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Messages - DBoyWheeler

#241
Not sure if I can think of a good one myself.  But good luck to those entering.
#242
Quote from: Mandle on Sun 25/03/2018 23:31:23
Meh... Evolution at work...
Exactly--Darwin Awards in the making.
#243
If the Tide Pod Challenge wasn't stupid (and dangerous) enough, we got this...

http://www.fhm.com/posts/smoking-bug-spray-156471

Seriously, this makes the Tide Pod Challenge (as well as Salim's hookah from Quest for Glory III) look safe in comparison.

Remember--drugs are bad, m'kay?
#244
I'm in... here's my entry:



I decided to draw a park, with the main city just across the street.

What can I say?  Simplicity counts!
#245
Congrats to all.

As for my award... I guess that's a good way to "wrap up" this contest!

*dodges tomatoes*
#246
If two's company and three's a crowd, then what are four and five?  Nine!

(Sorry, it had to be said.)

Anyway, best of luck to all who enter this month's MAGS competition.
#247
Concept: Glenjamin (mainly for the creep factor)
Playability: Cassiebsg (many places to enter--maybe to chat with an NPC, or find an importan item)
Artistic Execution: Matti (it reminds me of that game "Limbo" for some reason; just feels like a forest in the realm of the dead--if that realm had forests)
#248
Aside from the main Fortnightly Writing Competition...

When October rolls around, and the Halloween mood is in, maybe do a sort of "AGS-themed creepypasta writing contest."
#249
Um, for the part at the end of my game... why there's no puzzle at the end...

I was going to have a puzzle at the end, but AGS decided to give me some sass by making it so I couldn't interact with the objects at the end for some weird reason.  So that's kind of the reason why.
#250
Quote from: Shadow1000 on Mon 26/02/2018 01:12:32
Ok so that answers the question. I only had 2 out of the 3 and went to the room. You might want to check that out and iron out the problem for other players.

I looked through the room's code and don't see anything that could've triggered the problem.
#251
Quote from: Shadow1000 on Sun 25/02/2018 02:22:54

Ok, then do you know why it's crashing or how I can proceed without it crashing?


I hadn't notice it ever crashing at my end.  After visiting the room the first time, the three needed items appear.  I then just pick up the three items, in any order, and return to the room where the secret door is, and a "cutscene" does the rest of the work.
#252
Quote from: Shadow1000 on Thu 22/02/2018 00:26:04
Quote from: DBoyWheeler on Tue 20/02/2018 02:45:18
I think I'm almost done with mine.  I've completed the rooms and the coding with them.  All that's left is to test it, and then add in some sound effects and music (which oughta be the easiest part).  And I should be done.

[Update] It's FINALLY FINISHED!!!

Here it is:
White Bear Beauty Chlorinde and the Paranormal Parrot
http://www.adventuregamestudio.co.uk/site/games/game/2241/

Completed Games Announcement: http://www.adventuregamestudio.co.uk/forums/index.php?topic=55828


I tried to play this game. It crashed
Spoiler
when i was near the secret room and I tried to look or do the scotch or the foam beads
[close]

Has this game been tested before uploading?

I did test it and it worked fine for me.
#253
@TheFrighther How droll. (laugh)

Well, as for a certain spot...
Spoiler
The part at the end where Chlorinde uses the items to open the secret door... I wanted to make it where the player interacts with them, but AGS was giving me some attitude, so I had to make it a "cutscene"--kind of part of the ending.
[close]
#254
Okay, I made a quick entry for this--my attempt at a Lovecraftian setting.
#255
I've finally got my game for February 2018 MAGS complete.  (Granted, I could never get the volume bar in the system panel to work, but did get speed to work--sort of).

Behold...

White Bear Beauty Chlorinde and the Paranormal Parrot

The lovely Chlorinde, a beautiful white bear girl, has entered an old house on the beach, which has been abandoned for years--and meets a parrot with psychic powers.  Together, they go on a treasure hunt.





Since Chlorinde is in a bikini (thus without pockets), whenever she finds an item needed to open the secret way, the parrot will transport it to near where she needs it.

You can download the game here: https://archive.org/details/ChlorindeMAGS
Here's the page of the game here in the AGS site: http://www.adventuregamestudio.co.uk/site/games/game/2241/
#256
Okay, I've been trying to get the game to finish up... but the things that were not causing me trouble before are now the things causing me trouble.

In the past, I tried to get the player character to pick up each object before, and it worked fine in the other rooms, but now it won't.  So I tried to make it a cutscene.

Here's the code:
Code: ags

function room_Load()
{
  cParrot.Scaling = 48;
  cParrot.FaceLocation(0, cParrot.y, eNoBlock);
  player.FaceLocation(480, player.y, eNoBlock);
  if((GotBakingSoda)&&(!UsedBakingSoda)){oBakingSoda.Visible = true;}
  if((GotOldScotch)&&(!UsedOldScotch)){oOldScotch.Visible = true;}
  if((GotOldFoamBeads)&&(!UsedOldFoamBeads)){oOldFoamBeads.Visible = true;}
  
  //Since the objects were being ornery, I had to do this.
  
  if(GotAllThreeItems == true)
  {
    player.Walk(387, 295, eBlock, eWalkableAreas);
    player.FaceCharacter(cParrot, eBlock);
    player.Say("Everything is here, Herr Parrot.");
    cParrot.Say("All right.  Start with putting the baking soda in the crack.");
    player.FaceObject(oBakingSoda, eBlock);
    player.Say("Ja.");
    UsedBakingSoda = true;
    if(oBakingSoda.Visible == true){oBakingSoda.Visible = false;}
    player.Walk(302, 256, eBlock, eWalkableAreas);
    Wait(40);
    player.Walk(428, 295, eBlock, eWalkableAreas);
    player.FaceObject(oOldFoamBeads);
    cParrot.Say("Good.  Now let's put in the Old Foam Beads so the reaction won't spill out.");
    player.Say("Right.");
    UsedOldFoamBeads = true;
    if(oOldFoamBeads.Visible == true){oOldFoamBeads.Visible = false;}
    player.Walk(302, 256, eBlock, eWalkableAreas);
    Wait(40);
    player.Walk(402, 295, eBlock, eWalkableAreas);
    player.FaceObject(oOldScotch, eBlock);
    cParrot.Say("Now to use the Old Scotch and get the reaction going.");
    player.Say("Got it!");
    UsedOldScotch = true;
    if(oOldScotch.Visible == true){oOldScotch.Visible = false;}
    player.Walk(302, 256, eBlock, eWalkableAreas);
    Wait(40);
    //Sound here.
    SecretDoorOpen = true;
    if(oSecretDoor.Visible == false){oSecretDoor.Visible = true;}
    player.Say("The secret door is now open!");
    cParrot.Say("We did it!");
    cParrot.ChangeRoom(12, 289, 106);
    player.ChangeRoom(12, 300, 344);
  }
}


But after getting all three items, when I try to enter the room, the game just shows black in the window and the dang thing just freezes up!  Does AGS have a bug somewhere?

[Edit] Nevermind.  I found out what I did wrong--I had to put it in "after load".
#257
I think I'm almost done with mine.  I've completed the rooms and the coding with them.  All that's left is to test it, and then add in some sound effects and music (which oughta be the easiest part).  And I should be done.

[Update] It's FINALLY FINISHED!!!

Here it is:
White Bear Beauty Chlorinde and the Paranormal Parrot
http://www.adventuregamestudio.co.uk/site/games/game/2241/

Completed Games Announcement: http://www.adventuregamestudio.co.uk/forums/index.php?topic=55828

Screenshots if you need 'em:

#258
Still working on mine--I have just about three rooms left.
#259
Anyone getting the vibe of maybe even an H.P. Lovecraftian location?

Anyway, best of luck to others.  (I'd take part in it, but I want to focus on my MAGS entry.)
#260
@Mandle Must... resist... urge... to... make... Homestar Runner reference...

(Kudos to anyone who knows what I'm talking about.)

@Eggie WOW!  Nice work so far!
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