It's worth mentioning, referring to the conversation on Discord, that mouse.Mode turned out to be 0 in this function. This means that the problem is not in cLara_AnyClick, but in how mouse.Mode is set elsewhere.
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Show posts MenuQuote from: Baguettator on Fri 24/11/2023 21:37:07Why upgrading to AGS 4 would be not so easy ? My game is large, but uses very "simple" things like Dynamic Sprites, some Draw functions, many custom structs to store datas in memory, and a lot of GUIs. When upgrading, which things need to be reworked?
Quote from: Baguettator on Fri 24/11/2023 21:37:07And what are the "in AGS 4 you could do more" things ?
Quote from: Baguettator on Fri 24/11/2023 19:25:36All of their data is stored in .txt files, but I want to sort maps at a moment and accept those the player can play and those the player can't.
Dictionary *dict = Dictionary.Create();
...
dict.Set( String.Format("map%d.titlecode", map_num), titlecode );
dict.Set( String.Format("map%d.titleFR", map_num), titleFR);
dict.Set( String.Format("map%d.titleEN", map_num), titleEN);
...
String titlecode = dict.Get( String.Format("map%d.titlecode", map_num) );
Quote from: Baguettator on Tue 21/11/2023 18:59:32I'm going to test it, but surely it works as you tested it before me with my project
Quote from: cat on Mon 20/11/2023 20:26:51As for improving the situation: what about providing the last two betas as download in a spoiler tag (just like "For Editor", but "Previous Betas"), so people can easily downgrade to a version before the bug so they can continue working while the bug is fixed? This could reduce stress to make a quick re-release.
Quote from: Baguettator on Mon 20/11/2023 18:18:37Hi there ! Just launched my game previously made with 3.6.1.6, with the latest build 3.6.1.13, and I got a crash immediately. There is my error message :
An exception 0xC0000005 occured in ACWIN.EXE at EIP=0x0046522A. program pointer is -42, engine version 3.6.1.12, gtags (1,1).
Quote from: cat on Mon 20/11/2023 16:55:33Should I split out the posts about this topic here and move them to a different board/thread to keep this here clean?
Quote from: cat on Mon 20/11/2023 16:42:56Quote from: Crimson Wizard on Sun 19/11/2023 22:50:50Can you check the Room properties and tell what is the value of MaskResolution?
It is 1:2 - I didn't even know this setting existed! Should I change it to 1:1?
Quote from: cat on Mon 20/11/2023 16:42:56What is the benefit of different resolutions?
Quote from: heltenjon on Mon 20/11/2023 07:43:24Quote from: gabriel19681_1 on Mon 20/11/2023 00:02:25The Goonies, You can find it here to download:Thanks, Gabriel. However, this download is "repackaged for the Pandora". Does anyone know how to reverse this process, if possible?
The Fan Game: The Goonies
Quote from: cat on Sun 19/11/2023 21:51:44Not at all. I click on the hotspot, the player walks to 2630, 710 (instead of 2631, 710) using the GotThere module (which uses player.Walk inside). While still standing there, I click the hotspot again, the character will not move and trigger the action. No matter how often I click. I change the desired point to 2630, 710 -> the player walks there and executes the action, no matter where I started.
Quote from: cat on Sun 19/11/2023 21:21:06The walkable area is a rectangle, going from about 74, 702 to 3747, 719. No matter how often I tried, the character would not walk exactly to 2631, 710. 2631, 710 did work. Same for 1161, 710 vs 1160, 710.
Quote from: CaptainD on Sun 19/11/2023 20:48:15Error running function "repeatedly_execute": Error (line 331): Script appears to be hung (a while loop ran 150001 times). The problem may be in a calling function; check the call stack.
The line number corresponds to the middle of static function HintsHighlighter::CalculateHintsForRoom().
static function noloopcheck HintsHighlighter::CalculateHintsForRoom()
Quote from: cat on Sun 19/11/2023 21:00:18Now the question: Is this a known thing that the player will not reach certain points within a walkable area? Is this related to my room size or scrolling? Is this something with even vs. odd numbers (the other hotspot also didn't work with odd number but did with even)
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