You can also make doors "dissipate" (turn from solid to transparent and non-clickable) when character passes by.
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Show posts MenuQuote from: roll on Sun 10/01/2010 03:23:56
Радвам се да видя Българин в този форум.
Quote from: Ben304 on Sat 09/01/2010 22:58:13If you control viewport explicitly, camera does not follow anyone.
Yes but keep in mind that the camera follows the player character, where as it was not following the npcs.
Quote from: Calin Leafshade on Sat 09/01/2010 22:42:43I am not sure what may happen there...
Ive tried.
I can make the viewport move slowly but that just causes the character to stutter instead for the same reason.
Quote from: Calin Leafshade on Sat 09/01/2010 22:22:48This is possible to do manually by writing an extension function for Walk, or just processing in rep_exec.
hmm thats a good point.
I guess we need the viewport to scroll more smoothly then instead.
Quote from: Pumaman on Sat 09/01/2010 17:38:29Well, there's some sly scene where characters are shown at a large distance in pefect side-view, and they should go before the large car; so character's Y and car's Y should actually match.Quote from: Crimson Wizard on Sat 09/01/2010 17:28:01
1. No
2. It happens only when using DX5.
If you have multiple characters/objects with the same Y co-ordinate, AGS does not make any promises about which one is drawn in front. If you are relying on one being in front of the other, can you not change its Y co-ordinate?
Quote from: Pumaman on Tue 05/01/2010 22:48:45QuoteI had a room with very thin walkable area (couple of pixels in height) and some object, that stood right "on top" of that area, it's Y coordinate equal to Y of highest walkable line of pixels. There were characters, that had same Y coordinate.
Object's basline was NOT overriden.
Do any of the objects/characters have the Ignore Walkbehinds property set? Does the problem happen with both DX5 and D3D drivers?
Quote from: TheCheese33 on Sat 09/01/2010 13:04:59
If you do end up making voices for your next game, it would be good to give players an option on whether they want the voice or not.
Quote from: Green Boy on Sat 09/01/2010 01:51:18
I've come up with a solution.
It's so simple, I can't belive no one thought of it.
You ready..... It'l blow your mind.....
Give every game a 3 cup rating, then everyone's happy. Except for the people who had a higher rating, but they're in the minority so that's ok.
QuoteAnyone else working on something? We need lots of entries to start this new year of MAGS.I am, and Victor6 agreed to help me with character sprites. I hope I can make it, otherwise it will be a shame.
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