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Topics - DBoyWheeler

#101
The Rumpus Room / Feb. 6... my birthday!
Wed 06/02/2013 00:43:22
Yep, tomorrow (Feb. 6) is my birthday!  I'll soon be starting my next trip around the sun!

So... for those of you who have completed some AGS games, how would your character(s) celebrate birthdays?  Just something to think about.
#102
Yet another shooting--this one in Connecticut.

27 killed (including the gunman, who, I think, took his own life).  But 20 of the dead (i.e. the majority) are KINDERGARTEN CHILDREN!!!  This makes the act even MORE horrendous!

Honestly, what is the USA coming to?!?!?!
#103
I already searched if this thread has already been posted, and don't see it.

Also, this has to do with the AGS site, so I'm sure it fits here--but if it's in the wrong spot, I do not object to this thread being moved to the correct location.

Anyway, the games list on the main site needs serious updating--it hasn't been updated since July... so it's four months overdue for an update.
#104
Okay, so I was looking through some videos on YouTube and saw a video showing the intro to the AGS game Nelly Cootalot.

That gave me a bit of encouragement for whenever I finally get around to doing more work on my first AGS game.

See, what caused me to delay it for so long is the main character (a female) has a long dress over her and I thought I was going to have to put MANY long hours of drawing her legs under her dress before drawing the skirt part over it.  When I saw the Nelly Cootalot video, I saw I could just draw the girl's arms swaying to imply walking.

So, to the guy who made the Nelly Cootalot game, thanks for giving me the courage to persevere!

Anyway, I need to finish up a Game Maker project, but heaven willing, after that, I'll continue the AGS project.  :)
#105
With the Gangnam Style Craze out there, wouldn't it be funny if the Gangnam Style dance were made as some sort of Easter egg in an adventure game... like maybe a future AGS game (if nothing else, as an inside joke)?
#106
The Rumpus Room / D-Boy's New Avatar
Sun 28/10/2012 01:55:41
Got me a new avatar, peoples!

I made it through this nice site my girlfriend recommended to me.

As for the ponytail... yeah, I was trying to go for the Zero look (as in Mega Man X's buddy).
#107
Check THIS video out!  (One of my friends on YouTube made this gem!)

http://www.youtube.com/watch?v=jJkMwI4EmwY
#108
I wasn't sure where to make art requests (since the critic's lounge seems to be only for critiquing art already made, and competitions/activities is as the name implies), so I'm guessing here.  If it needs to be elsewhere, I'll allow the admins and mods to move it to the correct spot.

Anyway, I had this funny Space Quest idea involving a meme.

Have a pic of Roger Wilco in a cool looking small ship, and have Wilco DO A BARREL ROLL!!!

Ha ha ha... yeah, THAT meme!
#109
General Discussion / Farewell, Neil Armstrong
Sat 25/08/2012 21:03:01
Neil Armstrong, the first man on the moon, passed away recently--he was 82.
:~(
Farewell, Neil Armstrong... now you're beyond the universe!
#110
General Discussion / LET'S CROAK TOADS!!!
Sat 25/08/2012 15:04:00
Who remembers the late 80's/early 90's cartoon "Bucky O'Hare"?
#111
[If I posted a similar discussion to this, I apologize, since sometimes I forget what I posted in the General Section.]

I plan to make my first AGS game once I complete my current Game Maker project... depending on the various random factors in this thing called "life".  Since I had very little luck getting a team together, I may have to go solo on it... or maybe have my sis help with some of the graphics.

But I have so many ideas, I'd have to be immortal to do them all, and even then, new ones come in (both fan games and games that are my own ideas).

But, hey, here's what I think.  When my time comes and I depart from this life, one of my last hopes and prayers is that someone will find my laptop (that's what I use for AGS and other game making software) and continue what I started--as well as add his/her own ideas, of course.
#112
I wasn't sure if this is the correct place to post it, so if it's in the wrong spot, I give the admins consent to move it to the correct spot.

Anyway, as of this post (On August 18th), Facebook's You Don't Know Jack app is down (not sure if it's for maintenance or if someone screwed up--now I have to start the dang 10 day challenge over).  But still, I'm now thinking...

What if we could make up some YDKJ questions pertaining to AGS games?  Like maybe a Gibberish Question about a saying from the X Days series?  Or a Dis or Dat referring to a previous Bake Sale (either a trait of a hero from one game, or a trait of a hero from another game--both from a Bake Sale batch).  Or just the usual multiple choice when referring to another game here--say, a RotN game.

Something to think about.

[Add-on] Um, Admins, maybe we should move this thread to the Rumpus Room--maybe that'd be a more appropriate area of the forum for this.
#113
General Discussion / Sally Ride 1951-2012
Tue 24/07/2012 00:40:56
Sally Ride, the first woman in space, passed away recently after a long bout with pancreatic cancer.  Farewell, Ms. Ride.   :~(
#114
I've just thought of something concerning RON games...

What if there were a Reality-On-The-Norm game that had some sort of Kyrandia-style element in it (like a main inventory with a special thing on the side)?

One example I can imagine is a game starring Mika Huy... aside from the main inventory at the bottom of the screen, in the bottom right corner (next to the inventory) is probably Mika's cell phone or some special gadget pertaining to the game's plot.  Again, just a thought.
#115
So I showed a longplay of Freddy Pharkas Frontier Pharmacist to a friend, and he said that it's a shame there's no remake of it for current and future PC games.  I even mentioned that to Al Lowe himself (I'm on his Cyberjoke 3000 mailing list).

Wouldn't it be great if sometime in the near future there was a remake of FPFP?
#116
Honey Badger Don't Care!

This is one of those silly random thoughts, but it IS Adventure Game related, I assure you.

What if there were an adventure game (AGS or otherwise) based on this funny video?

Even if there were no point-n-click adventure game based on the Honey Badger, the Honey Badger don't care!  It doesn't give a s***!
#117
Hi, all!

I'm wanting to gather a team together to make my first AGS Game.

The game is called "Lydia and the Mystery of Nellreno Manor".  It's in some ways a fan game--it's a game based on one of my friends on Gaia Online, whose screenname is LydiaW.  I call it a gift game ("gift games", IMHO, can be considered a sub-genre of "fan games"), since that is my intent--it's a gift for a friend.

The game starts out with Lydia at a cabin camp with her friends (named Denise and Kiki), and she learns that the long abandoned Nellreno Mansion has some new occupants, but there's more to this than it at first seems, and it makes Lydia suspicious.

Using Tektek, as well as LydiaW's Gaia Profile, I have some references for the characters in the game.  I also made up some abstract maps of the game.

Here are the materials I am providing.

First, the resources for the main sprites (for standing, walking, and talking--I'll list to the spriters the special sprites needed as well, as the need arises for them)

Lydia (the main character):
For the record, you can find her Gaia profile here (I'm sure she won't mind if I share it): http://www.gaiaonline.com/profiles/lydiaw/1036351/?_gaia_t_=718
Main sprite reference.
What's under her dress... mainly intended to show her legs for the walk button, and when she's kneeling.
Rough sketch of her front sprite.
Rough sketch of her back sprite.
Rough sketch of her sprite facing left.
Rough sketch of her sprite facing right.
The left and right sprites are different because of her tote bag and whatnot.  At the time, I forgot that unless it's really close up, fingers wouldn't be visible in an adventure game--how silly of me.

Progress of Lydia's sprites.
(Rough draft of Lydia's front view.  Made a few changes, but it is still a little rough around the edges)

Denise, one of Lydia's friends:
Main sprite reference.
Rough sketch of her front view.
Rough sketch of her back view.
Rough sketch of her side view (just mirror to get the other side).

Kiki, another of Lydia's friends:
Main sprite reference.
Rough sketch of her front view.
Rough sketch of her back view.
Rough sketch of her side view (just mirror to get the other side)

There's a wild bear that Lydia encounters... here's a stock photo of one for reference: http://image.shutterstock.com/display_pic_with_logo/215077/215077,1249790356,1/stock-photo-grizzly-bear-34956754.jpg
Again, I'll list the sprites needed as the need arises for them, once I get some sprite artist(s).

Pietro, the main antagonist:
Main Sprite Reference
Rough sketch of his front view
Rough sketch of his back view
Rough sketch of his side view (just mirror for other side)

One of Pietro's Henchmen:
Main sprite reference
Rough sketch of his front view
Rough sketch of his back view
Rough sketch of his side view (just mirror for the other side)

Another of Pietro's Henchmen:
Main sprite reference
Rough sketch of his front view
Rough sketch of his back view
Rough sketch of his side view (just mirror for the other side)

Now to show a rough draft of the main GUI (the Walk Button, Hand/Do Button, Talk Button, etc)

Top row, left to right: Walk (Lydia's leg, see the sprite of Lydia without her dress to see what her leg looks like); Look (Lydia's eye); Do (Lydia's Hand--she's wearing a fingerless glove and a bracelet).
Bottom row, left to right: Talk (Lydia's open mouth, with a cute smile too), Inventory (her tote bag), and System (a computer).
You may notice I don't have separate Load and Save buttons--those will be used in the system.

Main Cursors (that is, not including the Inventory)

Walk Cursor: A woman walking
Look Cursor: Woman's eye
Hand Cursor: Pointing hand (probably could use the ready-made one in AGS)
Talk Cursor: Balloon (we could probably use the ready-made one in AGS)
Wait Cursor: Stopwatch

The icons (except for the Wait one) have dots on them.  I got the idea from the Space Quest 2 VGA remake, so that programmers could know where to put the crosshairs to where to have the player click.

For the System GUI (where one can find the Volume bar and the Save, Load, and all those buttons), I was thinking of making that GUI look almost like a cellphone.  The buttons on the GUI:
* Save
* Load
* Restart
* Quit
* About

The Save and Load GUI's would look like an iPad or Cellphone, with Buttons "Save" (or "Load", depending on the GUI), "Delete" (to erase a game), and "Cancel".
[Update] Alaskaban provided a Save/Load GUI template... I might come up with some ideas for buttons once more join the team.


The Restart GUI has a graphic Lydia holding a giant pencil with an eraser, and the caption: "Wanna start fresh?"
The Yes Button says: "Yeah, I need to start over!"
The No Button says: "Naw, I can still make it!"

The Quit GUI has a graphic of Lydia getting on a bus, with the caption: "Done with questing for the day?"
The Yes Button: "Yeah, I'm tired.  Enough for today."
The No Button: "No way!  I want to keep going!"

The About Button on the System GUI would list the ones who made this game, and that the game was intended to be a gift for someone on Gaia Online.

For the death messages, the graphic is Lydia as an angel, the losing music (either the goofy "you blew it" music from Dagger of Amon Ra, or maybe even the losing trombones music of the Price is Right).  The text will be provided as needed for each way to die.  And there are the usual "Load Saved Game", "Restart", and "Quit" buttons.

Rough sketches for the Inventory Items (again, the dots on the items are intended for the programmers to where to place the crosshairs for the cursors)

Top row, left to right: Pocketknife, Rope, Flashlight, Hot Sauce.
Bottom row, left to right: Hatchet, Mansion Key (Gold Key), Gate Key (Silver Key), Crypt Key (Gray Key with Skull).

Top row, left to right: Marble Cake Recipe Card, Marble Cupcakes (for "Treated Marble Cupcakes", recolor the sprite), Whiskey, Dissolving Agent Formula.
Bottom row, left to right: Makeup Compact, Plumbing Cleaner, Marbles (it's a bag of marbles), Chemistry Set

Left to right: Empty Vial, Ready Vial, Dissolving Agent, Knockout Drops

Maps and Rough Sketches of Rooms.  The rough sketches also have notes of what to place where, or what door, etc, leads to which room.
Map of Camp Mingo-Sun
Lydia's Room Rough Sketch
Outside Cabins Rough Sketch
Denise's Room Rough Sketch
Kiki's Room Rough Sketch
Mess Hall Rough Sketch
Campfire Circle Rough Sketch
Edge of Camp Rough Sketch

Map of Forest
Rough Sketch of "Trail A"
Rough Sketch of "Trail B"
Rough Sketch of "Trail C"
Rough Sketch of the Elm Stump room
Rough Sketch of the Thorny Thicket room
Rough Sketch of "Trail D"
Rough Sketch of "Outside Hole"
Rough Sketch of Hole Bottom
Rough Sketch of "Trail E"

Map of Mountain
Rough Sketch of "Bottom of Mountain"
Rough Sketch of Lower Trail
Rough Sketch of "Ravine (1)"
Rough Sketch of Ravine Bridge, South
Rough Sketch of Ravine Bridge, North
Rough Sketch of "Ravine (2)"
Rough Sketch of Higher Trail
Rough Sketch of Plateau

Map of Outside Mansion
Rough sketch of Mansion Grounds
Rough sketch of the Front Doors
Rough sketch of the Left Side
Rough sketch of "Right Side 1"
Rough sketch of "Right Side 2"
Rough sketch of Garden
Rough sketch of Outside Crypt
Rough sketch of Inside Crypt

Map of Mansion, 1st Floor
Rough Sketch of Main Hall
Rough Sketch of Stairway to Basement
Rough Sketch of Grand Hall
Rough Sketch of the Dining Room
Rough Sketch of the Kitchen
Rough Sketch of Den
Rough Sketch of Stairs to 2nd Floor

Map of Mansion, 2nd Floor
Rough Sketch of the Stairway to the 1st Floor (from 2nd Floor)
Rough Sketch of Hall 1A
Rough Sketch of Hall 1B
Rough Sketch of Guest Bedroom
Rough Sketch of Hall 1C
Rough Sketch of Bathroom 1
Rough Sketch of Master Bedroom
Rough Sketch of Master Bathroom
Rough Sketch of Corridor
Rough Sketch of Hall 2A
Rough Sketch of Hall 2B
Rough Sketch of Child's Bedroom
Rough Sketch of Hall 2C
Rough Sketch of Bathroom 2
Rough Sketch of Observatory

Map of the Mansion Basement, and Cavern
Rough Sketch of Stairway to 1st Floor (from Basement)
Rough Sketch of Basement
Rough Sketch of Cavern Steps Top
Rough Sketch of Cavern Steps Middle
Rough Sketch of Cavern Steps Bottom
Rough Sketch of the Cavern
Rough Sketch of Treasury
Rough Sketch of Bandit's Lair

What I need are the following:
* Character sprite artist(s)  Something in the style of a cute 1980's cartoon. [I think I'm doing these]
* Inventory item artist(s) [I'll probably be doing these]
* Background artist(s).  Again, something in the style of a cute 1980's cartoon [Again, I'll probably be doing these]
* Scripter(s).  I still am a bit wet behind the ears when it comes to scripting, myself. [Current Scripter(s): Jakey, Adeel S. Ahmed, Sslaxx]
* Sound FXs and Music.  The music is a sort of mid 1980's style light rock. [Pending: QuaroMusic]
--maxfaxgames made an opening theme.  But it couldn't hurt to have others contribute to the music and sound.
* GUI designers. [Alaskaban has provided a Save/Load GUI template.  Anyone else want to contribute to the GUIs?]

Most likely I'll be stuck with the art, but I'll try my best... and if anyone wants to contribute, let me know.

(If there's anything I missed, let me know in a reply.)

For the layout, there'd be Sierra style buttons and MI style text.  Kind of the "default" setting of AGS.

If there are anyone willing to do this project, let me know and I'll give the information needed.
#118
*sigh* It's a shame that that thread of an EGA QfG3 was an April Fool joke, because that'd been interesting to see.  Heck, it'd also be fun to see EGAs of QfG4 and QfG5.  Maybe for the Rusulka in QfG4EGA, you could use nekkid Zayishah as a model.

For 3 and 5, we'd probably need something similar to the map of Shapier and Rasier of QfG2, except you walk around on the mapscreen when in the "overworld."

Again, it's too bad the thread of an EGA QfG3 was a joke, because it'd been interesting to see if they were real.
#119
General Discussion / I finally got Twitter!
Fri 01/06/2012 00:19:35
Yep, I finally broke down and got a Twitter account.

You can see it in my profile, of course.
#120
At first I forgot my password to log back in, so I requested the link multiple times, but I never got a single email.

No worries, I soon found my way back to log in.

But what is with the delays?

At any rate, I'm finally back.

[Oh, and if I posted in the wrong folder, go ahead and move it to the correct section.]
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