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Messages - DWR

#1
1st: 8
2nd: 15
3rd: 7
#2
QuoteThere are so many new items! So many!!!

I know right? It's like the end of Kyrandia 2 where you have the big rainbow machine, the one with all the ingredients! I low-key want to play this game now, after seeing all these great items together.  :-D

#3
Realized the theme was "give them an item you think they need." which doesn't really apply to my first trio in the spoiler.
Spoiler
[imgzoom]https://i.imgur.com/95g7U9d.png[/imgzoom] My trio of sprites. Spaceship / Ice Water / Balfourian Adventurer Eater.  (laugh)
[close]

It wouldn't be the weirdest thing to find in an inventory, (I'm looking at you Prince Alexander, you and your sentient tomatoes,) but it didn't really fit.

So I went back, and these are my new entries, third time's the charm!

[imgzoom]https://i.imgur.com/2hwIL3l.png[/imgzoom]

Soup and Sandwich, Orat Piece, and Game Controller.
#4
I'll do that if I can find anyone willing. But considering this is for a MAGS game, I really will be better off just using 32bit mode. I had hoped to play with some palette effects, but eh, it's not worth the instability across different platforms. I can still get an '8-bit effect' by controlling color counts in my assets, as far as the player is concerned it'll be identical, minus the palette effects.

QuoteAlthough not many people are making non-32-bit games today.
Shame too, more people should use it, heck, the Retro Palette Swapper is one of the most popular assets on the Game Maker Studio 2 marketplace. The palette options in AGS coulda been used the same way if I could get it to work.
#5
CTRL + ALT + V will not show the information message in 8-bit mode. I assume, because it's not rendering properly.
It does work in 32bit mode.
I am trying to be helpful, I know I've got to be giving you so much confusing information, but honestly, I'm just sharing with you, what it's doing for me.

So essentially, there's really no way to know if this is something unique to my system, windows 10 systems in general, or something else altogether.

If this is something that affects all Windows 10s, then I guess the logical thing to do, is I should switch to 32bit mode for my game anyways, many of the people I hope to share my game with use Windows 10.

I just don't know.
#6
I am so confused... Maybe you can 'splain this. Empty project, compiled, got this -once- before it went back to it's old behavior. I screenshot it immediately, before it could convince me I was crazy.
image

And it -is- set to 8-bit, you can see that 320 x 200 x 8.
Shouldn't this be impossible to get since my system doesn't support 8-bit? If your theory is correct?
#7
Does the ctrl+alt+v work in an empty game? I think the crash you're getting is from there being 32 bit sprites in an 8 bit game.
I can get an empty game to load, the screen is totally black, and ctrl+alt+v doesn't seem to do -anything- in game.
#8
So I figured out a workaround, if you compile a Winsetup and acsetup.cfg from a 32-bit game, and replace the ones compiled by the editor in 8-bit mode, everything still works. Software renderer is still there. At least for me. But this means, that I have to remember to replace the winsetup/cfg anytime I recompile, especially before I release it to anyone.

This is not true, I made a mistake somewhere. Hold on.
#9
Yes I have Windows 10... so 8-bit mode Winsetup will be broken for anyone with Windows 10?

But, if I don't run the Winsetup, and 'break it' (never save settings changed with Winsetup), I can still run the game in 8-bit using the 'default setup' settings in the editor... Like it still works. There's something hinky there.
#10
AGStest2, here's an mp3 version, same problem.

I'm using the sierra template so I don't have to create a room, but I've gotten this same bug when using an 'empty' template. Let me know if and what else I can do to help track this down.

But you believe this is a glitch unique to my computer?
#11
REALLY? That's disheartening, is there any circumstance when 'Software renderer' shouldn't be in the drop down? Cause here's a screenshot of it not showing in the dropdown.
image


Are you getting the glitch with the files I uploaded?
#12
Here, but literally all you have to do is create a new AGS project, change it to 8-bit, recompile it. Then run the winsetup, it removes the 'Software renderer' from the drop down, and 'save' or 'save and run' breaks the game.
#13
After changing to 8-bit mode in the AGS editor, updating the default to 'Software driver' in the 'Default Setup' tab, recompiling, it then seems to remove the option to pick 'Software renderer' from the Winsetup 'Driver:' drop down box. Changing back to '32-bit (true-colour)' mode and recompiling seems to restore the 'Software renderer' option to Winsetup.
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