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Messages - Crimson Wizard

#13661
General Discussion / Re: StarCraft anyone?
Sat 27/02/2010 13:57:04
Quote from: Mr Flibble on Sat 27/02/2010 03:22:02Up for another game sometime?
I am using Game Ranger mainly, and I think I unistalled Iccup launcher some time ago, don't remember why, perhaps wasnt sure I will play on Abyss anymore.

Quote from: Mr Flibble on Sat 27/02/2010 03:22:02
Also, on SC2, how do you think it's shaping up? I was dubious about the Terran infantry units, until I found out that a group of Reapers can take down a building in about two hits, and Marauders cut through anything vaguely armoured like a hot knife through butter.
Hmm, yes, I've seen replays of a guy who likes to play Terrans. But he usually uses army of Thors. However, I've also seen how this guy was easily beaten by Protoss player using Colossuses with beam range upgrade  :)
#13662
General Discussion / Re: StarCraft anyone?
Fri 26/02/2010 22:46:32
Heh, good *bump*.

SC2 beta is released, and I am being watching SC2 replays on youtube. Yummy! Makes me want play SC1 again  ;D

Usually I played Zerg, but now trying other races.

BTW, saw dkh is online, hi there , if you notice this :P
#13663
Heh... I tried this TS... and again, at first it was fun, but after few days and 5 missions for both sides I just felt that I don't want to play anymore, and deleted it  :P
#13664
General Discussion / Re: AGS group projects
Fri 26/02/2010 15:12:47
At russian forum we tried "Random Game" thing. Idea was that 4 participants do their part of work without knowing what others doing  :)
I drew backgrounds for that.
It was silly... but a little bit fun.
#13665
What about break/continue commands? Several times I met a need to skip the rest of the loop under certain condition; I had to invent clumsy "if/else" constructions to solve that.
#13666
LOL, I remember my first AGS project had sitting characters, who turned their heads to face player. It was such fun, when they turned their heads full circle  ;D

Only way I know is to manually set view loop for them, one step a time.
#13667
There's no magic way to do this. You'll have to reproduce all (or some, depending on wanted result) the steps player is expected to perform to get to certain point in game's story: set appropriate switches (variables), teleport characters to needed rooms/positions, enable/disable objects, etc, etc, just make it all happen instantly.

It is better to put the code for this in a separate function and call that function by certain key press.
#13668
I wonder if this is possible to allow creating some kind of "entities" (or simply objects and/or characters) dynamically in game? Ofcourse, AGS is intended to be used for classic-style adventure creation, but let be honest, people are trying to make something different like arcade, strategy, etc every now and then. I don't know about AGS internal mechanics, though doubt it would be so difficult to implement... or would it?
#13669
I made ALOT of optimization to the original code.
It was both tough and amusing :=

And I think game is running much faster now.
To be honest I am not sure how much game speed was affected by upgrading from AGS 2.72 to AGS 3.2 RC3, but I want to believe it was mainly my work  ;D

Here's what I called WOO 1.2:
http://www.mediafire.com/file/m5wmftmjyf1/WOO_1_2.zip
http://www.filehosting.org/file/details/116916/WOO_1_2.zip

For those who are interested, - please test and tell are there any bugs and if speed is actually better. This is very important to me to know that nothing was screwed up during remaking of the script.

It's a bit unfinished, because music and fonts are missing (Gepard promised he will find them later).
Game process was not changed, there are maybe only few slight differences in characters behavior, which aren't important.
Only new feature I added is "Hurry up" key. By pressing SPACE you'll reset all game timers and that will usually speed up game events, such as new character appearance and rooms building.

Oh, yes, I don't remember Gepard mentioned that, there's 8 characters max, plus a chance to get Cat, Army Robot and Nanobot (last three will appear only if certain rooms are built).



EDIT: I found a bug myself, apparently the guys refuse to go to 3rd floor and thus only 2 levels are built.
Here's fixed version:

http://www.mediafire.com/file/504nj1glzmn/WOO_1_2_1.zip
http://www.filehosting.org/file/details/116988/WOO_1_2_1.zip
#13670
General Discussion / Re: AGS group projects
Thu 25/02/2010 18:49:05
I am dumb... what is "AGS group project"?
#13672
Bug:

When renaming Global Variable, list is not automatically sorted.

to reproduce:

1. Create couple of GVs; notice they are sorted in alphabetical order.
2. Create a new GV with name alphabetically preceding existing variables.
3. Double-click on last variable and change its name to something alphabetically posterior. Click OK. Notice that list is not sorted.
#13673
Quote from: Danman on Thu 25/02/2010 00:04:53
The horror MAGS game Wasn't it for January. I attempted to make some music for.
Ah, that one. Currently suspended, I have to finish some other time-consuming things first. But I'll continue working on that one for sure.
#13674
Quote from: Danman on Wed 24/02/2010 16:02:19
Edit: What happened to the January Mags game??
What do you mean?
#13675
I asked for this several months ago, and someone told me that this will require many changes in script editor, or something like that.
#13676
Do those names mean something? Limfor - from "lymph" (liquid) no? Or is it simply a coincidence?
#13677
Sorry for bringing this up. I finally started to study the code of this game, and found there's A LOT of excessive things done in room's repeatedly execute function. For instance, large string arrays are being reinitialized every tick over and over again. There's a room for improvement.

I will try to update the script to AGS 3.2 and enhance it where I can, and see if this speed things up.
#13678
Come on, Vukul, finish this and help me with "The Deed", please  ;)
#13679
Quote from: [ Arj0n ] on Tue 23/02/2010 14:42:08
Quote from: Badger on Tue 23/02/2010 11:11:15
is it done yet?  ;D
Is it March yet?
Deadline was February at first, I changed it to March only 20 minutes ago ;)
#13680
Nope... character artist is participating in MAGS and did not finish animations for the game  :P
So I guess I have to prolong deadline till March.
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