Indeed, there's a custom dialog options feature, it's all explained in the manual:
https://adventuregamestudio.github.io/ags-manual/CustomDialogOptions.html
https://adventuregamestudio.github.io/ags-manual/CustomDialogOptions.html
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Show posts Menufunction on_mouse_click(MouseButton mb)
{
if (mb = eMouseLeft)
{
if (DoubleClick.Event[eMouseLeft])
{
LocationType loc = GetLocationType(mouse.x, mouse.y);
if (loc == eLocationHotspot)
{
Hotspot *h = Hotspot.GetAtScreenXY(mouse.x, mouse.y);
h.RunInteraction(eModeDoubleClk);
}
}
}
}
Quote from: Crimson Wizard on Sun 12/11/2023 06:25:58But to get to the actual release i'd need to do alot of tidying up.
* Add file stream to the 3.6.1 plugin API.
* Clean up plugin sources after lots of experimenting.
* Ensure plugin still runs with older engines, and correctly limits its functionality.
Quote from: Khris on Thu 16/11/2023 08:49:50@alzabel
Press F7 so the game is compiled, then use the Windows Explorer to go to the game folder, then to Compiled/Windows. In there, run winsetup.exe and you can pick a scaling method for fullscreen and window mode.
Provided you didn't change the relevant setting in the editor's preferences, this configuration is now used when you run the game from the editor by pressing F5.
Quote from: Dave Gilbert on Tue 14/11/2023 19:21:36Hi! I found a copy/paste bug in the latest version.
In the dialog editor tab, if I copy some text and try to paste it into one of the "option text" fields (using control-v), the text gets pasted into the SCRIPT instead of the option field.
Quote from: AndreasBlack on Wed 15/11/2023 01:18:53Edit: Sorry of-topic but...What do you mean a added background increases the room size, how much is that?
Quote from: AndreasBlack on Tue 14/11/2023 14:34:56I would say add two backgrounds in the room. One that is black and one that's normal.
Quote from: The Great Underground Empire on Sun 12/11/2023 13:47:53Ah, there we go, thank you! I didn't realize it was in that user folder, I kept searching the Compiled folder thinking it should be saved in there like the old Sierra games did.
Quote from: eri0o on Thu 09/11/2023 00:14:12I don't know if the engine can load a "naked" game28.dta file (it refused to load when I tried)
Quote from: eri0o on Wed 08/11/2023 17:04:11Overall it would be better if there was some way per room where AGS could know everything that would be needed, then there could be some way to figure a strategy.
Quote from: eri0o on Wed 08/11/2023 15:51:20I have a guess Android is compressing asset files and this is making jumping through offsets very expensive when accessing these files
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