Not sure where to post this, but following a user's problem report recently I remembered that the game templates feature ASCII bitmap fonts. In 3.6.0 the default text mode is Unicode, but if you try to use unicode texts in your game right of the start, the game won't be able to display them. Besides annoyance, for a new user this may cause a false impression that AGS does not really work with the unicode.
Replacing fonts may be not a trivial task, as they have to at least match the template's art style. So I wonder, can anyone contribute to this, perhaps if you know a good suitable TTF which at least have extended latin letters (with accents etc), or can even draw one (who knows)? Or is there a way to convert a bitmap font to TTF reliably?
Replacing fonts may be not a trivial task, as they have to at least match the template's art style. So I wonder, can anyone contribute to this, perhaps if you know a good suitable TTF which at least have extended latin letters (with accents etc), or can even draw one (who knows)? Or is there a way to convert a bitmap font to TTF reliably?