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Messages - Crimson Wizard

#13681
Completed Game Announcements / Re: Downfall
Sat 20/02/2010 23:09:45
Although photo quality sucks  ::) I tried to read and translate what's written on the back side of the DVD (or is it CD? I have no idea) case:

"You definitely love pets...
But what if you'll have to slice one belly open?"

"Old people have such funny oddities...
But what if a granny will shoot her brains just in your sight?"

"Many married people tenderly love each other...
So that feed beloved one to death!"

"Ofcourse, you are real horror fan...
But are you ready to the REAL terror?"

"PS. Save often, bla bla bla"
#13682
When I was younger I used to use evil guy's name as my nicknames (in games usually), 'cause they had cool names usually. I used "Sheltem" and "Alamar" in many RPG's I played (sometimes to name two heroes in a party) - these were real and pseudo names of the main boss in Might&Magic 4,5. Then, I used "Shadow Weaver" as a forum nickname for a while - it was a name of main boss in the old "Summoning" RPG.

Now, about "crimson wizard".... funnily, although I use this name for only about 4 or 5 years max, I hardly remember the origins... I think it was a silly joke invented a while ago, about "communistic order of wizards" in the fantasy world, who live in the red tower with Lenin's statue on top, or something like that.  :P
#13683
Completed Game Announcements / Re: Downfall
Fri 19/02/2010 15:15:21
Pirated russian version downloads detected.... now, Grim Reaper, you are truly becoming popular  :P
#13684
I finished this game not long ago. Took some time to get used to "new" Rosangela (she is much different from "Legacy" one), but I guess we may think she became more mature  ;)

What really dissapoints me is the length of these games! You just start to really enjoy the game, and then - bam - it's the end. Yeah, I know that you are making this in your free time, and all, yet I don't stop hoping that one day there will be a full-length game from these series.
BTW, are there any future "Blackwell" series planned? Being curious.
#13685
I never owned any Westwood RTS myself, but took ones from friends a number of times. They all look quite nice at start, but after a while I became bored. Also, I just hated their controls  :P I mean - mouse controls. As for the sidebar, I seriously believe Blizzard should consider using something like that in their games.

I remember playing Tiberian Sun as well long time ago. It had some beautiful enviroment effects. Maybe I'll try when I have time.
#13686
I did not know it is supposed to have RPG elements!
That bag of ingredients reminded me Ultima VIII Pagan for some reason, there was such bag for making necromancy spells.
#13687
QuoteThanks to Monkey, Khris, Crimson
Huh... you are welcome... although I can hardly remember what did I do to help you  ;D

The story reminds me of "Mafia" game. I wonder, will there be actual arcade/sim driving?

And btw, have you tried increasing "tolerance" (I hope I name it right) when using magic wand to get rid of the white borders? I believe that may help to remove all of them; maybe it is anti-aliasing that makes a number of pixels be not exactly white, but of different near-white hues.
Sorry, this is kind of "idee fixe" for me  :P
#13688
Yeah, Khris, that actually gives me idea how to make this properly ;)

I am thinking of placing a brazier with flames before one of the fresqos.
#13689
Uuhh... why animated gif? ??? I can hardly overlook the new version.
#13690
Quote from: Khris on Fri 12/02/2010 15:51:15
It could, it's a blocking move.
Yes, but aren't Move function make object/character stop when it can't come any closer to destination because of missing walkable area?
#13691
I don't see your room, so I can only guess, but -
AFAIK, Move requires moving along walkable areas by default.
Try this instead:

Code: ags

oFrame.Move(358, 161, 1, eBlock, eAnywhere);



EDIT: Hmm, on second thought even if that was the problem it shouldn't freeze the game...

#13692
Hmm, there's a point in this.

I have not much experience using new Audio system, but this is something that comes to mind (there may be better ways, perhaps):

You can use something like an AudioClip array to store room musics.
You will also need an AudioChannel to store menu music state.
Code: ags

AudioClip * RoomMusic[NUMBER_OF_ROOMS_YOU_HAVE];
AudioChannel * MenuMusicChannel;


You initialize array on game start, like:
Code: ags

RoomMusic[1] = aRoom1Music;
...


When menu music is launched you make this:
Code: ags

MenuMusicChannel = aMenuMusic.Play();


Then you can put this into global repeatedly_execute function:
Code: ags

if (MenuMusicChannel == null || !MenuMusicChannel.IsPlaying())
{
   RoomMusic[player.Room].Play();
}



EDIT: Oops, I forgot that room music will need a channel check too:

Code: ags

AudioChannel * RoomMusicChannel;


Code: ags

if ((MenuMusicChannel == null || !MenuMusicChannel.IsPlaying()) &&
     (RoomMusicChannel == null || !RoomMusicChannel.IsPlaying()))
{
   RoomMusicChannel = RoomMusic[player.Room].Play();
}
#13693
anian, there's no map :) it's a picture of some cloaked guy, which is not really important to be lit. I just want these side frescos be relatively visible, otherwise it will be like I drew them for nothing.
#13694
Hmm... now I see the point.
It seems I should change something in overall composition to achieve what I want. Having only small spot lit and frescos in complete darkness is not really nice. Either hole in the wall should be larger, or some extra light sources should be added inside the room. Will try that later.
#13695
AFAIK there's no such thing as Room.MusicOnLoad now. You should specify directly which music file you need to play at the room start, or elsewhen/where.
Check audio file names in the Audio subcategory on your project tree.

Syntax is like
Code: ags

aSomeMusic.Play();
#13696
Critics' Lounge / This lighting kills me...
Thu 11/02/2010 16:34:56
Allright, I was practicing drawing some random background. My initial idea was to make a room with crumbled wall. During painting process concept has changed slightly....

This was a simple palace (or whatever) hall:


Then, a cannonball flew threw the wall and smashed the floor:


Now I have to add lighting/shading, and THAT is a pain in the... well, you know.

Well, that's cool  :P but it looks rather random, and I am not sure it actually feels like realistic lighting, especially the one on pillars.

Can anyone give me some tips how to make it better?
#13697
Quote from: Jim Reed on Wed 10/02/2010 23:28:07
Don't know how to make that blue transparent. Anyone?
Umm... make it transparent and save as PNG with transparency.
#13698
Well, I just hope there will be updated version of this template in final AGS 3.2 release.
#13699
Quote from: lakerz on Sat 06/02/2010 20:08:50
Just FYI, when I try to download from the game page, I get an error.


quote:
(if the download doesn't work, try Right Click, Save Target As)
#13700
Completed Game Announcements / Re: Downfall
Sat 06/02/2010 15:40:06
Quote from: subzero on Sat 06/02/2010 14:50:18
HAHA.....A big joke in this century, isn't it?Congratulations!Grim@@!!!! :P :P :P :P
Oh, man, I am sorry to say this, but you make no sense...   :-\
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