Looks like this is not needed; I investigated problem futher and finally managed to detect reason of the problem. It appears that this only happens when the path to compiled game includes non-latin characters.
That is, if path has only strict latin characters it works and play music normally, but if there's some folder named in other (cyrillic in my case) it crashes. This does not depend on game (I tried creating new game from Default template) and on music type (tried different mp3s, oggs, wavs).
Also, I think this did not happen in AGS 3.0.
That is, if path has only strict latin characters it works and play music normally, but if there's some folder named in other (cyrillic in my case) it crashes. This does not depend on game (I tried creating new game from Default template) and on music type (tried different mp3s, oggs, wavs).
Also, I think this did not happen in AGS 3.0.