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Messages - DBoyWheeler

#361
Okay!  I am trying to test my Inventory GUI for the MAGS July 2017, and I can't seem to get the inventory item active.

Here are the snippets code for the Inventory GUI.
Code: ags

function show_inventory_window () 
{
  gInventory.Visible = true;
  // switch to the Use cursor (to select items with)
  mouse.Mode = eModeInteract;
  // But, override the appearance to look like the arrow
  mouse.UseModeGraphic(eModePointer);
}

function btnInvOK_Click(GUIControl *control, MouseButton button) {
	// They pressed the OK button, close the GUI
	gInventory.Visible = false;
	mouse.UseDefaultGraphic();
}

function btnInvSelect_Click(GUIControl *control, MouseButton button) {
  
	// They pressed SELECT, so switch to the Get cursor
	mouse.Mode = eModeInteract;
	// But, override the appearance to look like the arrow
	mouse.UseModeGraphic(eModePointer);
}

function iCrowbar_Interact()
{
  player.ActiveInventory = iCrowbar;
}

function iScissors_Interact()
{
  player.ActiveInventory = iScissors;
}

function iDiscToy_Interact()
{
  player.ActiveInventory = iDiscToy;
}

function iCrowbar_Look()
{
  player.Say("This crowbar looks quite sturdy.");
}

function iScissors_Look()
{
  player.Say("They're not TOO sharp, but they could cut some string easily.");
}

function iDiscToy_Look()
{
  player.Say("This plush toy was used in a historical play.");
  player.Say("The owner probably forgot to pick it up afterwards.");
  player.Say("I'll just hold onto it till the owner asks for it.");
}

So, basically the code from a default Sierra stuff, with a few things done my style.

The Eye Icon is as usual as well.

But when I use the Inventory thing, no matter how many times I click the arrow on the inventory item, it WON'T pick up the item!

Honestly, this never gave me hassle in last month's MAGS!  The Inventory, which HASN'T given me problems before, is NOW what's giving me problems.

[Add-on] I HAD put code with the Inventory Items (like "Interact" and "Look"), but it still doesn't work.
[Add-on 2] I elaborated more on the code.  Again, no matter how many times I click the arrow on the inventory item, it won't pick up.  What could I be missing?
#362
My vote goes to Gurok (as stated earlier, it looks like something straight out of a creepypasta).
#363
Still working on character sprites on my end.  I finished the main character (Nannulf), and one of the NPCs (Vidar--the main singer of the band that Nannulf's helping).  Currently working on the NPC Otto (the keyboardist of the band).  After him, I'll be working on the NPCs Wilmer (the band's guitarist) and Viggo (the band's drummer--and the superstitious one, thus the reason Nannulf is on his mini-adventure in my game).

[Update on July 10th, 2017] Finally finished all the character sprites.  Next phase for me to work on is the GUIs.  Um, just wanna say up front that I may have to bow out of the August MAGS, as I REALLY wanna catch up on my RPG project (a non-AGS project).  I've been woefully neglecting it.  But I MIGHT take part in the September MAGS, however.
#364
Quote from: Dainipponjin on Fri 07/07/2017 16:41:33
Thank you for the game.
I really enjoyed the part where I had to play with my B.A.L.L.S.
Spoiler
[close]
#365
Played all the games (and posted my comments on each game's individual section).  And cast my vote.

Best of luck to all the entrants.
#366
Yeah the YOLO mindset (aka permadeath) in Rogue-like games is also kind of a big turnoff to me.  While it does give a sense of reality, it can also make the game harder than necessary--puts too much pressure on the player.
#367
Well, I've had trouble with the mouse controls (rolling the wheel on the mouse makes it speed up a bit, but I could never get it to go up, for some reason).

Also, to be blunt, I'm not a huge fan of Rogue-style games.  The randomness tends to have a risk of putting a player in an unwinnable situation (for example--using the classic Rogue as said example--you might get plopped into a room crammed with monsters and get the s**t beat out of you at the get-go).  But, there are those who actually like Rogue-style games, as those players are probably better at thinking on the fly.

So, all in all, best of luck with this game.
#368
A little status report on my end--the sprites of the main character, Nannulf, are under construction.  I've finished his front view (or down view) and his left view (his left and right views will be different, because he has a cool shoulder plate thing on his right shoulder).  I didn't realize till it was too late that I forgot his black wristbands.  Oh well, maybe in a future non-MAGS game (AGS or otherwise) he might have his wristbands.
#369
Nice how you included Quest for Glory IV's inn.
#370
@Tycho DAYUM!  A mechanical nightmare!  Well played.
#371
@funnyboy044 Horror indeed!
#372
Wow!  Props to the winners!
#373
Whee!  At least you got something in in time!  Hopefully a more complete version comes later!
#374
A gamer snake?  Who'd a thunk it?!

Nice work here, @AnasAbdin.
#375
Spoiler
I was sitting on the stool after it rotted.  I tried to use the meat tenderiser on the stool while sitting.  But as soon as the cursor went over the stool, the game crashed.
[close]
#376
Played it for a bit...

Spoiler
I got to where the stool was, but when I tried to use the meat tenderizer item, the game crashed.
[close]
#377
Thanks.  Well, guess it's time to put more into the plans (like planning out the rooms, NPCs, and all that jazz).
#378
This might be interesting.  I plan on entering.

The first part (like any game project) would be brainstorming.  But I wrote down kind of the basic idea for this.

The main character (I named him Nannulf Tungmetall) is at a theater to prepare for a rock concert.  But the band is reluctant to play.

The room I picked out for the protagonist to visit thrice is the main stage itself (ideas may change).
* First time: To introduce Nannulf, and explain that something is preventing the band from playing.
* Second time: Nannulf finds what at first was considered a "bad luck omen", but turns out to be just a discarded toy.
* Third time: Of course, the ending--Nannulf introducing the rock band.

Think these ideas would fit the current competition?
#379
Quote from: Gurok on Fri 30/06/2017 04:46:35
Hey there, kid! It's your old pal, Snuffington!

It's been... rather lonely hanging out in your old toy box.

I know why you don't play with me anymore. I know the truth.

Why, I've had so many modifications and toys jammed into me over the years, there isn't much left that remembers who the old Snuffington was!

Shhh. This will all be over soon.

Dang--like something straight out of a creepypasta!
#380
I left DA a long time ago due to troublemakers harassing me.

I do have Google Photos, but don't know how to share photos from there onto message boards.

But I also have Flickr, so there's that, just need to watch my uploads, I s'pose.
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