Hmm, I when i read the introduction in the thread, i had a few ideas of my own to the concerning problems.
But, while reading the text i saw you covered pretty much everything, even if only superficial.
Ok, some things:
Because of the battery and other mobile concerns, my idea too, was to make the adventure games into shorter series, as in sitcoms, connected but also not too much( but that is also subjectively ).
The interface, as i was imageing it to be like (for non touch screens):
You could divide the screen (if it is scrolling, or has more hotspots, you'll see why) into parts which you could number. Then, when you are in that number, your screen changes, so that on top of the hotspot stands a number. When you press the number the name of the hotsopt appears, and then you know the stuff.
But ofcourse, that would make the game too easy you say?
Maybe it would, maybe it wouldn't. My opinion is that it is up to the designer.
This interface would mean no pixel hunting, so it could mean more clever puzzles to make less a cartoon, and more of a game.
Yes, I had other thoughts, but as it took me more than 2 hours to read this thread (i was kind of a busy man), i lost some.
And the fact that it is 4 am.Damn.
C.
But, while reading the text i saw you covered pretty much everything, even if only superficial.
Ok, some things:
Because of the battery and other mobile concerns, my idea too, was to make the adventure games into shorter series, as in sitcoms, connected but also not too much( but that is also subjectively ).
The interface, as i was imageing it to be like (for non touch screens):
You could divide the screen (if it is scrolling, or has more hotspots, you'll see why) into parts which you could number. Then, when you are in that number, your screen changes, so that on top of the hotspot stands a number. When you press the number the name of the hotsopt appears, and then you know the stuff.
But ofcourse, that would make the game too easy you say?
Maybe it would, maybe it wouldn't. My opinion is that it is up to the designer.
This interface would mean no pixel hunting, so it could mean more clever puzzles to make less a cartoon, and more of a game.
Yes, I had other thoughts, but as it took me more than 2 hours to read this thread (i was kind of a busy man), i lost some.
And the fact that it is 4 am.Damn.
C.