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Messages - Dan2552

#41
Quote from: Edwin Xie on Sat 27/11/2004 22:50:19
When I play a game, I keep trying, then at some time I get stuck, and I ask on the forums. I always wonder how the people who answered knew how to do that part, even though they are not authors. The point is, what are the ways people use to complete a game? I also ask this to myself when I look at walkthroughs. Do other people wonder this? Is it that I'm not looking at enough walkthroughs to strategically complete a game? Or do I not really understand the strategy in the hints?

different people are good at different parts.

on point and click games i get totally stuck on parts where my brother can do - and when he gets stuck i can seem to do it  ::) quite strange how the mind works
#42
Quote from: Scummbuddy on Wed 17/11/2004 16:34:32
I didn't want to mention this earlier, because I thought it was my machine, but it seems it may have happened to others...

There seems to be trouble importing templates into the editor.

Here's the current topic that is hinting at it: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=17747.from1100645999#new

I wanted to test something real quick with the latest release, and dropped in Proskrito's MI2 template into the beta folder. Then when I tried to create a new game, the template did not show up. I closed ags and opened it again, and no luck. I added the default template and the blank template, and those showed up. Then I closed ags again, and dropped in all templates I had, 4 proskrito and the 2 normal ags ones. only 2 of proskritos showed up and the 2 default ones showed. I assumed my computer was slow or was low on memory, but gave up.

i thought that was only me too  :P
#43
Quote from: Ishmael on Mon 15/11/2004 21:13:42
character[].ChangeRoom(room,x,y)

Are the x and y needed parameters? I hope not, because I've got used to moving the character to the appropriate location in the destination room, depending on the room the character came from. This way I can elimate the character ending up stuck outside a walkable area and all.

couldn't that be just

Code: ags

character[EGO].ChangeRoom(1,character[EGO].x,character[EGO].y)


i cant remember if thats how AGS works.  but if you think about it it should.
#44
i honk for agreeing with Farlander

but i do like FoA a lot. so honk for that too!  ;D
#45
Quote from: Pumaman on Sun 14/11/2004 13:34:41
Quote from: Dan2552 on Sat 13/11/2004 23:12:33
as it's going more to the VB6 way will you be getting rid of the ;'s at the end of each line??? if not maybe make some kind of thing that does it by itself????

Perhaps I should clarify -- I am in no way intending to make the scripting language more like VB; it has a horrible syntax that is prone to mistakes.

The comparison I'm drawing with VB6 is the level of object-orientation I am aiming for.


i think i'm getting your point now. maybe delphi would have been a better example... that still uses like
blah.blah and uses a semicolon

dont bother explaining it if i get it wrong  :-\ you must spend as much time as you can actually updating rather than telling me i'm stupid. ;)
#46
Quote from: Pumaman on Sun 14/11/2004 13:34:41
Quote from: Dan2552 on Sat 13/11/2004 23:12:33
as it's going more to the VB6 way will you be getting rid of the ;'s at the end of each line??? if not maybe make some kind of thing that does it by itself????

Perhaps I should clarify -- I am in no way intending to make the scripting language more like VB; it has a horrible syntax that is prone to mistakes.

The comparison I'm drawing with VB6 is the level of object-orientation I am aiming for.


ok. so the only thing being changed to like VB is the easyness of blah.blah = "blah"

i guess it wouldn't work too well without the ;'s. but still maybe one day an option to try and add all the semicolons itself? that would be hard to code though..
#47
Quote from: fovmester on Sun 14/11/2004 09:21:46
No let the ; stay. For all of us that program in C or Java it's comfortable to end a line with a semicolon.

And nice work with the objectorientation. It's certainly the right way to go with the scripting-language. Great work as usual, CJ!

how about an option in the general settings to have old-style AGS scripting OR new. that way both sides will win (but'd prob take longer and harder to make updates  :-\ )
#48
 :D YES! finally!

as it's going more to the VB6 way will you be getting rid of the ;'s at the end of each line??? if not maybe make some kind of thing that does it by itself????
#49
General Discussion / Re: better graphic editor
Fri 05/11/2004 00:03:59
Quote from: [lgm] on Thu 04/11/2004 21:03:26
There's no program in existence designed soley for background creation.

would be a good idea though... not sure how'd it'd work really
#50
Quote from: YOke on Thu 04/11/2004 18:41:11
Completed games could be a little more restricted.

If you are stuck: Hints
If you want to praise the game: On the download page or PM
If you have bugs to report: PM
The thread should be used by the author to list known bugs and new versions.

Also in Competitions and CL there are too many useless posts.

Or we could just move the forums to a dedicated server and keep doing that thing we do. ;)

i agree on this. i'd work very well for everyone - except PMs are still taking up bandwidth  ;)


i was thinking more on the lines of AGS fan Forums which people can make/host - and there can be a big list of all the different forums. But then the community would be split up...
#52
General Discussion / Re: just wondering...
Fri 22/10/2004 17:21:54
 :P well, i was just wondering...

imagine a SCUMM-LIKE shell  :P
#53
General Discussion / just wondering...
Tue 19/10/2004 21:39:54
in AGS would it be possibe to make a windows shell replacement?  :o

it's easilly done in vb (apparently), so i thought maybe AGS was capable
#54
General Discussion / I'm back!
Mon 04/10/2004 20:50:39
 :o i forgot all about AGS, but now i have remembered and am back! muhahahahaha.

dunno if i'm going to try and make a game in AGS again.. but still, im back!  ;D
#55
Critics' Lounge / Re: A backround
Sat 12/06/2004 14:51:40
Quote from: Dan2552 on Thu 10/06/2004 16:41:25
the reason why the room has no furniture is because you actually buy the furniture in the IRC client (with non-real money) and the user can redecorate the furniture around.
#56
Critics' Lounge / Re: A backround
Sat 12/06/2004 10:36:09
the frames
and the other side of the windowÃ,  ::) which i forgot

look perfect!Ã,  :o

EDIT:

Here's my newest - think i might get rid of the sides




EDIT EDIT:

it defiently does look better without the sides, thanks everyone for your edits - i think that's my final
#57
Critics' Lounge / Re: A backround
Thu 10/06/2004 22:31:18
the colours for the shadows all changed when i saved it  :-\ it was better...
#58
Critics' Lounge / blah
Thu 10/06/2004 20:05:12
oh damn, i cant delete this post Ã, :-\
#59
Critics' Lounge / Re: A backround
Thu 10/06/2004 19:15:11
i'm using MGI photosuite 8.1 and paint :-\

I can't afford stuff like PSP and don't like "cracking" programs - it's just cruel.


---
my brother argues about the light stripes on the windows that the light would only focus on one areaÃ,  ??? didn't really have a clue what he meant, maybe you do?

---

I'll try the shadow now



EDIT-

This is my new update:


i've made the window open slightly - i want to know if that looks ok



EDIT-
forgot to turn the door around. lol
#60
Critics' Lounge / Re: A backround
Thu 10/06/2004 18:44:07
Quote from: Evil on Thu 10/06/2004 18:20:42
The window is too low. The tops on the windows should be aligned with the tops of the door. Also. the direction of the door is oposite. It should be facing this way to get the best look for the room.



lol @ the flipping the door and picture (it now says 5225  ::))
i agree, the door does look better that way.

Quote from: Zootyfruit on Thu 10/06/2004 18:27:38
i just had a quick go. I edited the window to make it look like less of a hole and gave the door some depth.


that window.... just... WOW  :o how do people do that!? it looks so modern  :D
not too keen on the door frame - it just doesn't look right  :-\



___

i'm still unsure about the hinges on the door - they just stick out. might just get rid of them?
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