Quote from: jumpjack on Wed 28/12/2022 19:14:47Looking at how character move with debug mode enabled to show walkable area, apparently it seems that check is performed on single pixel on foot of the character versus edges of nonwalkable area. In other words, the "nonwalkable hole" around character's feet can overlap the nonwalkable area, as long as the single pixel at (playerwidth/2 , playerheight) is out of the area.
Can this be considered a bug?
No, this is not a bug, this is an intended behavior of AGS. I tried to explain above, that this "hole" is used only to prevent other characters from walking too close to the "solid" character.
Yes, like you say, when calculating a path, the check is only performed against a single pixel on foot of a character, and not the area around it.
IIRC, this particular character's "hole" is edited out while calculating the path, so it does not block itself.