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Messages - Dan2552

#21


:D i showed 3 of my friends and they all said wow, especiually ones that have seen my artwork before

i got rid of the clouds, not only because i couldn't do them - but because it sets the atmosphere a bit better, it being a clear sky and all (especially for what happens next)
#22
Quote from: stuh505 on Wed 30/03/2005 20:52:02
a MMO server setup does not HAVE to cost a lot of money

i imagine that most of them cost money because those games rely on continuous updates, etc

if the only thing that the server was being used for was providing a meeting place in towns, then the server would not really need to do anything more than essentially be a chat room...and those are pretty cheap

::) you could even use an IRC server if you hosted your own (and made sure the IRCd didnt do flood kick), or you could maybe arrange with someone else's IRC server and arrange either them to take off flood kick, or the game itself manages flood control somehow
#23
 ;) i've read the FAQs and found out only the engine is ported, not the editor.

i've tried the editor in WINE and the splash screen showed, and then an error came up (cant remember what). Umm, has ANYONE managed to get the editor to work in linux in any way?

i'm gonna check out your port of the engine and see how well it works. i really want to make a game with good linux compatability - as i'm slowly moving away from windows into it.
#24
thanks coffee

:o just noticed something else wrong with my pic, the white foam trail thing is only on the side closest to *you*, when i made it 3d-like i didnt think of the foam stuff
#25
Quote from: Zooty on Sat 26/03/2005 14:42:02
wheeee!
[img]http://www.twin-design.com/fafmb/photos/boatanim.gif[/img ]


;D lol. a bit fast and i think the clouds would need to move too, especually at that speed
#26
i dunno what you meant by not using as a template, but it did give me an idea of moving the light source  :P



i hope that looks right. took me quite a lot of time
#27
Quote from: Peter Thomas on Sat 26/03/2005 05:26:13
This is literally a 30 second gig, so don't you even THINK about using this as a template (not that you would, I know), but it's just to give you something to think about. The shading is pretty wrong, but you can see how much it alters the atmosphere. I put smoke in because I could.

Oh, and the green thing isn't actually part of my edit. It's just to point out something that may be the result of a bmp-jpeg conversion? You've got these little light blue lines forming boxes here and there. That's what I tried to circle

[img]http://www.2dadventure.com/ags/ship_image.jpg[/img01.213.1]

yeah - wow the shading does work well.

you put smoke in because you could!?!?!?  :-\ that's cruel :P just because i can't

yeah, those blocks in the sky were buggered up by jpg - took me ages to fix the ship, totally forgot about the sky
#28
QuoteA sketch is a drawing or other composition that is not intended as a finished work. Sketches usually serve to store ideas for later use.

why sketch when i have the ideas in my head?  :-\ i'm no artist, i just want to make a game

EDIT--

what i really mean is, i cant draw with a pencil and only sometimes (like this time) i can draw with a mouse



i think i fixed quite a bit in this edit, i know i still need shading - any help with that?  :-[ just some outlines of where the shading would go?
#29


that better with the horizon thing?

i'm not sure about the ship's deck-floor colour
#30
Quote from: Peter Thomas on Fri 25/03/2005 14:01:25
Quotea 3D-like look???
I suppose that's a way of putting it, yes. Just simply put a ship has a deck (I could guess maybe 7 or 8 meters wide?) - and it's odd that we don't even see a fraction of it.

QuoteIf I did lots of that kind of stuff wouldn't others backgrounds need a lot of work like that too  Tongue i am a lazy person
I understand completely - however, if you're going to post in the crit lounge, make a BIG announcement for each screenie that you DELIBERATELY are using this particular style (ie - no reflections etc). Otherwise you'll be inundated with requests for shadows and lens flares and whatnot.]

Also, you don't HAVE to work with a lightsource. It'd look great, for sure, but it's not the sort of thing you get right first shot. It takes a bit of practice - and if your intent is to release a game soon-ish, then you probably won't care to do lightsource work. Learn it in your spare time so you can use it with future projects :)

i'm not gonna try and rush this project like i did with LBApc - i think that's what made my bored of it
i'll try shadowing, but reflections  :-\
#31
Quote from: Andail on Fri 25/03/2005 13:36:14
Is the ship gonna move? Will you animate the waves around it?
The ship looks a bit flat, don't you think? Since the horizon is positioned much higher up, we expect to see some of the ship from above. Right now, there's no perspective at all.

The sea needs plenty of work, as it lacks any sort of reflections, waves, shades etc at the moment.

Establish a lightsource and add shadows accordingly.

Some few things to get you going. Good luck.

Is the ship gonna move? Will you animate the waves around it?
no

The ship looks a bit flat, don't you think?
yep  :P

Since the horizon is positioned much higher up, we expect to see some of the ship from above. Right now, there's no perspective at all.
a 3D-like look???


The sea needs plenty of work, as it lacks any sort of reflections, waves, shades etc at the moment.
If I did lots of that kind of stuff wouldn't others backgrounds need a lot of work like that too  :P i am a lazy person

Establish a lightsource and add shadows accordingly.
i'm crap at that, but i'll try

thanks for the suggestions
#32
Critics' Lounge / Re: A forest background.
Fri 25/03/2005 13:29:23
in my opinion the grass looks perfect, don't change it  ;)

i think the cloud-like tree leaves is a unique feature of the artist, don't change it  ;)

the water in the newer still looks a bit like a flood, i'm no artist but i'm sure you can get it right  :)

the red ?berries? on the floor look a bit odd - i'd advise not so many of them spread out. just doesnt look right


:D great pic anyway
#33
Critics' Lounge / My first *real* background
Fri 25/03/2005 13:14:55
ok. this is my first from-nothing AGS background.

tell me what you think



it's the screen for the intro and theres gonna be writing explaining etc. (kinda like the intro for LBA1)
#34
Critics' Lounge / Re: my character
Wed 12/01/2005 22:44:58
 ;D

ok. i've sorted it out (thanks to gilbot).

I merged the two from your picture and it created an awesome pic  :o



EDIT_

to save making a new thread i'd like to add here that i'm not having troubles animating the walk cycle



see:
http://dan2552.port5.com/animatedchars/

how would i go about making it look like he's actually bending his legs?

-oh and PLEASE dont tell me to add more frames - this isn't for an AGS game. its still for that dream of mine of making you able to walk around in IRC... :-\
#35
General Discussion / Re: The Avatar Archive
Mon 10/01/2005 22:22:59
i never thought of backing up my avatar. so all i have at the moment is this one:



  :-\ it would be in my avatar place, but it looks ugly all squashed up
#36
Critics' Lounge / Re: my character
Mon 10/01/2005 19:25:08
Quote from: Gilbot V7000a on Mon 10/01/2005 01:52:13
Quote from: stu on Sun 09/01/2005 21:26:43
try making the legs longer..
Well I think it's okay if they're lego figure proportion, but you can do small edits to make the legs look longer:



I DO love my lego, but that's not what i was aiming for  ::) i still don't think it looks right when i try to get the legs longer. i'll post the pic after i've played around with it a bit more.

EDIT- I screwed it up.  ::) it kinda just looks like my original  :(
#37
Critics' Lounge / my character
Sun 09/01/2005 19:49:39




:-\ why cant i get the legs right!?!?

i think the 2nd one's arms are better
#38
General Discussion / Re: I'm happy in Linux
Sun 02/01/2005 21:04:33
 :P Weldone in getting to the linux community.

I would post of all the internet problems I had with my linux live cd. but... i had none  :P
#39
theres an activex control for MS sam.  :-\ not sure if you can use that + a delphi plugin
#40
Quote from: Edwin Xie on Fri 26/11/2004 04:15:57
I think there should be an adventure radio station on a real portable radio.

i think you have to go through lots of lincencing stuff though  :-\
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