorry, missed you wrote
QuoteI'm trying sampling the player's position every 2 game loops to guage their velocity, but this doesn't work for very fast characters.

but why does not this working for fast characters?
#13649
Quote from: Wyz on Sun 28/02/2010 20:29:16
My idea: spell checking for strings in dialog and scripts. Simply said, you type cEgo.Say("What a niec day!"); the 'niec' would get a red squiggly line underneath it. Hook it up with aspell or something. Well It has completely no priority, and there are different ways to do it, but I thought it would be nice if I 'd share it with you.
You can write your dialogs in text editor which supports spell checking :)
#13650
Trying to automatically insert event handling function by clicking on "ellipsis" button at events pane, while game is run from the editor, causes unexpected behavior:
- A message appears, saying "You cannot edit scripts while the game is being tested. Close the game first.";
- When you click OK, that message is displayed again;
- When you click OK, a function name is being inserted in the events pane, and script window opened, however no actual function is created in the script.

EDIT: BTW, if you close the game before clicking on OK in the message box, the function will be created afterwards.
#13651
I was dying from laughter while reading this, thank you all for this great ceremony, people  ;D
#13652
I have a suggestion to follow latest changes in AGS and make properties be applied to different types of game elements if only explicitly told to; in other words there should be separate properties for Rooms, separate for Objects, etc.

By the way, a little offtop, perhaps, but aren't there any plans to allow intrinsic AGS properties be changed during runtime?
#13653
Quote from: ddq on Thu 04/03/2010 23:19:43
Really interesting! I've got a deranged schizophrenic on top of the elevator tower whose constant insane ramblings have scared the rest of the population to silence, but all in all, very nice.
In some of the previous versions of my new code there was a bug which allowed character to ride to the floor that wasnt yet built, thus making him stuck in the air on top of elevator shaft (because walkable areas were not enabled yet there)  ;D
But now it should be fixed.
#13654
Whoops, looks like I deleted it occasionally.

But I sent final version to Gepard, and he said he is going to post it on game page soon. It is compiled in AGS 2.72 and yet plays as fast as in AGS 3, so my optimization really worked :)
Meanwhile, you can take it here, I guess Gepard won't mind:
http://www.mediafire.com/file/tz1mnmj0zgt/WOO_1_2_3_272.zip


By the way, I wished my code be free, so once again if Gepard won't mind I'd ask him to give download link to project itself later.
#13655
Aah. Sorry.
Try to set Clickable property of the largest object to false.
#13656
If you use AGS 3+, you can select objects in the drop-down list at the bottom-right part of the editor (properties/events panel).
#13657
Completed Game Announcements / Re: Downfall
Wed 03/03/2010 21:40:01
Oh, yes, if you ever need beta tester for your future games, I will find so many bugs you will be fixing them as long as you were making the game. And I can work for only free copy of game  ;D
#13658
lol.... I guess.

It's always amazing how those old thread on forums being bumped up by an enthusiastic fellow, who does not looks on dates  ;D
#13659
General Discussion / Re: StarCraft anyone?
Sat 27/02/2010 19:53:10
Game Ranger works strangely for me today, it disconnects every 5 minutes or so, and sometimes does not wish to reconnect for hour. Does anyone have same problem, or is it only me?
#13660
General Discussion / Re: StarCraft anyone?
Sat 27/02/2010 14:03:18
Well, if you havent used that yet, it's really easy to install and setup. I think there were posts above that explained that. My nickname there is "Crimson Wizard" and dkh's is "dkh" (go figure  ;D)
SMF spam blocked by CleanTalk