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Messages - DBoyWheeler

#581
Quote from: Retro Wolf on Fri 07/10/2016 20:49:54
line 15   cSkjoldB.Say("He wants to face Pertteli and Vekell, but he is not that much of a warrior, and even he himself acknowledges that.";
No closing bracket. ;)

(sigh) Yeah, always those small things that trip you up.
#582
Okay, I think AGS is starting to glitch.

I'm working on a dialogue tree early on.

One character, Skjold, has this dialogue tree (I had to get creative, since most characters have separate first name and last name).

Code: ags

// Dialog script file
@S  // Dialog startup entry point
return
@1
Sarimento: "So who put the snatch on your sweet daughter?"
  cSkjoldB.Say("It was that cruel warlord, Pertteli Hallanlavan.");
  cSkjoldB.Say("He was sent by his partner-in-crime, the sorcerer Vekell Sorteisen.");
  cNynneB.Say("He wanted to set an example of what happened to those who would dare to stand up to him.");
  cSkjoldB.Say("If he finds out Lara had been saved, he'll be furious!");
Sarimento: "I look forward to taking him on."
  cSkjoldB.Say("Don't let your overconfidence get the better of you.");
return
@2
Sarimento: "What land have I landed in?"
  cSkjoldB.Say("You are on the lovely Hyperborean Island.");
Sarimento: "Sounds kinda cool."
  cSkjoldB.Say("Ha ha... in fact, it's pretty cold.  For most of the year, anyway.");
return
@3
Sarimento: "Nice talking to you!"
  FirstTalkSkjold = true;
  NeedToTalkToSkjold = false;
stop


And the other character, Nynne (Skjold's wife) has this dialogue tree.
Code: ags

// Dialog script file
@S  // Dialog startup entry point
return
@1
Sarimento: "How did these troubles start?"
  cNynneB.Say("Pertteli and Vekell had come from a kingdom that used to be friends of ours.");
  cNynneB.Say("But then, one day, Vekell had used his magic to deceive the ruler of the other kingdom.");
  cNynneB.Say("The neighboring king thought we of Hyperborean Island had attacked them, so he sent Pertteli and Vekell, and their men, after us.");
  cSkjoldB.Say("Eventually, the king realized the deception...");
  cNynneB.Say("But by then, it was too late to stop the enemies.  The invasion had begun.");
return
@2
Sarimento: "Who else is in your family?"
  cNynneB.Say("We have an older son.  His name is Dynes.");
  cSkjoldB.Say("He wants to face Pertteli and Vekell, but he is not that much of a warrior, and even he himself acknowledges that.";
Sarimento: "Perhaps I can talk to him.  At the very least, he might have some useful information I need."
  cNynneB.Say("Thank you.  It would give him confidence.");
return
@3
Sarimento: "Thank you for talking to me."
  cNynneB.Say("It was an honor.");
  FirstTalkNynne = true;
  NeedToTalkToNynne = false;
stop


I try to do a test run, but when I try, I keep getting the error message "Error (Line 27): Unexpected End of File."  It's in Nynne's dialogue tree, but not on Skjold's.  Even though they are set up the same way, and should've had the same syntax.  Does AGS have a bug or something, or is there something I'm missing in Nynne's dialogue tree?
#583
I discussed this with Stupot+ in notes, but I wanted to share this.

I had yet another random thought related to adventure games in general... it came shortly after this current MAGS started (Oct. 2016)...

What if Phantasmagoria or the Gabriel Knight series were done in the art style of the anime/manga "Death Note"?
#584
Quote from: Mandle on Fri 16/09/2016 14:38:29
Number is just an age...

Mandle's right.  As the old saying goes: "You're only as old as you feel."

Anyway, nice game here... almost like a spiritual successor to the X Days series.  Almost.
#585
Whee!  Axololita won first place!  And Khan and Lioness were no slouches, either!

Congrats to the winners!

Ooh!  But I think all of those entries would be great in future AGS games, I admit that.
#586
Yeah, I'm (kind of) in the middle of my own game... but I could so see for instance...

Mega Man X, Zero, and Axl in a Quest for Glory style game--except with a futuristic feel, natch.

Or, Quest for Glory done in a Zelda-style game.

Or Space Quest as a Mega Man clone, even?  (At the very least, Space Quest done in the style of Commander Keen)
#587
With the theme "Pure Evil", maybe if there were any remakes or "deluxe editions" of these games somewhere down the line, I can so see the possibility of one of the games having a cameo of our favorite cat-burglar-turned-paranormal-investigator, Trilby.
#588
Dang... from the screenshots alone, this'll DEFINITELY be a contender!
#589
Congrats to everyone.
#590
AGS Games in Production / Re: Lamplight City
Mon 26/09/2016 01:01:51
Dang!  I bet this'd be great on Steam too!
#591
General Discussion / Re: I'm a married man :-)
Sat 24/09/2016 16:52:41
Congrats to you Stupot+!
#592
My votes:

1: Axololita by Blondbraid
2: Lioness by Grok
3: AntEaterEaterAnt by Mandle
#594
Congrats to the winners.

And hey, at least I got something.
#595
WOO!  Got the silver trophy!  Neat!
#596
So I was listening to the opening theme "Get Along" (the first OP of the anime Slayers; original Japanese version, natch).

And it kinda had me thinking...

Are there any fangames of Slayers made with AGS?  (I know we have at least one fan game based on Saint Seiya, a.k.a. Knights of the Zodiac.)

If not, why not?  (I could so see a Slayers AGS game with a Quest for Glory style.)

I mean, just a thought.
#597
Okay, I sent the PM.
#598
Um, my email with the link never showed.  I even checked the Spam email folder and it never showed up.
#599
Quote from: Crimson Wizard on Mon 05/09/2016 17:18:46
This simply means that function bSaveGame_OnClick is not declared before it is first used. Search your script for the actual function. If you have it somewhere, make sure it is positioned above all its uses. If it does not exist, you will have to write it... or change the script to not using it.

So what you're saying is I need to rearrange the order.  I'll try that.

[Update] Hey, you were right!  I just needed to rearrange some of the code and it now is working properly.  Thanks for the help!
#600
I recently got ahold of the newer version, but now the things that were NOT giving me problems before are now the things giving me problems.

I'm trying to test out what I have in my project so far, but I keep getting this message.

"Error (line 102): Undefined token 'bSaveGame_OnClick'"

I mean, it worked fine in the earlier version, but now it's acting up.

Here's the current code I have, for the save game button.

Code: ags
function txtSaveGameName_OnActivate(GUIControl *control)
{
  bSaveGame_OnClick(control, eMouseLeft);
}


Prior to getting the updated version, I never had to deal with this issue.

What changes do I need to make to fix things?  What could I be missing?
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