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Messages - Dave Gilbert

#1101
In terms of doing art-for-hire, if you show you can draw something from observation, it shows you have the discipline to take direction.

Last year I was canvassing background artists for Blackwell Deception, which like all Blackwell games is very urban with lots of city buildings and such.  I was so impressed with one artist's portfolio that I hired him on the spot.  His portfolio was full of gorgeous, imaginative fantasy landscapes - forests, mountains, quaint little villages, and other environments that defied classification.  The guy had talent,  but the guy couldn't draw a building to save his life.  The results were a horrible mashup of google-image photos and Photoshop filters.  Suffice to say, the artist didn't last long. :-/


#1102
AGS Games in Production / Re: Venator
Tue 31/05/2011 22:01:11
I cannot help but approve of the main character's name.

Oh, and the graphic style too.  But who cares about that?
#1103
Ah, thanks Dual.  Gemini Rue definitely used a more up-to-date version.  I'll make a note of that when I give out the system requirements.
#1104
Hm.  The manual still says "Windows 98, ME, 2000, XP or Vista with DirectX 5 or above."  Is that no longer the case?
#1105
Hi guys.  A weird request, but a customer of mine is having trouble getting Gemini Rue to run in Windows 98.  The engine specs say that the games can run just fine on Windows 98, but when he runs the game he gets a message saying that it is expecting a newer version of windows.  Obviously I can't test this myself.  Does anyone have any ideas?  The game uses the snow/rain plugin, which might be causing the problem.
#1106
For those of you interested in the voiceover side of things, indiegames.com did an interview with Rebecca Whittaker about her experience voicing Rosa Blackwell.
#1107
Another screenie, just for kicks:

#1108
It only took me five years.  :-X
#1109
@FamousAdventurer:  Eeeever so slightly, yes. :) 

BTW, an interesting change this time around is that I finally bought a legit microphone.  No more accidentally blowing into headset mics!  Check out Abe and Rebecca (Joey and Rosa) at the mic:



#1110
Aha.  Yes, I was running in DX5 mode, and switching over to D3D enabled me to take proper screenshots just fine.  So yes, it's definitely a DX5 issue.
#1111
Here's an interesting problem I've discovered.  Does anybody else have trouble taking screenshots with the Print Screen button?  I wanted to take some screenshots of characters talking (the game uses talking portraits):



As you can see, the portrait appears just fine but the text doesn't carry over.  I was always able to take screenshots using the previous version of AGS, so I think it's something to do with this new version.
#1112
Quote from: TheRoger on Tue 24/05/2011 05:22:21
Somewhy I thought that Blackwell is a trilogy. But now i know that it is not  ;D  Definitely I want to see (and play) this finished.

Lots of people always assume so, but I've never said the word trilogy anywhere.  There will probably be around six, altogether.
#1113
Well, Karen Petrasko also did the poster art for Gemini Rue (and Blackwell Deception), so there's a crossover there as well!
#1114
My only comment about the poster is that it's almost TOO moody.  Based on the screenshots and description, the tone of the game seems to be a fun, breezy crime caper and the characters appear to be very upbeat and confident.  The poster, on the other hand, shows a moody late-night city street with the duo looking very brooding and thoughtful (Mary even looks slightly scared).  Unless I am misinterpreting the screenshots, the poster looks like it is advertising an entirely different game.
#1115
Very impressive!

Was that poster done by Karen Petrasko?

Edit: And apparently I can't read.  Awesome!  Karen rocks.  And yeah, if you need help with VO stuff lemme know. 
#1116
Adventure Related Talk & Chat / Re: L.A. Noire
Fri 20/05/2011 17:47:32
My feelings about LA Noire can basically be summed up by: "Someone at Rockstar found a list of everything Dave likes and made a game out of them."  It's lovely so far.
#1117
If people judged my commercial games by my freeware games I'd never sell a darn thing. :)
#1118
I was about to ask why this game was in the demo section, but then noticed that my games were in there too!  I guess this is a commercial game thing?
#1119
Bloody sweet!  You finished it. :)

I'll be picking this up very soon.
#1120
Just got the finalized promotional poster:

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