To put it simply, not all of the blend modes were implemented correctly in all graphic renderers, and this has to be looked into before the final AGS 4 release.
BTW, there's a ticket that I wrote, about "reimplementing blend modes as shaders", but I wrote it just to have a formal reminder. It is quite possible that this cannot be done with shaders alone, since, as eri0o mentioned, for blending you have to combine pixels from current texture and pixels from already drawn textures below, and shaders cannot do that on their own afaik.
BTW, there's a ticket that I wrote, about "reimplementing blend modes as shaders", but I wrote it just to have a formal reminder. It is quite possible that this cannot be done with shaders alone, since, as eri0o mentioned, for blending you have to combine pixels from current texture and pixels from already drawn textures below, and shaders cannot do that on their own afaik.
