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Messages - Danvzare

#2441
Critics' Lounge / Re: mountain scene
Sun 05/02/2017 11:33:31
Quote from: Monsieur OUXX on Sun 05/02/2017 11:15:26
Because despite the existence of the "imgzoom" tag, 50% of the people use an incompatible browser that makes the image appear blurry. And as a pixel art artist, I don't like blur. I don't trust you and I don't trust your browser. (wrong)
I know what you mean, but did you need to make it that big?
A simple 2x nearest neighbour stretch would be enough to see it in it's fully glory, without making it so big that everyone else can't see it at all.

Plus, when you stretch it by 2x nearest neighbour, the blur of the imgzoom is barely noticeable.
#2442
The Rumpus Room / Re: Name the Game
Sun 05/02/2017 11:01:20
Borderlands?
#2443
The Rumpus Room / Re: *Guess the Movie Title*
Sun 05/02/2017 11:00:14
Tomorrowland?
#2444
Woo hoo, can't wait for tomorrow. :-D
This will be my first time using IRC.
#2445
The Rumpus Room / Re: Name the Game
Sat 04/02/2017 21:18:25
Quote from: Amayirot Akago on Sat 04/02/2017 21:02:48
I'm just gonna take the bait and say The Secret Of Monkey Island.
And you got it.

I was wondering how long it would take for someone to give the clearly obvious answer.
It was a fake trap, a double trap if you will. (laugh)

Your turn.
#2446
The Rumpus Room / Re: Name the Game
Sat 04/02/2017 17:44:08
Yay, I got it.
A good game. Almost impossible to beat though.

Now let's see if anyone can figure this one out.
[imgzoom]http://orig15.deviantart.net/938b/f/2017/035/a/1/name_the_game_screenshot_33_by_danvzare-daxukga.png[/imgzoom]
#2447
Quote from: Snarky on Sat 04/02/2017 15:45:18
-Inconsistent pixel scaling with sprites (the problem you're working on fixing)
-Color distortion (reported here, though the screenshots are no longer visible)
-A crash when too many characters are in the same room, experienced with the Awards Client (see here)
The first one is being fixed as far as I know.
I've never encountered the other two. And I'm really curious as to what that colour distortion is about, too bad the screenshots are long since gone.

Still, no one should let an artistic preference (in other words the subpixel scaling), get in the way of increased compatilibility.

Like CW said, you should make sure your game works as good as possible on both DirectDraw and Direct3D. Sure DirectDraw is old and outdated, but I'm sure some really old computers might struggle using Direct3D. And I don't know about any of you, but I want my games to be playable for as long as possible, on as many computers as possible.

Also, Mods, if you can somehow find a way to get DirectDraw mode to work on computers where it doesn't, then I say go for it. Maybe your solution could be incorporated into the engine. But still, either way, you will need to include support for Direct3D.
#2448
Quote from: Buckethead on Sat 04/02/2017 15:38:11
Wow I have never listened to any of these. Seems I have a lot of catching up to do.
Same here, currently I'm up to episode 10. So much to catch up on. :-D
#2449
How do you expect anyone to complete your game, when everyone is too busy looking at incredible artwork like this? (laugh)

Seriously, this is absolutely incredible. I could only ever dream about making something as grandiose as this.
#2450
Quote from: Mandle on Fri 03/02/2017 22:12:10
Ah... now, that would have less to do with time travel and more to do with me just not checking people's profiles very carefully...
If it makes you feel any better, I've made the exact same mistake with just about everyone on this forum. (laugh)
#2451
The Rumpus Room / Re: Name the Game
Sat 04/02/2017 11:43:10
A Rockstar ate my Hamster?
#2452
Quote from: Ponch on Fri 03/02/2017 18:27:52
Don't wisecrack with me, Kconan, or else I'll whomp you with my giant bag of pennies! :=
Quote from: kconan on Sat 04/02/2017 00:54:56
  Easy, that notcher can do cow earmarks as well!

Fight! Fight! Fight! ;-D
#2453
The Rumpus Room / Re: *Guess the Movie Title*
Fri 03/02/2017 16:43:14
I'm probably wrong here, but that woman kind of looks like Carrie Fisher.
I still have no idea what the film is though. ???
#2454
Quote from: Screen 7 on Fri 03/02/2017 02:26:16
I started an AGS game years ago in DirectDraw mode. Also 16 bit color.
Why on earth would you choose 16 bit colour?
Actually, scratch that, why does anyone choose 16 bit colour?
That always confuses me, so an answer to that would be brilliant.

Quote from: Screen 7 on Fri 03/02/2017 02:26:16
I spoke to Dave who encountered this with Gemini Rue. DirectDraw is forced when you use the snow/rain plugin (which again, I do at the moment). But again, this works fine on my Win 8 machine. Looking over Dave's forum it seemed to affect Win 7 users but not really anyone else. The internet however suggests some win 8 users do have problems with directdraw. There's no denying DD is antiquated and as Dave says, AGS games should (for safety) always work on D3D9 setting (and I don't disagree).

But I'm trying to guage if this is a potential disaster in the works, or if it seems like that simply because the only real notes on this issue are for Gemini Rue back when Windows 7 was the main OS at the time. Dave did have some solutions, in the end simply drawing rain as a sprite etc, though monkey05_06 had started a version of snow/rain for d3d9 (and it does kind of work!)...but I'd like to dig a little deeper into the root issue "DirectDraw doesn't work on some systems" and why, before having committing to a final solution.

I'm wondering if anyone here has one of these known problem machines that spit out games using DirectDraw? As far as I can tell it's generally only Windows 7 pc's, has anyone on win 8 or 10 experienced this though? What do people know about this problem if at all?
I have Windows 7, and don't have any problems with DirectDraw. As far as I can tell it's not the operating system that seems to have the problem, it's the graphics card. After all, I'm still using a pretty old graphic card from my Windows XP days.

Just reading CW's comment confirms my theory.

Quote from: Screen 7 on Fri 03/02/2017 02:26:16
HOWEVER, when the game utilizes the direct3d renderer it looks like shit. Sprites look ugly, no longer looking seamless with the low res backgrounds. As such, I think I WANT people to use DirectDraw where possible...
No need to worry about sprites not being pixel perfect. That's going to be fixed soon in a later release. (Besides, I kinda like mismatched pixels.)


Now as for what you should do. Well that's difficult to say. Personally I'd make it 32-bit, and also make sure the game could at least run with the Direct3D renderer. But I'm not entirely sure if that's feasible this late in development.
#2455
Wow, this graphical style is absolutely phenomenal.
It must have been difficult creating the watercolour pictures, and retaining the look of a watercolour picture while in-game.
#2456
Congratulations you all.
It was fun seeing all the different types of inventory items everyone made. :-D
#2457
Critics' Lounge / Re: mountain scene
Thu 02/02/2017 12:08:55
Quote from: Monsieur OUXX on Wed 01/02/2017 20:06:57
Is there anything that shocks you in there, drawing-wise? When you look at it, is your eye drawn onto some unpleasant detail?
With the way you wrote that, you had me looking around for a hidden dick somewhere on the picture. (laugh)

Quote from: Snarky on Thu 02/02/2017 11:16:15
Oh, that's a downhill slope away from the camera? Yeah, that's not at all apparent in the composition. Given the horizon, it seems a lot more like a flat, perhaps even slightly uphill surface.
Agreed, I honestly thought it was just a flat landscape, not a downhill slope.
#2458
Alright, let's take a closer look at this code then.

Code: ags

function hocont_AnyClick()
{
  
// LOOK AT
    if(UsedAction(eGA_LookAt)) {
      player.Say("Stupid electric cooker.");
    }
    // USE
    else if(UsedAction(eGA_Use)) {
      if (cookervar == 1) {
      cEgo.Walk(96, 132, eBlock);
      cEgo.FaceDirection(eDirectionUp);
      Wait(10);
      hhplat.Enabled=true;
      oHot.Visible=false;
      cookervar = 0;  
      }
      else if (cookervar == 0) {
      cEgo.Walk(96, 132, eBlock);
      cEgo.FaceDirection(eDirectionUp);
      Wait(10);
      hhplat.Enabled=false;
      oHot.Visible=true;
      cookervar = 1;
      }
    }
    

    // OPEN
      else if(UsedAction(eGA_Open)) {
      player.Say("It doesn't move.");
          }
    // Pull
    else if(UsedAction(eGA_Pull)) {
      Unhandled();
    }  
    // PICKUP
    else if(UsedAction(eGA_PickUp)) {
      Unhandled();
          }
    //USE INV
    else if(UsedAction(eGA_UseInv)) {
      Unhandled();
    }
    
    else Unhandled();
}


Alright try that.
#2459
I could be wrong, since I just gave this a quick glance, but I'm fairly sure you're missing an else just before "if (cookervar == 0)"
so it should look like this:

Code: ags

function hocont_AnyClick()
{
  
// LOOK AT
    if(UsedAction(eGA_LookAt)) {
      player.Say("Stupid electric cooker.");
    }
    // USE
    else if(UsedAction(eGA_Use)) {
      if (cookervar == 1)
      cEgo.Walk(96, 132, eBlock);
      cEgo.FaceDirection(eDirectionUp);
      Wait(10);
      hhplat.Enabled=true;
      oHot.Visible=false;
      cookervar = 0;  
    }
    
      else if (cookervar == 0){
      cEgo.Walk(96, 132, eBlock);
      cEgo.FaceDirection(eDirectionUp);
      Wait(10);
      hhplat.Enabled=false;
      oHot.Visible=true;
      cookervar = 1;
    }
    

    // OPEN
      else if(UsedAction(eGA_Open)) {
      player.Say("It doesn't move.");
          }
    // Pull
    else if(UsedAction(eGA_Pull)) {
      Unhandled();
    }  
    // PICKUP
    else if(UsedAction(eGA_PickUp)) {
      Unhandled();
          }
    //USE INV
    else if(UsedAction(eGA_UseInv)) {
      Unhandled();
    }
    
    else Unhandled();
}
#2460
The Rumpus Room / Re: *Guess the Movie Title*
Wed 01/02/2017 12:07:09
Quote from: AnasAbdin on Wed 01/02/2017 11:57:35
Mallrats  :P
Wow, that was quick. I was really hoping everyone would think it was one of the many Marvel movies he's been in.
Sorry Kumpel, I failed you. :~(

Your turn AnasAbdin. :-D
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