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Messages - DanielH

#121
Just a quick entry, like Oddysseus, didn't want to upload anything.


Death of a contest
By DanielH

   Sitting at my desk, I found myself clicking tentatively on the new post- Fortnightly Writing Contest 18.07-1.08. The subject? Writing competitions. How original. I sighed to myself and clicked reply. The typing began.
   As I was typing away aimlessly, my mind drifted from the work I was creating and I thought about the heaps of other work I had piling on my desk. Very suddenly, I realised- why am I writing this when real work could be done? Nevertheless, I relentlessly typed onwards. I thought more and more about the many other competitions- MAGs, OROW, Colouring balls, Sprite jams, and the list goes on. Yet these competitions are usually busy competitions, even the most complicated, such as MAGs, which require a whole game developed in just one month usually have a good turnout. The last Writing competition, however- two entries appeared. That is, in my eyes, just disappointing.
   So why has writing died? Why has it ground to a halt? Why am I writing about it? Boredom, mainly. I’m entering the competition to pass the time- but that’s also why it’s dying. Few people enter the writing competitions for the joy of writing anymore, the fun of sharing a tale. Many would rather enter a drawing competition, which, albeit entertaining, I’ve found isn’t quite the same as reading someones story, reading someone’s imagination almost. What if the competitions do stop? How many will cry over their lost Writing Contest? Few, if any; that is why the contest is dying.
   Suddenly, My mind gathered itself- why am I still typing? I’ll probably only be one of two or three entrants anyway. I’ve got other things to do- I’ll finish this later.



Words: 284.
#122
Quote from: DazJ on Sun 06/07/2008 12:33:44
Broken Sword 2.5. I didn't know that was still in the works!

Pretty much done, august they promised the final release. To be honest I forgot completely about 2.5 until a week ago.
#123
I don't know about broken sword 5, but they do plan on bringing the whole series so far on to Nintendo DS, and yes there will be a movie. Also, lets not forget Broken sword 2.5!!! Released in 46 days! *Dances*. I've waited really long for BS 2.5, It looks fabulous.
#124
General Discussion / Silly request.
Wed 02/07/2008 20:35:03
Could someone send me an email at hurton93@googlemail.com please? Doesn't matter what's in the email, I'm just having trouble recieving emails :-\, and I want to test something.
#125
Quote from: Ultra Magnus on Sun 22/06/2008 22:18:02

http://www.independent.co.uk/life-style/gadgets-and-tech/news/virgin-warns-illegal-downloaders-stop-or-face-prosecution-842086.html


Oh Snap! :o It's the po-po! Gotta bounce! *Runs away and changes ISP*.

Seriously, how do they plan on implementing that? How can they tell legitimate files and illegal files apart? And with the 'estimated 6.5 million customers whose accounts are used for regular criminal activity' possibly being disconnected, where is all the ISP's buisness going to go? Down the toilet is where. I don't think this system will ever work, at least not for several years, as even though the government is promising a part in this, I don't think they realise what kind of work needs to be taken.
#126
General Discussion / Re: Firefox problems
Wed 18/06/2008 19:05:48
Quote from: Snarky on Wed 18/06/2008 06:56:05
so maybe it's time to switch browsers?

Don't let's start an argument. But I have considered Opera for quite a while, and seeing as I see the differences between the two as minor, I'm flipping a coin...

Tails. Opera Download commencing.
#127
General Discussion / Firefox problems
Tue 17/06/2008 23:00:38
I'm using the new release of Firefox 3, But I've noticed this problem for a long time before now. Enlarged sprites in firefox are nigh-on impossible to make out clearly. The image linked to below was taken of the same page, today, at the same time, with the same settings on my computer with two different browsers. As you can see, IE7 shows the sprite clearly but firefox is just rubbish. Can anyone help?

http://www.2dadventure.com/ags/firfociecompare.PNG
#128
Quote from: Oliwerko on Thu 12/06/2008 20:18:36
Well, all Trilby games are scary in some way. Actually, I was pretty scared by 5DAS.
Not in that thrilling way, but it gave me an overall impression of that tight feeling and it was kind of psycho because you did not know what is going to happen next.

I agree. After Trilby's notes I took a break (a one month break) because I had stuff piling up on my desk, but I got back to the series and completed 7DAS and 6DAS Last night. At 11pm. In the dark. The tension got to me and I collapsed In a heap when at the moment
Spoiler
The Welder Chases you in 7DAS, near the end, up on top of the ship,
[close]
My mum burst in the room. ::)
Christ, Yahtzee is a brilliant storyteller, the tension kept me on edge throughout the whole series.
#129
This is slightly unrelated, but the adventure game that scared me the most was Trilby's notes. Jesus christ. I played it a month ago, but I didn't think much of it then, nor at all since then, until last night. I was watching TV when a black and white segment reminded me of the game and fear hit me full force.  ::) Silly looking back at it, but a game had never really scared me like that before. Lost several hours sleep.
#130
Adventure Related Talk & Chat / Re: Length.
Sun 08/06/2008 17:46:57
skuttleman: I agree. ten puzzles in one room equals ten rooms and one puzzle. So rooms aren't important. It's just that i'm finding it hard to get to grips of how much I should actually plan for my game, In case it's ridiculously short/long.
#131
Adventure Related Talk & Chat / Re: Length.
Sun 08/06/2008 16:30:39
Thank you so much Mandarb. Let me re-phrase it: 'How long should a full length adventure game last?'
#132
Adventure Related Talk & Chat / Length.
Sun 08/06/2008 16:20:21
If I were to make a full (ish) length game, what do you think is the average no. of screens to aim at ?(vague question i know, but I'd like to know)
#133
Your spirtes quite good, and the background's OK, the only problems I have with it are the black outlines on the hills, (which just look really bad) and the sky, which is a bit dull. Give it more flavour, another mountain like Babar drew perhaps. I would change the colour of the sky to a less vibrant blue as well, and make the clouds thicker, but that's just me.

Like This:


There are supposed to be clouds in the sky there, but I can't draw in paint all that well. Imagine the clouds.
#134
Critics' Lounge / Re: Background C&C
Sat 31/05/2008 13:29:36
I really like your latest background! But what's the thin line to the right of the door?
#135
Critics' Lounge / Re: First Sprite C&C
Thu 29/05/2008 23:44:56
Looks much, much better. These sprites look good, what sort of game are they going in?
#136
It's amazing that the tiny little lander has traveled all that way from us, to another planet. So yes, I would say I'm as amazed about it as you are. Going off on a tangent, I overheard a man at a cafe recently saying 'Phoenix is a conspiracy like the moon landings'. Right then and there I felt the overwhelming urge to punch his face in. >:(  How anyone can believe that is beyond me.
#137
Critics' Lounge / Re: First Sprite C&C
Thu 29/05/2008 20:15:56
I agree with paolo- the dog's legs should be higher on its body, and less curved.
#138
General Discussion / Re: Freewebs.com
Thu 29/05/2008 20:09:01
On second thoughts, forget I said anything, I'll just stay with blogger- I don't really need a proper site.
#139
General Discussion / Re: Freewebs.com
Thu 29/05/2008 17:23:57
Do you need to be an expert at HTML to use 110mb? Because i'm the lazy type...
#140
Critics' Lounge / Re: First Sprite C&C
Thu 29/05/2008 16:58:26
Your work is very good, but your second sprite... she's okay in the main, but her breasts are... everywhere. And her left leg needs a knee.
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