Here goes another bug. If game uses Sierra-style dialogs and character says something when GUI is open (I guess any gui, that pauses the game; I had this with inventory window), then speech text will be drawn over the gui, but character portrait stays behind.
This could be easily seen if window is placed where character portrait usually appears. At first I thought that portrait is simply not displayed, but then I made GUI 50% transparent and saw there IS a portrait, but beyond GUI.
This could be easily seen if window is placed where character portrait usually appears. At first I thought that portrait is simply not displayed, but then I made GUI 50% transparent and saw there IS a portrait, but beyond GUI.