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Messages - Daniel Thomas

#341


"But honey, the ridiculously suspicious-looking captain said that this was a nice spot to eat, drink and engage in fun activities!"

http://img208.imageshack.us/img208/6373/piratebarfinaldc1.png (background only)

Ok, My entry.. and I spent so much time on it I probably could just aswell made a one room game of it.

I didn't want to make the grass-picnic-like background, so I looked the word up in the dictionary too see if there was another way to use it, so I choosed the regular Pirate bar with alot of drinking and fist fighting for everyone.
The purpose was to make a real background that was ready for ingame use, also added cellshaded 2D characters so its shows how it would fit the background ingame, so they dont have any shadows.

It was fun and I learned alot!

EDIT: its looks kinda dark against the forum background color, try it on a dark background.

EDIT: Someone asked me to do a tutorial on how I make my backgrounds, I haven't started yet, but Ill use this one in the tutorial.
#342
@gypsysnail: Yes, they're drawn on paper and then edited(almost always needed) in photoshop. The coloring is then done in layers below the lineart in photoshop.

@buloght: Thanks, hopefully the new backgrounds are even better (atleast I think they are), but Im not doing the coloring. The first background in the first page is not colored by me, but our former colorartist who left (we got a new one).

And yes, loominous, do a game now! :P
#343
Idea - LimpingFish
Atmosphere/Mood/Emotion - TheJBurger
Storytelling/Authenticity - ildu

Design - ildu
Composition - ildu
Colours - ildu
Lighting - ildu

Camera Placement/Angle - TheJBurger
Walkareas - MashPotato
Exits - Mad (I think its hard to judge this category, how can we know what the intentions of the creator had, maybe it is a exit or maybe its not)

Ildu's picture is awesome, and I dont think anyone would say anything else, but I got a little comment: I think it lacks the 'WaterFall Valley'-part.
#344
About 2hours, dont remember.. It was done in one run.. Its not that detailed, I wouldnt say its a complete work.
#345
Ah cool, never seen that before.. I guess its not such an orginal idea :)
I was most thinking of steampunkish.
#346

Waterfall valley is connected to the industrial part of the city, with its big waterwheel working day and night to support the steam, which runs the machines. Also the transport platforms where the steam ran zepperlins bring workers, visitors and cargo.

-----
A location map or something I guess (would be hard to do any puzzeling here).
Not very funtional, but was fun doing it.

URL: http://img247.imageshack.us/img247/5154/transportwk4.png

(edit: story)
#347
I would like to add that none of those backgrounds in the screenshots are used nor final.
#348
It is, thats why im redoing it :>
its no where final, and the first one was just a mockup(like storyteller said).
He's just eager to post on the progress :>
#349
Delete, no service offered anymore.
#350
Critics' Lounge / Re: En Passant Sprites
Mon 27/02/2006 22:49:18
_I_ think shortening HIS right leg would make it better, it seems out of proportions in my eyes. making it 2-3 pixels longer then his left leg would be enough to make it look 3/4

EDIT: and maybe bring the right a little closer to the middle, try make them slimmer too see if it looks any good.

just my 5cents
#351
Critics' Lounge / Re: Woods - Background c&c
Mon 27/02/2006 21:47:15
works here, but the adress is: http://img238.imageshack.us/img238/3660/asduntitled52ag.png

I probably need to calibrate my monitor, then i can start adjusting contrast and hue etc,.
#352
Critics' Lounge / Re: Woods - Background c&c
Mon 27/02/2006 12:23:19
Been away over weekend, thanks for all inputs.

This is the latest "work in progress", please critic and comment.
Next step is probably adding texture.
#353
Critics' Lounge / Re: Woods - Background c&c
Fri 24/02/2006 10:22:16
Thanks for all input, havent done so much though, fixed the hole and worked some on adding warm colors.
@CaptainBinky: I have only worked on the rightside of the picture. So it will be smoothed.

Still bugged about the reflection light at the foreground, think ill need some expert help on that :>

the WIP:
#354
Critics' Lounge / Re: Woods - Background c&c
Thu 23/02/2006 02:10:50
thanks for the comments!
Yea, I remember that it crossed my mind about the fallen tree, somewhat i forgot move it more to the right when i scanned, it will be in the "fix" list for sure :>

Also, agree on that the foregrounds reflections are too bright, I think ill experiment some with it before I remove the cold-greenish. Ill check some references, dont think I have seen the sierra ones.

Thanks!
Keep the the comments and sugestion coming :>
#355
Critics' Lounge / Woods - Background c&c
Thu 23/02/2006 00:21:51
Hi! Currently working on my backgrounds for my game and I wanted to check in here and see what other people think.
What I like to know is:
1. Are the colors good? How do they make the background feel? suggestion?
2. Placements of the objects. Is there anything that you think would be placed at a better place? or removed? like trees, the cave, stone and bushes etc.
3. Anything else that you feel is odd? perspectiv? the frame in?
4. All suggestions are welcome :>

here is the background, click for bigger, click again for even bigger :P
(this is a scrolling background, and NO, the coloring isnt done.. its just some doodles to get the feel, DUH :P):


thanks.

EDIT: Ill post a work in progress before I go to sleep. The fallen tree will get fixed, now it looks wierd. Think Ill add more contrast to the grass and add some texture to the road and trees. critice and comment..
#356
Critics' Lounge / Re: My first Background
Tue 21/02/2006 00:34:16
Yea, in this i drew the horizon guideline, and drew by it. If I hadnt drew it that high the picture would looked kinda like a platformer and not that much depth, I think for adventuregames its good to have the horizonline atleast above the middle(comments?)
I also drew the clouds lower and added some backgrounds montains.
What you should think about is what that grass is doing in the middle of the desert? :>


and you wanted me to explain the grass thingy i mentioned earlier, I made this picture to help me.
1. thiswould be something you would go for if you wanted CMI look (ofc this isnt such a good example)
2. Here I worked with my tablet-pen by just drawing grass-straws one by one with a 1pixel brush. drawing from its root and up. I also made a simplified "close up" to show how it looks.
3. Just a close up of a straw, just want to show that they should start widher and fade away, My close up ofc failed with this since i was lazy on the pressure :>

Hope this helped some.
#357
Ill say: Work on perfecting the anatomy, when you mastered anatomy you can probably make it any style you want, even if it would feel like a "backstep" it will pay off bigtime..

Myself was very hard into anime, but I recently started to study gloomis etc, if you can draw the real thing then you will be able to adept any style.. practicing drawing is always practicing drawing.. I wish I started learning the real thing from the beginning, but I didnt so now Im practicing and trying my best.

Just my 5cents :>
#358
Yea, but my eyes is somewhat missaligned and off(on the picture that is), but just to make my point clear. Her ear should probably be a little higher, didnt notice when I miss aligned the eyes though. me and my quick paintovers.
#359
Great work, practicing and studying anatome never is a bad thing.

Some c&c on the new picture:
1.The chin is still a little square for my taste, try to think curves when drawing someone fenimin.
2.The hair should be a little lower also, the forehead looks small atm.
3.I dont know If you went for a CRAZY look, if you did, great work in the eyes, could been a little smaller i think. If you didnt, try to contact the pupils wits the eyelash (if you understand my poor english)
4.Think i longered the nose a bit, the mouth was a little to much down.

Here is a paintover with the suggestions from above:


the body anatomy looks ok. Keep up the good work, it will pay off :>
This is all my opinion, if you dont agree its np :P


#360
Critics' Lounge / Re: simon style graphics
Mon 20/02/2006 06:15:41
I think it would be easier to come with suggestions and advices if we saw some of your work.
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