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Show posts MenuQuote from: stuh505 on Wed 30/03/2005 20:52:02
a MMO server setup does not HAVE to cost a lot of money
i imagine that most of them cost money because those games rely on continuous updates, etc
if the only thing that the server was being used for was providing a meeting place in towns, then the server would not really need to do anything more than essentially be a chat room...and those are pretty cheap
Quote from: Zooty on Sat 26/03/2005 14:42:02
wheeee!
[img]http://www.twin-design.com/fafmb/photos/boatanim.gif[/img ]
Quote from: Peter Thomas on Sat 26/03/2005 05:26:13
This is literally a 30 second gig, so don't you even THINK about using this as a template (not that you would, I know), but it's just to give you something to think about. The shading is pretty wrong, but you can see how much it alters the atmosphere. I put smoke in because I could.
Oh, and the green thing isn't actually part of my edit. It's just to point out something that may be the result of a bmp-jpeg conversion? You've got these little light blue lines forming boxes here and there. That's what I tried to circle
[img]http://www.2dadventure.com/ags/ship_image.jpg[/img01.213.1]
QuoteA sketch is a drawing or other composition that is not intended as a finished work. Sketches usually serve to store ideas for later use.
Quote from: Peter Thomas on Fri 25/03/2005 14:01:25Quotea 3D-like look???I suppose that's a way of putting it, yes. Just simply put a ship has a deck (I could guess maybe 7 or 8 meters wide?) - and it's odd that we don't even see a fraction of it.QuoteIf I did lots of that kind of stuff wouldn't others backgrounds need a lot of work like that too Tongue i am a lazy personI understand completely - however, if you're going to post in the crit lounge, make a BIG announcement for each screenie that you DELIBERATELY are using this particular style (ie - no reflections etc). Otherwise you'll be inundated with requests for shadows and lens flares and whatnot.]
Also, you don't HAVE to work with a lightsource. It'd look great, for sure, but it's not the sort of thing you get right first shot. It takes a bit of practice - and if your intent is to release a game soon-ish, then you probably won't care to do lightsource work. Learn it in your spare time so you can use it with future projects
Quote from: Andail on Fri 25/03/2005 13:36:14
Is the ship gonna move? Will you animate the waves around it?
The ship looks a bit flat, don't you think? Since the horizon is positioned much higher up, we expect to see some of the ship from above. Right now, there's no perspective at all.
The sea needs plenty of work, as it lacks any sort of reflections, waves, shades etc at the moment.
Establish a lightsource and add shadows accordingly.
Some few things to get you going. Good luck.
Quote from: Gilbot V7000a on Mon 10/01/2005 01:52:13Quote from: stu on Sun 09/01/2005 21:26:43Well I think it's okay if they're lego figure proportion, but you can do small edits to make the legs look longer:
try making the legs longer..
Quote from: Edwin Xie on Fri 26/11/2004 04:15:57
I think there should be an adventure radio station on a real portable radio.
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