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Topics - Daniel Thomas

#21
Critics' Lounge / Woods - Background c&c
Thu 23/02/2006 00:21:51
Hi! Currently working on my backgrounds for my game and I wanted to check in here and see what other people think.
What I like to know is:
1. Are the colors good? How do they make the background feel? suggestion?
2. Placements of the objects. Is there anything that you think would be placed at a better place? or removed? like trees, the cave, stone and bushes etc.
3. Anything else that you feel is odd? perspectiv? the frame in?
4. All suggestions are welcome :>

here is the background, click for bigger, click again for even bigger :P
(this is a scrolling background, and NO, the coloring isnt done.. its just some doodles to get the feel, DUH :P):


thanks.

EDIT: Ill post a work in progress before I go to sleep. The fallen tree will get fixed, now it looks wierd. Think Ill add more contrast to the grass and add some texture to the road and trees. critice and comment..
#22
When I run my game in 640x400 resulotion (or higher) the mouse gets acceleration, for you who dont know what I mean its when: the cursor changes sensetivity depending in how fast you move your mouse, it accelerates.

I dont know if this only apply to 640x400 and up, but when I run it in 320x200 its not noticable, maybe its always there but hard to spot in 320x200 res.

No, I have no mouseaccel in windows etc, I used to play many fps so I know my mouse and its sensitivity :P

Thanks!
#23
Hi!
I been searching around the board for any kind of fadein & out method, since i think the fadein() and fadeout() are way too fast for me.. I want a slow and smooth fade for ex. intro..

I found some topics but they were mainly about changing the fade-speed between rooms.. Im loking for some sort of function which you can call and doesnt affect all the room changes. Also, those i found had outdated code.

Thanks and looking forward to replies :>
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