There's a basic PO support, but barely any PO features have been implemented yet.
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Show posts Menustatic void FloatingHotspot::SetMaxWidth(int width)
{
MaxWidth = _clamp(width, 10, System.ViewportWidth);
}
Quote from: eri0o on Sun 21/01/2024 13:19:20QuoteI think the post should first of all overview the situation, and explain that you cannot build for Mac from the Editor at the moment
Ahn, the steps for that are basically
Quote from: Eon_Star on Sun 21/01/2024 13:51:17This could solve the problem. But I do not understand. Should AGS not warn me about the missing code parts, if the brackets are missing?
if (condition)
action1;
action2;
if (condition)
{
action1;
action2;
}
Quote from: Eon_Star on Sat 20/01/2024 11:24:22Hi I recently made a game using this version. I was informed that there is a bug in AGS. UseInv on hotspot function issue was found. Player can use any inventory item on a hotspot which should not happen. I only made one invent item to be used on that hotspot. The script is clear. Can this be fixed?Thanks for you efforts.
Quote from: tampie85 on Fri 19/01/2024 23:23:11We would like to know if these are the only resolutions available, or is there also an option to set custom resolutions?
@Crimson Wizard , could you possibly shed some light on this?
Quote from: Dave Gilbert on Thu 18/01/2024 20:46:00What I was referring to is if the game is running on a 4K monitor, keeping it in linear interpolation mode still looks decent.
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