Not sure if I can think of a good one myself. But good luck to those entering.
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Show posts MenuQuote from: Mandle on Sun 25/03/2018 23:31:23Exactly--Darwin Awards in the making.
Meh... Evolution at work...
Quote from: Shadow1000 on Mon 26/02/2018 01:12:32
Ok so that answers the question. I only had 2 out of the 3 and went to the room. You might want to check that out and iron out the problem for other players.
Quote from: Shadow1000 on Sun 25/02/2018 02:22:54
Ok, then do you know why it's crashing or how I can proceed without it crashing?
Quote from: Shadow1000 on Thu 22/02/2018 00:26:04Quote from: DBoyWheeler on Tue 20/02/2018 02:45:18
I think I'm almost done with mine. I've completed the rooms and the coding with them. All that's left is to test it, and then add in some sound effects and music (which oughta be the easiest part). And I should be done.
[Update] It's FINALLY FINISHED!!!
Here it is:
White Bear Beauty Chlorinde and the Paranormal Parrot
http://www.adventuregamestudio.co.uk/site/games/game/2241/
Completed Games Announcement: http://www.adventuregamestudio.co.uk/forums/index.php?topic=55828
I tried to play this game. It crashedSpoiler
when i was near the secret room and I tried to look or do the scotch or the foam beads[close]
Has this game been tested before uploading?
function room_Load()
{
cParrot.Scaling = 48;
cParrot.FaceLocation(0, cParrot.y, eNoBlock);
player.FaceLocation(480, player.y, eNoBlock);
if((GotBakingSoda)&&(!UsedBakingSoda)){oBakingSoda.Visible = true;}
if((GotOldScotch)&&(!UsedOldScotch)){oOldScotch.Visible = true;}
if((GotOldFoamBeads)&&(!UsedOldFoamBeads)){oOldFoamBeads.Visible = true;}
//Since the objects were being ornery, I had to do this.
if(GotAllThreeItems == true)
{
player.Walk(387, 295, eBlock, eWalkableAreas);
player.FaceCharacter(cParrot, eBlock);
player.Say("Everything is here, Herr Parrot.");
cParrot.Say("All right. Start with putting the baking soda in the crack.");
player.FaceObject(oBakingSoda, eBlock);
player.Say("Ja.");
UsedBakingSoda = true;
if(oBakingSoda.Visible == true){oBakingSoda.Visible = false;}
player.Walk(302, 256, eBlock, eWalkableAreas);
Wait(40);
player.Walk(428, 295, eBlock, eWalkableAreas);
player.FaceObject(oOldFoamBeads);
cParrot.Say("Good. Now let's put in the Old Foam Beads so the reaction won't spill out.");
player.Say("Right.");
UsedOldFoamBeads = true;
if(oOldFoamBeads.Visible == true){oOldFoamBeads.Visible = false;}
player.Walk(302, 256, eBlock, eWalkableAreas);
Wait(40);
player.Walk(402, 295, eBlock, eWalkableAreas);
player.FaceObject(oOldScotch, eBlock);
cParrot.Say("Now to use the Old Scotch and get the reaction going.");
player.Say("Got it!");
UsedOldScotch = true;
if(oOldScotch.Visible == true){oOldScotch.Visible = false;}
player.Walk(302, 256, eBlock, eWalkableAreas);
Wait(40);
//Sound here.
SecretDoorOpen = true;
if(oSecretDoor.Visible == false){oSecretDoor.Visible = true;}
player.Say("The secret door is now open!");
cParrot.Say("We did it!");
cParrot.ChangeRoom(12, 289, 106);
player.ChangeRoom(12, 300, 344);
}
}
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