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Messages - Damien

#101
I need help, this is the part of the song:

http://www.2dadventure.com/ags/qm.mid

The shorter track is supposed to be a part of the vocals, singed in a Robert Plant voice if I'm not terribly mistaken (heck, it could even be him).

Thanks in advance.
#102
Here's another paintover:




-1- Original sprite
-2- New skintones, i edited the midtone slightly increasing the saturation mostly and then took the same color, lowered the saturation and brightness and shifted the hue towards blue a bit
-3- Added the skin highlight by taking the midtone again, increasing the brightness and saturation and pushing the hue towards yellow. The head was moved to what seemed a bit more natural position.
-4-Finally, the body shadow was edited.

The way I edit shadow and highlight is, I move the highlight's hue towards the lightsource color (in this case yellow for sun), and shadow's hue towards the reflected light's color (blue - sky). That depends of the sprite's setting, but I mostly choose yellow-blue combinations with the lightsource above them for sprites that will be reused in multiple locations.

#103
Sounds like a bad idea, especially the history distorsion:
Quote...the Jewish Mafia in Germany...
Quote...save the German people from the claws of Zionism...


QuoteWhat do you think of video games being used to bring people into political movements?
I'm not sure this games are that much about a political movement, more of creating a publicity through (extreme) controversy.

The developer should have thought twice.
#104
Or "Rosie's Lullaby" from her new album.
#105
If you want to make transparent animations with UnFreez you first have to save your frames as transparent .gif images.

As for the smoother movements, that depends on you. You will need to draw more frames for that.


Sorry for going OT.
#106
2 books and a sweatshirt.

More than I needed, actually.
#108
Thank you, Vel. :)

I've listened the album a couple of times and it's pretty enjoyable.

Also, I recognized the 2nd song from somewhere (probably your website) and understood most of the lyrics.

To the rest of you: Highly recommended.
#109
General Discussion / Re: Unique PC Games
Sun 17/12/2006 09:48:59
I stumbled upon Drawn to be alive accidentally a few days ago.

It's a mod for Unreal Tournament 2004 but changes the game completely (total conversion).

The game is about a small paper sketch that was given life. The fun thing is, being made out of paper, the main character can fold himself to get through obstacles or hide from humans. He can also hide in the paintings or posters or glide from high surfaces. If he enters water, his texture gets blurry and ruined.

Check out the gameplay video on the site to see what I wrote about. That mod's worth getting UT2004 once it's released.

And the soundtrack sounds pretty good, too.
#110
Unfreez is free.
Throw in the frames (in .gif format), choose the delay between the frames and save animated.
#111
Critics' Lounge / Re: Music C&C
Sun 10/12/2006 20:56:56
Wow, that was amazing.

I don't mind the drums, but they could be improved with some variety, try adding more patterns. Even when the fill comes in, the original pattern still stays the same. The snare may be too hard so you could try with a different sample or a lower velocity.

The song ending with the main melody part sounds a bit thin.

The above was nitpicking. The song is amazing and I would love to hear another, extended version. I imagine it building up with more orchestral instruments, but that's probably just the state I'm in at the moment.

Keep it up.
#112
There seems to be some kind of a fix on the HOTU Discworld Noir page that replaces the game executable so it may help you. It's near the bottom of the page, see "Technical Notes".

Also, you could try right clicking on the game's exe and choosing "Run this program in compatibility mode for Windows 95" in the "Compatibility" tab.

I think this game is for windows, so DosBox wouldn't be of much use.

Good luck.
#113


The main two issues, in my opinion, were the eyes and 90° H that the shading and the mustache produced.

With that removed, there was some pixel pushing around the eyebrows to try to make him look mean. Not very convincing, he looks a bit surprised now.

Also, his hands were pushed out 1px, but I don't know why.  :=
#114
Critics' Lounge / Re: A level in UT
Sun 05/11/2006 15:34:28
Quote from: Mr. BuckétheadBut what else can I add? Any suggestions? 

-Damaged areas of the walls and rubble on the floor under them,
-window sills,
-more detail on the arches,
-loose stones on the floor (like the ones used to make the wall),
-dirt piles in corners,
-a well,
-some plants in stone planters,
-...

Whatever you think fits the map.
#115
Critics' Lounge / Re: A level in UT
Sun 05/11/2006 14:05:24
The level design is pretty solid. I think Unreal engine can handle more details on modern computers though.

When you said CTF, I thought I would be able to test it with bots, but it seems there are no paths written for them. Also, just one spawnpoint creates a nice little telefrag fest.
After spectating through the level I figured this was a single player game mode (?) because all of the platforms and shootable (? again) buttons that aren't coded yet.

In play mode, I managed to jump on the crate and jump again in the window. Is this the idea behind the gamemode, trickjumping?

Also, you can shoot through the glass (literally, there is no collision), but you can't break it or pass through it.
#116
General Discussion / Re: RAM vs CPU
Thu 19/10/2006 06:08:00
Well, if you are doing nothing, and the task manager shows 100% CPU usage, then I'm guessing you picked up a virus. I had that problem, and that one was pretty bad, masked himself as SVCHOST (the windows critical process) so I couldn't remove it. When I finally found the file and a way to remove it, it fixed itself after restart so the windows partition got formatted by me.

I would suggest you to upgrade the ram (if you think it's necessary), but if you're planning a complete upgrade in the near future you could wait a bit, save some more money and so on.


EDIT: and what Scotch said.
#117
Critics' Lounge / Re: horny little alien.
Sat 07/10/2006 22:56:03
Here, have a paintover:



Steps:
1.original sprite
2.the lineart
3.added basic coloring from your palette
4.desaturated the colors, here's a hint about saturation:



5.chose the lightsource - the yellow bulb above him and added one more color for shading
6.shaded the rest of it, added one color for the hihglights - note that since the 2 main colors (blue and purple) are close on the palette so for the shadow and the highlight a color between them was chosen to keep the colorcount as low as posible
7.added 2 more colors for the outlines
8. and 9.a test to see how it looks on a dark and light background

I hope it helps.
#118
Critics' Lounge / Re: WIP - Castle background
Tue 19/09/2006 22:11:51
There is a good coloring method explained in this thread (first part of step 2 is very usefull).

You could also try fixing the composition of the image by moving the castle to the middle of the background. Currently, there is a lot of empty space on the right side of it.

Also, here is a sketch made by Nacho: Click me.
Check out how he made the mountain path and see if you get any ideas for the path on your bg.
#119
General Discussion / Re: Im not teh spam
Tue 19/09/2006 21:55:47
I think Nipper has a brother, so it could be some kind of revenge.

We'll see.
#120
Thank you BunnyMilk. Yours reminds me of Doom2 which can't be a bad thing.  ;)

May I ask what software you use?
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