Hmm, i tried 3.5.1.21 and breakpoints work for me.
Does anyone else have similar problems?
I will test on Windows 10. EDIT: works on win10 too.
Does anyone else have similar problems?
I will test on Windows 10. EDIT: works on win10 too.
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int num_countries;
Country countries[];
myOverlay = Overlay.CreateGraphical(100, 100, 6);
struct RoomCoordXY{
int x;
int y;
String charDirection;
};
import RoomCoordXY EntranceRoom;
RoomCoordXY EntranceRoom;
export EntranceRoom;
struct Backyard {
bool IsEmpty;
}
Backyard backyard; // here you declare a variable "backyard" of type Backyard.
Quote from: Indra Anagram on Sun 04/09/2022 14:22:08
I finally tested AGS 3.5.1.21 Patch 14 on the XP computer. I replaced the original acwin.exe with the file that you provided. When I tried to run Editor, the error showed up: "G:\AGS\AGS-3.5.1.21-P14\AGSEditor.exe is not Win32 application".
What should I do to make 3.5.1 work on XP?
Quote from: Indra Anagram on Sun 04/09/2022 14:22:08
I am sorry, just don't get it: should I place the acwin.exe for 3.5.1 to the AGS directory with the older Editor version (say, 3.4.1) to make it all work?
function member_select(Character *c, int set_portrait_gfx)
{
//gPlayer.BackgroundGraphic = set_portrait_gfx;
c.SetAsPlayer();
//targetCharacter = player;
}
member_select(cScientist3, 2144);
Quote from: eri0o on Sat 03/09/2022 21:11:27
While I have some idea how this would work on the Editor side, I don't have much idea how this works in the engine. Perhaps I need some reverse map to be able to check whenever an input event happens if I need to trigger some script event. Also this may need a script API in case someone wants to remap buttons on runtime.
Quote from: js on Sat 03/09/2022 16:21:27
I was annoyed to put ID of item for doing comparisons in script.
The ID is error prone, it could change, etc.
if (player.ActiveInventory == iCup) {
// do something
} else if (player.ActiveInventory == iKey) {
// do something else
}
int item_id = iCup.ID;
Quote from: js on Sat 03/09/2022 16:21:27
Is there an include_file() function or something like that ?
Quote from: multi007 on Tue 30/08/2022 18:32:01
Reading the tutoring, If there is a problem with 256 color pallet on some D3d or OpenGL graphic drivers, why wouldn't people just use the 32 bit and only use up to 256 colors, instead of using the 256 color pallet. In other words, am I missing something with the desire for some people to use the 256 color pallet?
Quote from: multi007 on Tue 30/08/2022 18:32:01
With regards to game resolution - Does AGS engine allow for in-game resolution changes? meaning, if I set for 640 x 480, but someone's native resolution is 1040 x760 - their game window will look much smaller.
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