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Messages - Daniel Thomas

#1
Great! The coin and contract is part of the introduction/tutorial dialogue with Daniel right after the cinematic.
#2
Yes, we have custom made dll, so that might very well be it.

I just gave it a go, and pressing escape worked here. Or are you referring to the first gameplay dialogue with Daniel? This you can't skip. You can hurry it up by just pressing escape for the dialogues. It should take around 10 seconds to just plow through it with the escape key and picking up the coins and using contract.
#3
Quote from: Cassiebsg on Sat 14/07/2018 21:13:10
I've been trying to play this game on my tablet (Android), but the thing (the app) just keeps crashing. On that Account, and after having been forced to see the intro 3 times now... why is there no skip cutscene provided? And why, oh why, after playing the game for like 20 minutes or so, and picking up a few dialog options, the option to save was never given?
Do I need to watch the intro every time the game starts? And when exactly is saving allowed? I want to play this great looking game, but now I'm weary to try it a forth try. :-\
It's not a tabled release, but an Windows release. You can skip intro by pressing 'escape'. Saving game you can do in the main menu, which you bring up with the 'escape' as well.
#4
Just in case it's misunderstood: The winner, traditionally, starts the next one up.
#5
Thanks for everyone voting on us!

Cat is actually correct, ee-a-seer was the idea.

Here is also an artdump of some of the backgrounds that didn't had the chance to go in game, from the mines and inside Big Dio's mansion:










Some misc. art:


Sealwolf, Daniel's magnificent boat


WIP animation where Mikael actually manages to find the painting in Big Dio's Mansion.
Obviously, it's not that easy, he gets cornered and are forced to dive out the window.
#6
Thanks to the crew and all the effort putting all this together, from the start leading all the way up to the ceremony!
Not to forget a thanks for all the voters and of course gratz to all the winners!
#7
Thanks cat, glad you enjoyed it!

Yes, the voice-box puzzle wasn't actually in the pitch demo, we added it later on for prototyping and it was left in the release - which was kind of a mistake as it was in prototype state.
#8
Been a while, is anyone picking this up?
#9
FOR YOUR CONSIDERATION

The Journey of Iesir *Demo*

The Journey of Iesir takes place in a land reminiscent of the medieval ages, yet has a story that integrates ideas as old as the legendary Vikings, and as modern as the hippie movement in the 1970's.

The player takes the role of Michael, a wandering playwright among other things, and he sees Iesir and its troubles through the fresh eyes of a stranger, yet he becomes pivotal to the events that unfold in Iesir.   Seeking both adventure and inspiration for his new screenplay, under the guidance of his mysterious Mentor, Mikael seeks out a Viking called Daniel Trondhjemsfjord, who needs help with a task that seems adventurous.  What seems like a simple quest of stealing a old Viking painting soon turns out to be more then Mikael could have ever imagined...

SCREENSHOTS




Download Here!
Read more over here: http://www.adventuregamestudio.co.uk/forums/index.php?topic=53966.0


PLEASE CONSIDER THIS GAME FOR THESE AWARDS
Best Game Created with AGS
Best Freeware Game Created with AGS
Best Gameplay
Best Puzzles
Best Writing
Best Character
Best Demo
Best Music and Sound
Best Background Art
Best Animation
Best Character Art
Best Programming
Best Music and Sound
#10
Looks awesome, love the characters! But they must be a pain to animate. :)
#11
AGS Games in Production / Re: Detective Gallo
Tue 25/10/2016 17:35:37
Looks great, looking forward to the demo and giving it a go!
#12
Thanks everyone who gave it a go, and even better that you enjoyed it!

@Stupot+ : The demo was around 75-80% of the first Act, we had 3 or 4 acts planned.
We contacted Deadalic, among other publishers, no dice :)
#13
Hints & Tips / Re: The Journey of Iesir
Tue 11/10/2016 17:16:18
Quote from: Michael2968 on Tue 11/10/2016 13:20:52
I am having trouble figuring out how to
Spoiler
set the bug to the evil setting. I have already figured out how to put it into the good setting but I can't figure out how to get it into the evil one.
[close]
I would appreciate any help.

Thanks,
Michael

Spoiler
If you get it to good mode, then just click the bugs head/antennas which will reverse the legs
[close]
#14
Hints & Tips / Re: The Journey of Iesir
Thu 06/10/2016 18:13:27
@lake
Quote from: lakespiral on Thu 06/10/2016 18:03:18I think i'm stuck almost at the same point but...
Spoiler
First ask what the girl likes/are like. When doing the poem, look at her face and body language for hints if she is liking it or not.
[close]
#15
We estimated it to be around 2-3hours based on our testers playthroughs.
#16
@Mandle: I Don't see the point really, the demo is available for free and it has the 2-3hours already, so just play it and enjoy :)
#17
AGS Engine & Editor Releases / Re: AGS 3.4.0
Fri 30/09/2016 11:28:50
As an artist this is the best update to AGS in a long time. Nice work!
#18
Glad people are enjoying the game!

And too much party pooping!
Let me elaborate a little on the project. As I see it we completed exactly what we set out to complete - which was this pitch demo. The plan was from early on to get this project funded so we could get people working full time. The game was ambitious for this reason and we aimed for high production value.
Where we didn't get all the way was getting a publisher funding it, which is really not in our control. We had a few interests, we had some talks, but in the end it came down to cost and risk.

Last resort would have been continue doing it as a freetime project. We made calculations on this, and as people suspected, taking on this production value as a free-time project would take another 4-5 years to finish if everything went as planed.

I don't, and no one in the team should, see it as a failure. We finished what we set out to finish as a hobby team, and we ended up with a ~2-3 hour game with good quality. :)
#19
Thanks guys, hope you have a good time playing it as well :)

@Creamy: Spot on, was the reference I used

@Andail: Unfortunately the demo is all there will be as we the team decided to stop working on the project. There is a lot of material done that isn't in the demo - We should probably make a post with stuff that we made after the demo for people who are interested. I mean, there is no good having stuff done if you can't show it :)
This include not only art, music etc. Also a custom game engine we started with our game specifically in mind and to catch up with tech (although, now CW and team has done a good job doing that. But this was 2 years ago and we couldn't just wait.)
#20
The Journey of Iesir *Demo*
(please read below about the demo)
The Journey of Iesir takes place in a land reminiscent of the medieval ages, yet has a story that integrates ideas as old as the legendary Vikings, and as modern as the hippie movement in the 1970's.

The player takes the role of Michael, a wandering playwright among other things, and he sees Iesir and its troubles through the fresh eyes of a stranger, yet he becomes pivotal to the events that unfold in Iesir.   Seeking both adventure and inspiration for his new screenplay, under the guidance of his mysterious Mentor, Mikael seeks out a Viking called Daniel Trondhjemsfjord, who needs help with a task that seems adventurous.  What seems like a simple quest of stealing a old Viking painting soon turns out to be more then Mikael could have ever imagined...

Who is his mysterious Mentor, who has set Mikael on a path that leads him to places he never imagined?  How do the recent viking attacks along the coastline fit into Daniel's past, and Iesir's future?  Why is there a demon-possessed, moose-headed alchemist in town?  The game delivers a rich and detailed plot dealing with some hefty issues along with a a large dollop of humour. The Journey of Iesir is a tale of discovery and change on many levels.


Screenshots




About the Demo

This is a pitch demo of The Journey of Iesir, an ambitious project started 6 years ago with the intent to go commercial with help of funding. We never made it all the way but we figured we would release the demo that came out of the journey.
As it's a pitch demo and released "as is" there are some rough edges, for an example the cinematic are pure sketches.
Either way we hope you will enjoy this!
We gladly answer any question about the production, journey and experience! Just type it below!


__________________________________________________________

Download Here!

Dialogue options turn gray if there is no new text.
Mouse pointer is context sensitive - it has outline glow if new/more dialogues are available.
Press Space to highlight hotspots in the scene.

__________________________________________________________


Features
* Fun and quirky puzzles
* Vibrant and fun art in 1024x768 resolution
* Animations that bring the characters to life, full of expressions!
* Living environments with effects to enhance immersion
* Mini-games(!)


Credits Dream Cauldron
Daniel "zyndikate" Thomas - Lead artist, Animator & project manager
Dave "CaptainD" Seaman - Writer
Tino "Knoodn" Bensing - Scripting
Eric "Viking" Galluzzo - Music
Daniel Swearengin - Sound design
Albin Bernhardsson - Scripting
Yaroslav Shmelev - Programming
Bartek Wojenka - Production and Business

With additional help from
Santtu Ahola - Programming
Simon Eltz - Animator
Nikolas Sideris - Music
Ryan Timothy - Programmer
Daniel Muller - Animator
Marcus Gaigg - Writer
Geoff Hawthorne "strange visitor" - Script and puzzles
Calin Leafshade for AGSBlend plugin

Testers
Arjon van Dam
Cristopher Sacchi
Daniel Mclaughlan
Phil Normand
Robert McManus
Selmiak

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