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Messages - Dan

#1
Looking forward to this. I like the incremental development plan, 'cos it means I get to play the game sooner!
#2
Try here for a good walk cycle tutorial:



http://www.idleworm.com/how/anm/02w/walk1.shtml
#3
Looks great, downloading :)
#4
Talk about dragging a thread up from the dead ;D Anyway, it seems to have magically changed filetype over the years:
http://www.alpha72.com/WMHM/WMHM.rar

EDIT:
This is also on there, it may be newer or just a repack:
http://www.alpha72.com/WMHM/WheresMHatMaInstall.exe

In fact all of Wretched's games can be found here:
http://www.alpha72.com/AGS/AGS.htm
#5
The blonde hair makes me think of Wesley Snipes in Demolition Man, but the face looks more like Denzel Washington I think. I'm probably way off on both counts :D
#6
If you liked Virtua Cop and such then you might like this. Personally, the whole "player on rails" idea is not really my thing, you cant even look in a different direction never mind move where you want.

I like the freedom of movement of the rest of the RE series and was disappointed when I played this (very briefly, I really didnt like it). I think its probably a personal thing, hence the mixed reviews. I would try to rent this title before you buy and see what you think.
#7
General Discussion / Re: I'm leaving AGS
Mon 10/12/2007 18:24:31
k tnx bye
#8
If the game author left debug mode on (highly unlikely) and didnt change the default keys, the following can be used:

Ctrl+X = Teleport to room
Ctrl+A = Show walkable areas
Ctrl+S = Give all inventory

Failing that you might have to find a savegame from someone and continue from that.
#9
Critics' Lounge / Re: How do they look?
Fri 07/12/2007 15:42:26
They look like a 30 second job in paint. Also you should note that its not actually possible for it to snow in space. I had more but Tuomas beat me to it.
#10
I have made a little proof-of-concept module and test "game" if anyone is interested in taking a look and maybe taking the concept further:

http://www.freetohost.co.uk/dan/SimpleKeyFile.rar (2K) [module]
http://www.freetohost.co.uk/dan/skfTest.rar (37K) [test "game" and module]

As mentioned, this is not a copy-protection scheme, so much as a way of providing a demo and full version in the same exe, with a keyfile used to unlock the full version. I've used a home-grown encryption so I wouldnt recommend using the module as-is in a production game.

In a real-world situation, the keyfile generation would probably be handled by a web-server and not the game itself :) Anyways, feel free to do whatever you want with this.

Cheers,
Dan.
#11
If you check for the file in the game script, using something like:
Code: ags

File *key = File.Open("key.txt", eFileRead);
if (key == null)
  ChangeRoom(INVALID_KEY);
else {
  // test the key
}


Then you could create a room with a message about the key being missing, or maybe set a global instead to indicate that the key was not found. Testing the contents of the key file if found would then set the same global or goto the same room if the key was invalid.
#12
Critics' Lounge / Re: C&C for my sprite tree
Sun 03/09/2006 15:05:36
I like it, it has a SNES RPG game type of feel to it :D If its supposed to look like a bushy round shaped tree I think it works. I dunno if the lighting would need to be adjusted if you wanted lots of these on the screen at once tho...
#13
How about using a seperate file to store the "User ID". This way you could have the webserver generate a "key.txt" file or whatever for each sale, and the user puts that in the game folder before it will run (or maybe it just runs as the demo without a key). You could and infact should encode or encrypt the data in key.txt to prevent the user simply changing the contents.

Not a rock-solid solution but a deterrent as you say. I could probably help with scripting it if you needed.

EDIT: I'm looking through the docs, and does AGS have an XOR or similar function?
EDIT: Found it.
#14
I dont think the window ledges should overlap the pillars near the doors. Infact I would move the windows at the edge of the building in a little and bring them all closer together, if you know what i mean.
#15
LMAO

The new homepage is great. More people should be that honest about their product.

;D
#16
Quote from: CaptainBinky on Wed 01/03/2006 17:53:54
Quote from: Dan on Wed 01/03/2006 17:43:08
Personally I prefer a woman with smaller... erm... appendages

Little arms? How peculiar. Still, each to their own I suppose :)

LOL, from google:
An appendage is, in general, an external body part that projects from the body, or a natural prolongation or projection from a part of any organism, such as a vertebrate's limb

So surely her breasts COULD be classed as appendages ;D Anyway who cares :P
#17
Personally I prefer a woman with smaller... erm... appendages, but lets face it that is not a woman, its an artists drawing. Whether her parts fit the plot or not is irrelevant. Its your art, you make her how you want her to look.

Arguments about art such as this have been going on for centuries, look at Michelangelo's David for example. Alright so he doesn't have a 12 inch schlong and was created by a man, but I think the point is still valid. People are always going to be offended by things that others wouldn't give a second thought.

Anyway, my opinion is I like it and certainly don't find it in the least vulgar.
#18
Certainly looks great so far, and the story sounds intriguing also.

Can't wait for the demo...

EDIT: Just read the thread at AD. Mary Whitehouse would have been so proud ;D
#19
Is the link down, I only seem to get the hosting co's webpage?
#20
This is the thread you want:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23646.0

If you're stuck where I think you are then try this message in that thread:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23646.msg292448#msg292448

Hope this helped :D
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