Quote from: Khris on Mon 20/03/2023 17:46:21I'd use the 1 column inv window as CW suggested, then use dynamically drawn sprites for the inventory items (and put the image on the left, then a wrapped description next to it).
That's doable, although I think splitting this into multiple controls may make it more flexible. Especially if you like to add interactivity on separate "parts" of each item.