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Messages - Crimson Wizard

#13741
Heh. So, are there any entries?

After failing my initial attempt, I am currently making a game out of comp., so I can't say this topic was useless to me :)
#13742
I don't see anything stupid in this code; even if there's some trick in AGS that you (and me ;)) doesn't know, well, what the heck!
#13743
I believe it may be caused by Outlining.
Try to disable Outline for the font you are using there.

....unless I am mistaken  ::)
#13744
Quote from: Exsecratus on Fri 22/01/2010 23:01:31
So it's not possible to convert types directly
The "conversion" you spoke above can't be called "type conversion". It is rather finding an object by its name, which is far not the same.

Yet there are such conversion functions like IntToFloat and FloatToInt (maybe something else).
#13745
Quote from: Ryan Timothy on Fri 22/01/2010 22:57:03
I've mentioned this before, but I believe this is a sound suggestion since not every programming language is the same:
For the basic programmers who don't/didn't know that these are called Operators (including me when I started with AGS ::)), I would like to see 'or' and 'and' in the manual, which could then direct you to the Operators page.
Or maybe add "conditions" topic, which could be also part of "if/else" article.
#13746
QuoteHi. Is there any way to convert a object name string into a type, like this:

(Object) Game.GetLocationName(mouse.x,mouse.y).Transparency = 50;

(Object) "apple".Transparency = 50;

You do not need this, at all.

If you want to manipulate a specific object, just use its script name, like:

oApple.Transparency = 50;

If you want to do this with an object which is beyond mouse pointer, you do:

Object * obj = Object.GetAtScreenXY(mouse.x, mouse.y);
if (obj != null)
{
   obj.Transparency = 50;
}
#13747
General Discussion / Re: AGS trivia
Fri 22/01/2010 20:41:34
Quote from: Guyserman82 on Fri 22/01/2010 19:58:58

Not meaning to sound rude here, but that's exactly what I can't do. My speech teacher doesn't trust the internet for a reliable source, but he will if somebody says it. I'm hopeing that a forum will count.

Not meaning to sound rude, but you sound a bit illogical here. Isn't forum an internet? technically what is written on forums is same what written on wikipedia page.

....besides people tell lies live pretty as well they do it in the internet  ::)
#13748
I made a game template for my own use which features this kind of control. It has certain flaws, as template - that is (I forgot to remove some game-specific code), but you may copy the script code from it if you like.
http://www.box.net/shared/13f5pq38x7
#13749
Completed Game Announcements / Re: Downfall
Fri 22/01/2010 16:13:32
Allright, I played a little, I want to mention few negative things that caught my eye (heh, I can't stop noticing those everywhere); I believe some may be already mentioned, yet -

There are three points in game design, that stand out at first hand.
- Character animations, especially walking (also, Ivy did walk backwards couple of times when following main character).
- Three menu buttons stuck on the screen; I think it would be better if they appear only when you move mouse their way or even better hit some button: there are some objects under them in certain rooms; but most importantly, they remind me it is only a game ;)
- Standart save/load dialogs; not only they look a bit out there, but black game font looks very bad on them.

Also, I may give just couple of advices, since you are making next game already ("Cat Lady"), I hope they will be useful.
1. Pay more attention to inventory slot sizes. I noticed some of the item images overlap. Perhaps, increasing item slot width could fix this.
2. There's a bug that I also noticed in Dave Gilbert's "Shivah", related to overhotspot hint. If an object/hotspot is located close to right screen border, the hint goes offscreen and may be difficult to read (or rather impossible to read, and you have to guess what it sais). This issue may be easily solved by writing small script which gets location name manually, calculates its width and repositions Gui with hint label accordingly to make it fit the screen.

Well, apart from that, I saw few glitched, but I guess it is a bit late to mention them, unless you are going to release next version of the game someday. For example, in the "Twilight Lounge" (a 1st floor lounge with "Devil passed through here" writing on the wall) mouse clicks do not make character walk sometimes, and I had to use keyboard to move him.
EDIT: ah, now I realize there's a thin path you have to click on, I usually clicked a bit lower.

EDIT2: It is ofcourse a question of personal preference, but I really hate when items dissapear after you used them. Makes me wonder weren't there another place I could use them instead... besides it's just a cheap way to make player's life easier   ;)
Oh, and I just loved
Spoiler
how he said that he cant carry ice from the fridge "like that" while carrying human head and pig's brain, lol
[close]

EDIT3: I have a question:
Spoiler
When I examine red chemical in the cellar, guy sais like "is it the one I should put in Ivy's veins"; shouldn't he say "Sofie's veins" or it is some kind of senseful "slip of the tongue"?
[close]
#13751
Sorry, couldn't resist  :P


Seriously, I met this problem recently: I finally bought Grim Reaper's "Downfall" only to have my computer freeze forever as soon as I touch game executable: unpack it, run it, even check file's properties. I was about to think there's some curse that doesn't let me play this game, but then intuition told me to try running the game with anti-virus software disabled. It ran perfectly.

I have a vague guess that this may be caused by big executable size. Downfall.exe is 273 Megabytes (!) large, which is the largest AGS exe I ever seen (second to it was tsach's MAGS game, I think, which was about 100 MB).

If this guess is correct, whom should I blame? Stating this differently, should AGS somehow warn game creators that AV soft may cause problems if game exe is too large and suggest them to put resources into separate files (I know there's such option)?
Or maybe I should report this as a bug to company which made antivirus soft I am using?
Have anyone else ever experienced problem like this?
#13752
I think you should search for "operators" on Index page of AGS manual.

Anyway, don't want to sound rude and all, but... heh, I always have uneasy feeling when people asking questions like "does AGS have <some ultra-basic-which-every-programming-language-has code feature here>".
I would be seriously terrified if AGS didn't have them.
#13753
Completed Game Announcements / Re: Downfall
Fri 22/01/2010 04:12:48
LOL, stupid antivirus caused all this... a day lost just because of that  :P
Anyway, now it works and I can play the game.
#13754
For a moment I thought you're going to talk about Haiti  :-\
#13755
Completed Game Announcements / Re: Downfall
Thu 21/01/2010 00:29:54
You mean Dave Gilbert, right? Okay, I'll send him a letter.
#13756
Actually he "dissapeared" soon after making his entry here... I noticed this even earlier, because he was supposed to be my partner in making MAGS game.  :-\
#13757
Completed Game Announcements / Re: Downfall
Wed 20/01/2010 21:19:05
Uh, have to edit my post.

I bought the game from Wadjet Eye website, and downloaded it.
However, when I run installation program, it installs about 2/3 of a game, then halts completely, and I have to reboot computer to get rid of hanging setup application.
I tried to install both on C and D patitions; then I downloaded it for second time thinking that something went wrong during first download. Still it doesn't work.

Any ideas :(
#13758
General Discussion / Re: Awkward Awards
Tue 19/01/2010 23:01:27
Game title that made Dave Gilbert think his own game got a prequel:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=39197.msg515841#msg515841

Heh.
#13759
I believe this was asked many times already ;).

Also you may consider setting "skip dialog text with mouse or keyboard only".

But in any case, this referes only to creating the game, not playing game created by someone else.  :'(
#13760

I am looking for a composer who could write atmospheric music (MP3 or MIDI, MP3 better, but I can survive good MIDIs as well :P) for a very short horror game. If you feel you can create appropriate tracks for a dark and mystic story, please PM me ASAP, for I am trying to make a fast MAGS entry now (actually there's no hurry now, because I am late for MAGS anyway ;).

Here's one screenshot of the in-game scene: http://img687.imageshack.us/img687/2941/openeyesscreenshot001.png


Sorry, this vacancy seem to be closed ;)
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