This temp build should have the problem with autocomplete crashing fixed:
https://cirrus-ci.com/task/6320305364271104
https://cirrus-ci.com/task/6320305364271104
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts Menu/// Gets the total number of the rooms in game.
static readonly attribute int Game.RoomCount;
/// Gets the room's name (description) by its index, returns null if such room does not exist.
static readonly attribute String Game.RoomNames[];
/// access sequentially 0 to RoomCount
static readonly attribute int Game.RoomNumbers[];
for (int i = 0; i < Game.RoomCount; ++i)
{
String name = Game.RoomNames[Game.RoomNumbers[i]];
}
Quote from: Rik_Vargard on Fri 20/12/2024 08:43:58I searched for such a tool but this is new to me so I'm not sure which one is a good one.
If you know/use one, maybe you can direct me? Thx!![]()
📁 MyGame.app/
📁 Contents/
📜 Info.plist
📁 MacOS/
☕ ags
📁 Resources/
📦 mygame.ags
<key>CFBundleExecutable</key>
<string>ags</string>
chmod +x ags
Quote from: Radiant on Thu 19/12/2024 19:07:10So on MacOS, where do I find my saved games? For some reason, using Finder to locate agssave doesn't do anything.
import int Func(int param, float fparam, String str_param);
void CallAnother()
{
int result = Func(param: 10, fparam: 5.7, str_param: "text");
}
import void HemisphereElement::HemisphereElement(int id, Hemisphere *hemisphere)
{
}
Quote from: yarooze on Wed 18/12/2024 14:13:58So my questions:
1. Is there any possibility to write some logs to find the problem?
2. Do anybody have such problem with the crushing editor?
Quote from: Khris on Wed 18/12/2024 11:00:492. use a container inventory item like a binder or folder, then use a custom struct to keep track of which pages have been found. Looking at the binder will display a dynamic message telling the player about the page numbers
// If there's no missing data, then simply accept it and return.
if ((info.Result & eRestoredSave_MissingData) == 0)
{
info.Cancel = false;
return;
}
// If there's no missing data, then simply accept it and return.
if (!info.Result[eRestoredSave_MissingData])
{
info.Cancel = false;
return;
}
Quote from: eri0o on Mon 16/12/2024 17:22:50Most of these are new - except flip and alignment - so I don't think that is that big an issue.
Quote- Removed built-in support for Game Score, including related game settings and GiveScore script command. Users are advised to script their own score counter if they need one.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 4.734 seconds with 16 queries.